[img]https://clan.cloudflare.steamstatic.com/images//38913947/8a1a125cd17ecf1be93570354f30385ac5d9aef7.png[/img] Hello everyone! New patch with various Quality of Life improvements is here! Read the full patch notes below: [list] [*] fixed a crash that could occur when deconstructing buildings [*] fixed a bug/crash that could occur when using transport ships [*] fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader [*] allow for longer belt dragging [*] added new task that requires the player to insert science packs into the science server [*] added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders [*] added steam deck keyboard support [*] added ability to skip intro tutorial when starting a new game [*] fixed an issue that could cause the player to fall through the world [*] fixed an issue that could cause the loader text to appear as black on certain graphics cards [*] fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes [*] fixed issue where you could fall off a downward facing escalator while running [*] fixed issue where quest to produce robots was not possible to complete [*] fixed a crash that could occur when building solar panels too high up [*] mining debris will now despawn much faster if you use your drill/laser on it [*] fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game [*] fixed issue where the gamepad cursor was drawing behind the keybind screen [*] fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained [*] fixed black lighting artifacts that would appear under building blocks [*] dialogue lines are now skippable [*] Carl's dialogue no longer blocks mouse clicks [*] allowed hotkeys to be bound to mouse buttons. [*] made actions that were previously locked to mouse buttons rebindable [*] accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable [*] fixed space station storage being bigger than it's supposed to be [*] added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up [*] drilling marble now returns marble instead of concrete [*] fixed issue where smoke would sometimes not collide with ceilings correctly [*] new pipe intake model/texture to make it more obvious where to attach the pipe [*] fixed a crash that could occur when interacting with inventories [*] fixed a bug where ore patches were not being properly removed from the map when depleted [*] you can now exit out of building/demolition/tablet modes by pressing escape [*] dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup [*] added new version of the camera tools(opened by pressing ALT+U) [*] fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building [*] made the button on the back of the emergency beacon more obvious [*] increased flashlight range by 45% and increased intensity by 30% [*] particles should now properly have fog applied to them in the distance [*] fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer [*] batteries can now be connected to each other using power lines [*] fixed an issue where the localized version of the "show details" would not be visible [*] initial ore patches now have a higher chance of spawning near the spawn point [*] initial ore patches now have a higher chance of spawning near each other [*] prevent tablet quick actions from triggering when you have a ui window open [*] fixed an issue with missing characters in the chinese/japanese/korean fonts [*] added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode [*] updated some of the tutorial tasks to help guide players on how to use loaders [*] fixed a crash that could occur when deconstructing buildings [*] fixed a crash that could occur when placing landing pads at max world height [*] fixed pumpjack efficiency research to behave as described [*] fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file [/list] [h3]To submit feedback or report a bug, you can press F9 in game or make a thread [url=https://forum.paradoxplaza.com/forum/forums/foundry-bug-reports.1175/]on our Forum[/url]. This is the best way to let us know that something is broken![/h3] Have a nice day! https://store.steampowered.com/app/983870/FOUNDRY/ Follow us on socials: [list] [*] [url=https://discord.com/invite/eqvCtNH]Discord[/url] [*] [url=https://www.youtube.com/@foundry_game]YouTube[/url] [*] [url=https://twitter.com/foundry_game]Twitter [/url] [*] [url=https://www.reddit.com/r/foundry_game/ ]Reddit [/url] [*] [url=https://www.tiktok.com/@foundry.game]TikTok[/url] [*] [url=https://www.facebook.com/foundrygame/]Facebook [/url] [*] [url=https://forum.paradoxplaza.com/forum/forums/foundry.1153/ ]Paradox Forum[/url] [/list]