Good time of day. Currently, 45 quests are ready. 40 of these quests are unique and multi-part, containing long quest chains. All quests have their own storyline and reason in the game world. Everything that happens within the game world is closely related to the lore and current events of the game. All of this is done for the integrity and naturalness of the game world. More than 50 NPCs (quest characters) have already been added, and the world is coming alive with each passing day. The game's storyline is 90% ready. Also, the first of 4 settlements is 90% ready for additional tasks. Regarding quests: Additional quests for the main forest biome around the primary village of the game. Additional quests for the winter biome. Additional quests for the dark forest and swamps. Two branches of factional quests along the lines of the shamans and warriors. Working on quests is extremely laborious and time-consuming. Nevertheless, it is one of the most important tasks because both the main and additional storylines are the reason for progression through the game world. Good combat mechanics and graphics are always great, but they alone are not enough to motivate exploration of the world. Therefore, we carefully consider each quest as if it were the main one, and you may not even immediately notice where the main storyline is and where the additional ones are. Additionally, alongside quests, game balance is being developed, including the number of monsters in locations, the assortment of merchants, prices, useful loot, the amount of experience, and rewards received for quests. Yesterday, the balancing of the first village was completed. Also, hand-to-hand combat has been implemented in the game, which you can experience in the demo version of the game by visiting the tavern of the first village. There are 2 types of fights, 1v1 and 2v2. Traveling through the world, you'll be able to convince certain people to join you in battles, and before the fight, you'll choose which fighter to take as your partner. Furthermore, the game now includes the mechanic of teachers; skill progression will occur through them for experience points and gold. When the work with quests is completed, there will be more screenshots and videos, but you'll need to wait. As I mentioned, quests turned out to be the most laborious and time-consuming process, frankly, I have to pull them out through sheer willpower; this work does not bring pleasure, it's just too tedious. But the pleasure comes from the result when the quest is ready and turns out to be good, that's satisfying. In any case, I will strive to finish all quests with the highest quality.