[b]Changes[/b] • Improved zealot reaction time to torch swing for better player interactions • Added logic to prevent zealots from immediately attacking if spawning too close to player • Increased the potential spawn distance of zealots away from the player • Enhanced the physics of the player ragdoll on death • Improved gravity physics for player when falling from heights • Players can now toggle number key inventory selection on or off in the Settings >> Controls >> Keyboard menu. [b]Fixes[/b] • Fixed an issue with Ouphris’ reaction to the amulet when the amulet is being used at an elevated location • Fixed an issue with Talgor not correctly distorting night vision on the tablet • Increased Talgor’s sensitivity to the volume of player voices for better recognition • Upgraded OpenXR VR framework toolkit to fix visual artifact issue • Fixed an issue in which the treasury door and prison door could desync between players in rare cases • Fixed an issue with the photographing of the skeleton under the bridge maze due to a blocked collision • Fixed an issue with collectibles dropping too high in the bridge maze room • Fixed an issue with the “Gather evidence of remains” objective not appearing in the third tomb variation • Fixed an issue where the level I seismometer displayed the incorrect preview image in the purchasing shop • Fixed an issue with the visibility of player’s ragdolls after dying • Fixed an issue with the level of detail of one of the houses in the Hidden City of the Sahara map when viewed at certain distances • Fixed issue with light shine-through when in the death room • Fixed a keybinding issue where ‘J’ was opening the PDA journal regardless of rebind • General performance and lighting improvements