Development Update v.058 (+v.059 Hotfix)
Author: Dreambyte Games,
published 3 years ago,
[u][b]v.059[/b][/u]
[b]Fixes[/b]
• Joystick deadzone added on certain VR controllers to prevent drift
[u][b]v.058[/b][/u]
[b]Fixes[/b]
• Fixed a case where the VR tablet could collide with objects and not return to its socket location
• Fixed the issue where VR player’s rays would shoot through menu dropdowns instead of colliding
• Fixed an issue that could result in the interaction breaking for the VR PDA/headlamp
• Fixed two desync cases with hardhat lights
• Fixed an issue where the Mejai could spawn while the round was ending
• Fixed an issue with a round not ending automatically when a room host is a mummy, and the last remaining human player quits the game
• Fixed a bug where Necreph would get stuck in a loop playing a screaming sound and not attack the player when in close range
• Removed collision from pause menu
• Removed collision between player and smashed pottery to avoid getting stuck
• Translation improvements for German, Chinese, Portuguese, Italian, Spanish
• Metallic signature phenomenon fixed
• Fixed a bug where adjacent boulder traps could have incorrect trigger points
• Fixed a bug where PC mummy mouse/keyboard input could break after spawning in
• Fixed an issue where damage caused by swinging axes was too low on Brutal difficulty
[b]Changes:[/b]
• Added VR controller bind settings for actions like grabbing items, activating, global voice, sprint, and more!
• When a player dies, whether alone or in a full team wipe, they will still receive a small amount of XP. Note that player must be alive for a certain minimum amount of time for the three below rewards to take effect.
• When a player dies while in a group and chooses the good mummy path, they will:
o receive a certain amount of XP, increased per remaining survivor, and
o receive a very small percentage of the team’s objective gold, increased per remaining survivor.
Note that will not take away from the shares of the living teammates. A minimum time alive threshold must be met here once again for both benefits.
• Added Vive Cosmos support
• VR players seeing a bright blue screen during loading should now see a black screen
• VR Sprint toggle option added
• PC Sprint and Crouch toggle options added
• Various network load optimizations
• GPU performance improvements with Dekan the Lost
• Localization of purchasing system buttons
• Increased the range of Dekan’s footstep audio
• Added a glow to the jeep handle’s door for VR players to better convey how to end an excavation