[b]Changes[/b] • Reduced the volume of columns and statues breaking by 25% • Added logic to prevent abominations and crocodiles from roaming the tomb prior to opening the tomb entrance door • Reduced the frequency at which abominations leave their den and patrol the tomb • Patrol duration of abominations is now based upon difficulty • Improved the robustness of the auto-reconnection feature during round end to prevent black screen issues in certain cases [b]Fixes[/b] • Fixed an error occurring as snakes spawn in during the Tomb #2 rituals • Fixed an issue preventing players from auto-reconnecting in the Office after playing more than one round (Client Timeout) • Fixed an issue preventing guest VR players from properly warding off creatures with a Torch • Fixed an issue with the latest tomb variation's ritual portal destination being set too low, causing the player to fall through the map • Fixed an issue where the latest tomb variation's Treasury door would open too high, blocking player's paths above • Added missing Chinese characters • Fixed a gap in the latest tomb variation (Rock tunnel) • Fixed an issue where scene lighting was not properly re-enabled if a player fell through the map • Fixed an issue causing lag for all players when a VR player disconnects from the room • Fixed an issue causing visual glitches for VR players on Dread Valley