[b]Gameplay:[/b] • Players can now choose one of five desired weapons at the start. [b]Character Swapping:[/b] • When changing to a sub-character, damage dealt is reduced by 50%, but no damage is taken. Instead, 1 HP is lost every 2 seconds (can utilize invincibility frames). [b]Strikers:[/b] • The 3rd and 4th characters serve as strikers, with their own internal cooldowns for activation. [b]Difficulty:[/b] • Overall difficulty has been reduced. [b]UI:[/b] • Increased overall visibility. [b]Tutorial:[/b] • Improved overall convenience. [b]Score Competition:[/b] • Defeat the giant ogre faster than others.