[u][b]v.059[/b][/u] [b]Fixes[/b] • Joystick deadzone added on certain VR controllers to prevent drift [u][b]v.058[/b][/u] [b]Fixes[/b] • Fixed a case where the VR tablet could collide with objects and not return to its socket location • Fixed the issue where VR player’s rays would shoot through menu dropdowns instead of colliding • Fixed an issue that could result in the interaction breaking for the VR PDA/headlamp • Fixed two desync cases with hardhat lights • Fixed an issue where the Mejai could spawn while the round was ending • Fixed an issue with a round not ending automatically when a room host is a mummy, and the last remaining human player quits the game • Fixed a bug where Necreph would get stuck in a loop playing a screaming sound and not attack the player when in close range • Removed collision from pause menu • Removed collision between player and smashed pottery to avoid getting stuck • Translation improvements for German, Chinese, Portuguese, Italian, Spanish • Metallic signature phenomenon fixed • Fixed a bug where adjacent boulder traps could have incorrect trigger points • Fixed a bug where PC mummy mouse/keyboard input could break after spawning in • Fixed an issue where damage caused by swinging axes was too low on Brutal difficulty [b]Changes:[/b] • Added VR controller bind settings for actions like grabbing items, activating, global voice, sprint, and more! • When a player dies, whether alone or in a full team wipe, they will still receive a small amount of XP. Note that player must be alive for a certain minimum amount of time for the three below rewards to take effect. • When a player dies while in a group and chooses the good mummy path, they will: o receive a certain amount of XP, increased per remaining survivor, and o receive a very small percentage of the team’s objective gold, increased per remaining survivor. Note that will not take away from the shares of the living teammates. A minimum time alive threshold must be met here once again for both benefits. • Added Vive Cosmos support • VR players seeing a bright blue screen during loading should now see a black screen • VR Sprint toggle option added • PC Sprint and Crouch toggle options added • Various network load optimizations • GPU performance improvements with Dekan the Lost • Localization of purchasing system buttons • Increased the range of Dekan’s footstep audio • Added a glow to the jeep handle’s door for VR players to better convey how to end an excavation