May Quality of Life Patch is now available!
Author: Pdx_Tauriel,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//38913947/8a1a125cd17ecf1be93570354f30385ac5d9aef7.png[/img]
Hello everyone!
New patch with various Quality of Life improvements is here! Read the full patch notes below:
[list]
[*] fixed a crash that could occur when deconstructing buildings
[*] fixed a bug/crash that could occur when using transport ships
[*] fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader
[*] allow for longer belt dragging
[*] added new task that requires the player to insert science packs into the science server
[*] added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders
[*] added steam deck keyboard support
[*] added ability to skip intro tutorial when starting a new game
[*] fixed an issue that could cause the player to fall through the world
[*] fixed an issue that could cause the loader text to appear as black on certain graphics cards
[*] fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes
[*] fixed issue where you could fall off a downward facing escalator while running
[*] fixed issue where quest to produce robots was not possible to complete
[*] fixed a crash that could occur when building solar panels too high up
[*] mining debris will now despawn much faster if you use your drill/laser on it
[*] fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game
[*] fixed issue where the gamepad cursor was drawing behind the keybind screen
[*] fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained
[*] fixed black lighting artifacts that would appear under building blocks
[*] dialogue lines are now skippable
[*] Carl's dialogue no longer blocks mouse clicks
[*] allowed hotkeys to be bound to mouse buttons.
[*] made actions that were previously locked to mouse buttons rebindable
[*] accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable
[*] fixed space station storage being bigger than it's supposed to be
[*] added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up
[*] drilling marble now returns marble instead of concrete
[*] fixed issue where smoke would sometimes not collide with ceilings correctly
[*] new pipe intake model/texture to make it more obvious where to attach the pipe
[*] fixed a crash that could occur when interacting with inventories
[*] fixed a bug where ore patches were not being properly removed from the map when depleted
[*] you can now exit out of building/demolition/tablet modes by pressing escape
[*] dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup
[*] added new version of the camera tools(opened by pressing ALT+U)
[*] fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building
[*] made the button on the back of the emergency beacon more obvious
[*] increased flashlight range by 45% and increased intensity by 30%
[*] particles should now properly have fog applied to them in the distance
[*] fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer
[*] batteries can now be connected to each other using power lines
[*] fixed an issue where the localized version of the "show details" would not be visible
[*] initial ore patches now have a higher chance of spawning near the spawn point
[*] initial ore patches now have a higher chance of spawning near each other
[*] prevent tablet quick actions from triggering when you have a ui window open
[*] fixed an issue with missing characters in the chinese/japanese/korean fonts
[*] added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode
[*] updated some of the tutorial tasks to help guide players on how to use loaders
[*] fixed a crash that could occur when deconstructing buildings
[*] fixed a crash that could occur when placing landing pads at max world height
[*] fixed pumpjack efficiency research to behave as described
[*] fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file
[/list]
[h3]To submit feedback or report a bug, you can press F9 in game or make a thread [url=https://forum.paradoxplaza.com/forum/forums/foundry-bug-reports.1175/]on our Forum[/url]. This is the best way to let us know that something is broken![/h3]
Have a nice day!
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