News!
Author: HonorGames,
published 9 months ago,
Hello everyone! I hope you're doing well. I think it's time to update you on the progress of our development. Since all aspects are being worked on simultaneously, I can't show them in an unfinished state. Therefore, I'll keep you informed through text so you understand what's going on.
As I mentioned before, all aspects of the game are actively under development. Regarding the single-player mode, this includes the plot and quests. The focus is on creating a free demo of the game, planned to last at least an hour, maybe even 2-3. You'll be able to visit the first village in the game and complete local tasks.
There's a lot of work with text; we're trying not to create primitive tasks. Even simple quests like "kill and fetch" are being developed into something more significant. What may seem like a straightforward quest at first could lead you into a non-standard chain of events.
Many details of the game are being worked on, including convenience in interfaces, controls, and the addition of various features. There are so many features that it's hard for me to name them all.
Characteristics (strength, agility, intelligence, endurance, luck) are being polished and actively used in the game, quests, and gameplay. Various weaknesses, types of damage, attack speed parameters, and much more are being added.
Skill teachers, numerous new monsters, new possibilities, and transformations into different creatures are being introduced. Level design, placement of gameplay objects, and NPCs are in full swing.
Clothing and armor for NPCs and the main character are being modeled. Game interfaces, inventory, crafting, journals, and more are being designed. Item icons and NPC avatars are being drawn, and the game is being voiced.
A life simulation system for NPCs is being developed. Depending on the time of day, each NPC will be engaged in different activities. NPCs will work during the day and sleep at night, communicate on the streets, and move around.
Asset models are gradually being replaced with our own; many will remain, but many will be ours. Monster and human animations are being created. Environmental sounds, monster sounds, weather sounds, and more are being implemented.
A Bestiary is being written. All of this is done meticulously and carefully, considering our capabilities to avoid extending development for years. The pace of work is extremely high; we rarely take breaks and focus solely on the game. In my estimation, 60% of the game is ready. The main plot is already written and programmed. Personally, I've become a fan of this game; there's a moment when being in it, testing, and fighting is genuinely enjoyable. It's a good sign because I am honest about my projects, and if they are not as good as they need to be, I won't be satisfied. After all, we are doing this for fans of role-playing games like ourselves.
This project doesn't prioritize profit; otherwise, it would be a completely different game already in release. Therefore, your support is crucial. Promote the game wherever you can, recommend it to friends, ask them to add it to their wishlist; it will greatly help us. It's essential that our efforts do not go in vain. There haven't been many large-scale games, especially RPGs, in a Slavic setting for many years, and there is a great responsibility on us.
As for the multiplayer survival mode, its own world is being developed with crafting and resource gradation, bosses, and balancing of monsters. Many aspects from the single-player mode will be relevant in this mode as well.
The multiplayer will be released slightly later than the release to avoid confusing different audiences. Since we essentially have two different games in one, we will launch them sequentially on one Steam page. The RPG will be released first, and after some time, there will be an update for the multiplayer survival mode.