Greetings! During development, it turned out that the single-player and multiplayer modes are two completely different games, even different genres. The single-player is a full-fledged open-world role-playing game with plots, quests, an engaging storyline, numerous additional tasks, and mini-plots besides the main story. Think of it as a Slavic Witcher/Gothic/TES, blending RPG elements with survival, construction, farming, crafting, and more. These elements are intertwined with the story, progressing alongside it, making it distinct from games like Valheim. The multiplayer is more of a strategic survival game with tower defense elements, focusing on the defense and fortification of Russian settlements, followed by attacks on the fortifications of Lizards. It's a cooperative sandbox where players, through joint efforts, defend against opponents' attacks, develop their base, fortify villages, build structures, defeat bosses in the open world, explore dungeons for artifacts, and eventually gather an army to attack the Lizards fort. This mode is more akin to Valheim but with its own unique features. Initially, this wasn't planned. We wanted to create a cooperative playthrough of the single-player with friends, but it proved impossible for various reasons, primarily due to multiplayer significantly limiting the creation of interesting, flexible, and cool quests within our budget constraints. Prioritizing game quality, story, and content, we decided to detach the RPG from multiplayer and make the multiplayer more of a classic survival experience, devoid of a specific narrative but rich in building options and mechanics for multiple players. To keep the game's price reasonable and not overcharge those interested in only one direction, we're considering splitting the games into two pages on Steam. This way, the game would be cheaper than if both modes were in one. Many players would then come either for the online component or for the single-player RPG aspect, avoiding unnecessary expenses. I have three questions for you: 1. Which mode personally interests you more? 2. Would you prefer a combined multiplayer+single-player game at a higher price, or separate games at a lower cost? 3. Estimate a price range you would consider worthy for each game separately. Assume approximately 50-100 hours of RPG gameplay and difficulty progression for multiplayer, resembling roguelikes, where each playthrough becomes more challenging, allowing for constant setting of new records and competition with other players. This is not a simple question, considering you have limited information on the final game quality, but base on what's available in the trailer, Steam description, and my explanation here.