Update 126042 Now Live - 02/06/2015
Author: klei_janh,
published 9 years ago,
Update 126042 - 02/06/2015
[H1]Changes[/H1]
[list]
[*]You can now join locally-hosted online dedicated servers through the LAN browser.
[*]Added chat_log.txt for logging announcement and chat messages.
[*]Added dedicated server world gen overrides. Settings are read out of worldgenoverride.lua in the Documents\Klei\DoNotStarveTogether folder. An example of this is:
[code]return {
override_enabled = true,
misc = { season="shortboth", world_size="huge", season_start="summer" },
resources = { flint="never", grass="never", sapling="never", trees="never" }
}[/code]
Details are in http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_Servers#Customizing_the_World_Map
[*]modoverride.lua files renamed/merged in to modoverrides.lua and moved to the configuration directory to allow multiple servers to run from the same installation with different mod setups. An example of this is:
[code]return {
the_hunt = {
enabled = true,
configuration_options =
{
hunt_time = 6,
}
},
["workshop-350811795"] = { enabled = true }
}[/code]
[*]Mods are now allowed to be specified by the Steam Workshop ID in modoverrides.lua and modsettings.lua.
[*]Renamed servermods.lua to dedicated_server_mods_setup.lua.
[*]Added “-console” command line argument for dedicated servers, allows users to input lua commands directly from the application window.
[*]Added “-persistent_storage_root ” command line argument for setting the root directory of persistent storage. E.g. on Windows this defaults to your user documents folder / klei.
[*]adminlist.txt and blocklist.txt now also functions in offline mode.
[*]Enabled in game profiler to gain better insight in performance under load.
[*]Early/Late season in server details threshold is now 5 days (was 3).
[*]Set default tick rate to 15 on all platforms.
[*]Added disconnect dialog for the case where a server is running a hidden mod and the user is unable to download it.
[/list]
[H1]Bug Fixes[/H1]
[list]
[*]Player numbering on scoreboard now counts from 0 on dedicated servers.
[*]World day on the scoreboard now updates while the screen is open.
[*]Beefalo herds stop growing after a certain density has been reached.
[*]Added < and > into the list of valid console characters.
[*]Unnamed sounds can now be re-mapped via TheSim:RemapSoundEvent.
Fixed scroll lists from getting stuck on an empty page when the list shrinks to less than the viewable size.
[*]Fixed server listing details deserialization bug.
[*]Dedicated servers now disable all mods on boot so that previously enabled mods don't linger and stay enabled.
[*]Fixed bug in adminlist.txt, blocklist.txt and server_token.txt where the last entry was not processed correctly.
[/list]