Update 126042 - 02/06/2015 [H1]Changes[/H1] [list] [*]You can now join locally-hosted online dedicated servers through the LAN browser. [*]Added chat_log.txt for logging announcement and chat messages. [*]Added dedicated server world gen overrides. Settings are read out of worldgenoverride.lua in the Documents\Klei\DoNotStarveTogether folder. An example of this is: [code]return { override_enabled = true, misc = { season="shortboth", world_size="huge", season_start="summer" }, resources = { flint="never", grass="never", sapling="never", trees="never" } }[/code] Details are in http://dont-starve-game.wikia.com/wiki/Don%E2%80%99t_Starve_Together_Dedicated_Servers#Customizing_the_World_Map [*]modoverride.lua files renamed/merged in to modoverrides.lua and moved to the configuration directory to allow multiple servers to run from the same installation with different mod setups. An example of this is: [code]return { the_hunt = { enabled = true, configuration_options = { hunt_time = 6, } }, ["workshop-350811795"] = { enabled = true } }[/code] [*]Mods are now allowed to be specified by the Steam Workshop ID in modoverrides.lua and modsettings.lua. [*]Renamed servermods.lua to dedicated_server_mods_setup.lua. [*]Added “-console” command line argument for dedicated servers, allows users to input lua commands directly from the application window. [*]Added “-persistent_storage_root ” command line argument for setting the root directory of persistent storage. E.g. on Windows this defaults to your user documents folder / klei. [*]adminlist.txt and blocklist.txt now also functions in offline mode. [*]Enabled in game profiler to gain better insight in performance under load. [*]Early/Late season in server details threshold is now 5 days (was 3). [*]Set default tick rate to 15 on all platforms. [*]Added disconnect dialog for the case where a server is running a hidden mod and the user is unable to download it. [/list] [H1]Bug Fixes[/H1] [list] [*]Player numbering on scoreboard now counts from 0 on dedicated servers. [*]World day on the scoreboard now updates while the screen is open. [*]Beefalo herds stop growing after a certain density has been reached. [*]Added < and > into the list of valid console characters. [*]Unnamed sounds can now be re-mapped via TheSim:RemapSoundEvent. Fixed scroll lists from getting stuck on an empty page when the list shrinks to less than the viewable size. [*]Fixed server listing details deserialization bug. [*]Dedicated servers now disable all mods on boot so that previously enabled mods don't linger and stay enabled. [*]Fixed bug in adminlist.txt, blocklist.txt and server_token.txt where the last entry was not processed correctly. [/list]