[Game Hotfix] - 513864
Author: Klei-JoeW,
published 2 years ago,
[h3]Bug Fixes:[/h3]
[list][*] Emergency Exit skin merged into the Scrap Metal Boat skin. Players that own the Emergency Exit skin will have it removed from their inventory, and replaced with 1,350 Spools.
[*] The Lazy Forager will no longer pick up cursed items.
[*] Fixed Pigmen and Merms going invisible when frozen.
[*] Fixed Powder Monkey’s non stolen items showing in the stash.
[*] Fixed Cannonballs spawning in the world when loading them into Boat Cannons.
[*] Fixed Wurt’s tail from showing incorrectly in their Swashbuckler head skin.
[*] Fixed Wortox’s tail in his Sea-Frayed Pants.
[*] Removed duplicate crafting items from the Cawnival crafting recipes.
[*] Fixed moving around when the map and crafting menu both are open with a controller.
[*] Fixed a possible conflict with mods and becoming Wonkey.
[*] Fixed Rudder placement animation.
[*] Fixed an animation skip with characters tails.
[*] Fixed a rare worldgen issue creating 0% durability traps.
[*] Fixed some crashes with the pirate stash.
[list][*] Debug print statements have been included to help track down more for the time being. Please report any crashes on the bug tracker with logs![/list]
[*] Fixed a crash related to boat bumpers.
[*] Updated Wonkey UI art to display the new versions.[/list]
[h3]Notes for Modders:[/h3]
[list][*] TileManager.AddTile’s turf_def now has 4 more parameters for finer control on turf creation for non-conformant assets. See prefabs/turfs.lua for its direct usage.
[list][*] bank_override : Forces inst.AnimState:SetBank(X).
[*] build_override : Forces inst.AnimState:SetBuild(X).
[*] animzip_override : Forces Asset ANIM to anim/X.zip.
[*] invicon_override : Forces Asset INV_IMAGE to turf_X.
[/list][/list]