Hello, darkness and insanity lovers, Today's update is very special. We are pleased to confirm that Daedalic Entertainment, a well-known and experienced German publisher, will publish Edge of Sanity. They will help us fully concentrate on production and prepare an unforgettable Alaskan journey. [h3]About Daedalic Entertainment:[/h3] Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of around 90 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. You can follow them here: https://store.steampowered.com/developer/daedalic In today's development update, we will focus on the key part of the game: madness and sanity. We will explore how it affects all gameplay mechanics and your survivability chances. [h2]Why choices matter[/h2] The dominant source of madness accumulation are story choices made during expeditions. These will be various dramatic events that might affect your mental state or tough choices affecting other characters. [img]https://clan.cloudflare.steamstatic.com/images//42848898/0b0bde19f2ae6af070ca4c0a62d1663d3cf1fc14.gif[/img] With each story act, your madness meter will expand, allowing you to obtain a certain number of traumas. There are ways to put your mind into temporary relief, but getting rid of traumas is a rarity. Be patient and carefully explore locations to find a powerful item crafted by local cultists. [h2]Traumas affecting gameplay[/h2] What exactly are traumas? Think of them as negative perks that affect your gameplay each time your madness meter fills up. You don't obtain them instantly but face their consequences next time you start your expedition. [img]https://clan.cloudflare.steamstatic.com/images//42848898/2dfdf733d9dcd150ab026706849f22d1252db86d.gif[/img] One example is the ability to see monsters and items that exist only in your mind. The frequency of mixed realities will depend on your madness level. It can ruin your stealth tactics and drain precious stamina, so be aware when you obtain it. You also don't want to miss out on valuable loot that exists only in your mind. [h2]People at the camp don't need a madman[/h2] To survive at the camp, you need to provide food and supplies for the people you've rescued and maintain the morale of other members. Having your madness meter high will make this a much bothersome task. [img]https://clan.cloudflare.steamstatic.com/images//42848898/faf824d6ae38a7671895e83d53662d62fef0cc16.png[/img] As a result, you will lack a bonus boost for crafting efficiency and might become a much less likable character. It won't help when sending people out on dangerous expeditions for supplies. But at least you can grab a cup of coffee. It helps even in this unforgiving reality. [h2]Senses, crafting and combat[/h2] Sound design is a crucial part of the intense atmosphere in Edge of Sanity and is also affected by your madness meter. Ability to hear your heartbeat loudly in the least comfortable moments will add spice to solving puzzles spread out in various locations. [img]https://clan.cloudflare.steamstatic.com/images//42848898/fc6102e1db856b638bae07a2f0508d0f371d9014.gif[/img] With your madness meter at a high level, you might craft the same items using different supplies (e.g. monster parts), and the design of those items might be altered, including weapons - changing the way you react when facing monstrosities. [h2]Is it possible to die because of madness?[/h2] Putting you on the edge of sanity will take some time, so don't worry about it with every step you take at the beginning of your Alaskan journey. Balancing is still ahead of us, but most likely, at the later part of the story campaign, after reaching a certain level of insanity, the abyss might claim you once and for all. It would require restarting a specific act. [img]https://clan.cloudflare.steamstatic.com/images//42848898/5abe0c65f534e2405e97a1c267428a6b8efe3f00.gif[/img] Crafting, base management, story outcomes, exploration, gameplay, sound, and combat - every possible gameplay mechanic might be affected by your sanity level. It's up to you to choose which path to follow or look for a point of balance anywhere in between. Stay tuned! So this is it! We are very approachable, so if you wish to share all kinds of feedback or question, art style related or not, please consider leaving follow here and joining our Discord: We are grateful for all kinds of support! <3 [url=https://discord.gg/vixa][img]https://clan.cloudflare.steamstatic.com/images//42848898/fda8f352ce8430761f15250aca2d98135e588d38.png[/img][/url] https://store.steampowered.com/app/1897110/Edge_of_Sanity/ Talk to you soon!