[h3]Bug Fixes:[/h3] [list][*] Emergency Exit skin merged into the Scrap Metal Boat skin. Players that own the Emergency Exit skin will have it removed from their inventory, and replaced with 1,350 Spools. [*] The Lazy Forager will no longer pick up cursed items. [*] Fixed Pigmen and Merms going invisible when frozen. [*] Fixed Powder Monkey’s non stolen items showing in the stash. [*] Fixed Cannonballs spawning in the world when loading them into Boat Cannons. [*] Fixed Wurt’s tail from showing incorrectly in their Swashbuckler head skin. [*] Fixed Wortox’s tail in his Sea-Frayed Pants. [*] Removed duplicate crafting items from the Cawnival crafting recipes. [*] Fixed moving around when the map and crafting menu both are open with a controller. [*] Fixed a possible conflict with mods and becoming Wonkey. [*] Fixed Rudder placement animation. [*] Fixed an animation skip with characters tails. [*] Fixed a rare worldgen issue creating 0% durability traps. [*] Fixed some crashes with the pirate stash. [list][*] Debug print statements have been included to help track down more for the time being. Please report any crashes on the bug tracker with logs![/list] [*] Fixed a crash related to boat bumpers. [*] Updated Wonkey UI art to display the new versions.[/list] [h3]Notes for Modders:[/h3] [list][*] TileManager.AddTile’s turf_def now has 4 more parameters for finer control on turf creation for non-conformant assets. See prefabs/turfs.lua for its direct usage. [list][*] bank_override : Forces inst.AnimState:SetBank(X). [*] build_override : Forces inst.AnimState:SetBuild(X). [*] animzip_override : Forces Asset ANIM to anim/X.zip. [*] invicon_override : Forces Asset INV_IMAGE to turf_X. [/list][/list]