Hello, darkness and insanity lovers, In December we have skipped the development update because of Christmas, but production continues at full speed, and today we are ready share insights about the combat system. [h2]Don’t engage, unless you are prepared[/h2] First, and most importantly, if you can avoid the fight, do it. Killing the monster won’t reward you with any experience points, and loot doesn't magically appear after killing a monster. Your madness meter will, however, go up. On the other hand, exploring every corner is dangerous, but allows for gathering crucial supplies for you and other camp members. Being well-prepared gives you more options for the fight, so if you need to engage, make sure you have all the tools at your disposal. [img]https://clan.cloudflare.steamstatic.com/images//42848898/d6ea0fae618065f0acf435a667d2f75b82e537f3.png[/img] [h2]Use enemy senses to your advantage[/h2] Some enemies are blind and might hear you from a distance, while some are scared of light. Try to learn their attack patterns and use them to your advantage. For instance, your lamp may start to burn some of the maggots, and already start hurting them, giving you a chance of surprise and dealing additional advantage. [img]https://clan.cloudflare.steamstatic.com/images//42848898/56986490862c3553eed2f07cdf96f0b6c82a3523.png[/img] We are also working on the system allowing different enemies to randomly start a fight between themselves, giving you a rare occasion to initiate a conflict between the monsters. Another promising opportunity to remain in stealth. Stealth also gives you an edge (no pun intended) with additional damage dealt when stabbing enemies in the back. You will also perform a critical hit when damaging stunned enemies (using a trap, a stone, or environmental). [h2]Healing your wounds[/h2] Edge of Sanity doesn’t feature any health auto-regen, but there are multiple ways to get you fixed up after an intense fight. First of all, try looking for some herbs and alcohol - the ideal combination to get you fixed in the wild (so at least you can make it back to the camp). [img]https://clan.cloudflare.steamstatic.com/images//42848898/9e679ad2f3de297d0fa69387aa13eddd4419cc8d.png[/img] [h2]What happens if you die on an expedition?[/h2] If you fail your expedition, the other camp members will come back to rescue you. It might affect their morale, and you will also lose all the supplies gathered along the way. If you are low on health, you will also have the option to return to your base mid-mission, taking supplies with you and leaving some of them behind. [img]https://clan.cloudflare.steamstatic.com/images//42848898/8f47ac945c2ef805ba5835c13da6d30eb937345c.png[/img] [h2]Questioning the reality[/h2] With your madness meter going high, you might start seeing additional enemies which exist only in your damaged mind. The combat system is one of the most affected by the trauma and madness system, which we plan to cover in the next month’s development update. [img]https://clan.cloudflare.steamstatic.com/images//42848898/ce54562b89eca704079ca86887b0b0d44eced624.png[/img] Stay tuned! So this is it! We are very approachable, so if you wish to share all kinds of feedback or question, art style related or not, please consider leaving follow here and joining our Discord: We are grateful for all kinds of support! <3 [url=https://discord.gg/vixa][img]https://clan.cloudflare.steamstatic.com/images//42848898/fda8f352ce8430761f15250aca2d98135e588d38.png[/img][/url] https://store.steampowered.com/app/1897110/Edge_of_Sanity/ Talk to you soon!