2.1199.1 changelist General [list] [*]New/updated textures for items. [list] [*]Lockpick. [*]Shovel. [*]Money. [*]Sledge hammer.[/list] [*]The player can now tap shift to sprint, instead of holding it down. If the player stop moving, sprint will be turned off. A lot of players are saving their stamina by instinct, but there is no punishment by letting the stamina run out. If you sprint when the stamina has run out, you will still move more quickly than if you just walk. This change will hopefully make it more intuitive! [*]Crouch is now toggle by default. [*]Added a "safer language" setting, that replaces some swear words. This has not been perfected yet![/list] Part 2 [list] [*]Added a secret cave in the tunnel between Stendal camping and the forest. [*]The conspiracy theorist now has a quest that can be completed to get a grappling hook. [*]Added a way to enter the bathroom in Reba 50. [*]Moldy Noldy now disappears when you walk too far away from him at the beginning of the playthrough.[/list] Part 3 [list] [*]Added a hedge outside the glass house. [*]New texture to the bunker door. [*]Selecting "no" on Mistashur's dialogue now allows you to just leave the level. This gives a unique ending. [*]There are now more variables to Mistashur's dialogue. [*]Killing Mistashur now gives you a visible effect. This is due to Michael being "blooded". [*]Added a fire escape ladder near the glass house, that can be used as an entrance to the mansion. [*]Guard dogs can now be killed with a sledge hammer or axe.[/list] Bugs [list] [*]The Roleplayer challenge can now be completed. [*]The Roleplayer challenge now works properly in the forest dweller dialogue. [*]Guard dogs should now be easier to hit with gunshots. [*]You can no longer throw items through the glass house from the outside. [*]Amount of endings sometimes got stuck at 3/6.[/list]