Hello. Here is the update information. [h3]Feat Adjustments[/h3] With the addition of character-specific skills, certain aspects of the existing feat system were no longer a good fit, so we have revised the system. ■ The way damage is applied has been modified to be more intuitive. ■ Feats related to shields have been added. ■ Feats related to barriers have been added. ■ Effects that enhance skill attributes have been added. The general details are as follows. Detection Critical hit rate increases by 5% per level. When a critical hit occurs, there is a 20% chance per level to apply a wound stack. Super Shot Attribute: Chain damage increases by 10% per level. (Skills with the Chain attribute cause wound stacks to explode for additional damage) Strike Critical hits occurring while a shield is active deal an additional 10% damage. Knockback Attacking a giant monster's leg or a fallen enemy deals an additional 5% damage per level. Enemies in the air are also considered. Finishing Blow Attribute: Brutality damage increases by 10% per level. (Brutality attribute deals double damage when attacking fallen enemies or based on the topple value of giant monsters) Defenseless Attacking from behind with the Brutality attribute increases damage by 15% per level. Airborne status is also considered. Expose Weakness Attacking a monster's head or stunned enemies deals an additional 5% damage per level. Hard Strike Attribute: Subdue damage increases by 10% per level. (The Subdue attribute deals double damage when attacking stunned enemies or based on the stun value of giant monsters) Bloodbath When detonating 5 or more wound stacks at once, restore 1 health per level. Radiating Warmth While a shield is active, deals an additional 10% damage per level. Combat Boost When a shield is generated through this character's basic attack, their attack power increases by 5% per level for 7 seconds. Winds of Resurrection When a shield is removed through this character, restore 1 health per level. Two-Face If the shield is fully stacked, it deals an additional 10% damage per level. Ninja Back attack bonus increases by 5% per level. Monster aggro is reduced. Jumper When attacking in the air, damage increases by 8% per level, and stamina recovers by 8 per level. Rage Explosion Roar duration decreases by 20% per level. Afterwards, critical hit rate increases by 10% per level for 20 seconds. Engineer Healing and damage from items increase by 10% per level. Bomb damage increases by 20% per level. Encouragement If there is a living ally within 2m, damage increases by 10% per level. Fortune Teller Each successful basic attack reduces the ultimate skill cooldown by 1% per level. Additionally, the damage multiplier applied during combat will be displayed in the upper-right corner. [img]https://clan.cloudflare.steamstatic.com/images//45155986/c1c4a142c2b5c4828e620f00069a71fc43cffa49.gif[/img] Thank you.