[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6835324/c86bc052ce67b04edb4da03e0fa69d2fadbb9aa0.png[/img] Originally posted by [url=https://forums.kleientertainment.com/forums/topic/106175-upcoming-content-beta-and-roadmap-update/]Bigfoot on the official forums.[/url] Hey folks! With the Willow refresh newly launched, it’s time for the next phase: new game content! I’d like to update you all on our current plan. [h1][b]Return of Them[/b][/h1] Over the next several months, we’ll be releasing a series of game updates available to all players, under the single thematic focus entitled “[i]Return of Them[/i]”. Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon. Here is an overview of what is available in our first update, [i]Turn of Tides[/i]: [list][*] Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on [*] Added a new boating craft menu [*] Added the Lunar Island [*] Added Enlightenment [*] Added 3 new Lunar Island biomes, along with new creatures, objects, and craftables [*] For this first update, we’ve focused primarily on building the fundamental tech and infrastructure for Return of Them. Please know that we expect this update to be a bit content light, and over the following months we will be adding more content to both the islands and the sea. [/list] [i]Turn of Tides[/i] is available to play in a beta branch today, and will officially launch on [strike]June 20th[/strike]. [url=https://steamcommunity.com/app/322330/discussions/0/1636410430556420605/]Head here for more info{/url] [url=https://forums.kleientertainment.com/forums/topic/106156-how-to-opt-in-to-return-of-them-beta-for-dont-starve-together/]To access the beta see the instructions here. [/url] [h1][b]Wormwood[/b][/h1] In addition to new content, we are preparing for the arrival of the next new character. We’re happy to announce that Wormwood will soon enter the fray, fresh from his adventures in Don't Starve: Hamlet! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6835324/be14bfba69983af1b99e7ab956f86d88e7f983dd.png[/img] Wormwood is coming to Don’t Starve Together on June 6th, and will be priced similarly to Wortox. In addition, anyone who owns Don’t Starve: Hamlet will have access to Wormwood for free. [h1][b]Warly [/b][/h1] For the next character refresh, Warly will be sailing into the Constant from Shipwrecked on July 18th, and will be free to all players of Don’t Starve Together. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6835324/63ffd5341f7c78027137bc0dccd91d73786bbb62.png[/img] As with all character updates, Warly will be getting a design refresh and come with new abilities specific to Don’t Starve Together. And that’s it! Onward and seaward! [h1]F.A.Q.[/h1] [b]What about console?[/b] Since console does not have beta branch functionality, consoles will be getting Turn of Tides at the official launch in June. [b]When is my favorite character getting a refresh?[/b] We will announce more characters refreshes as we get to them. If you have suggestions and feedback make sure to post them. We are watching and we do use that information to help us decide what we want to do next. [b]Will my existing worlds be affected if I switch to the beta branch?[/b] No. Save data for the beta branch is kept separate from the live branch at: \\Documents\Klei\DoNotStarveTogetherReturnOfThemBeta [b]Will my existing worlds work in the beta branch if I copy them over?[/b] Not at this time. For future updates, we will look into the possibility of retrofitting the new content into existing DST worlds, as we did for the A New Reign updates. [h1] HOTFIX - 334844[/h1] [list] [*] Fixed crash that would occur when disabling lag compensation and using an oar. [*] Fixed occasional crash when jumping onto a boat [*] Fixed occasional when walking away from Gestalts [*] Fixed Horror Hound spawning [*] New art for the Seafaring crafting tab [/list] [h1] HOTFIX - 335011[/h1] [list] [*] Fixed a crash when on or jumping onto a sinking boat [*] Fixed a crash when hamming a Partially Assembled Altar [*] Fixed overlap of beaverness and boat health hud meters [*] Fixed chatter text when mining the Inviting Formations [*] Fixed the Horror Hound spawning anim [*] Changed oar inventory art [/list] [h1]HOTFIX - 335371[/h1] [list][*] Objects built on the edge of the boat should no longer get built on the water. [*] Fixed equipped items not showing up [*] Fixed boats getting stuck when the anchor is burnt [*] Fixed crash when near Saladmanders with the ice hat on [*] Fixed crash when the deerclops leaves [*] Optimized lunacy overlay effect. [*] Fixed missing beach turf inventory image [*] Fixed crash when debug spawning wave effects in the caves [/list] [h1]For Modders:[/h1] Added mod release id “R08_ROT_TURNOFTIDES” for modders For more info see here: https://forums.kleientertainment.com/forums/topic/106292-return-of-them-mods-beta-compatibility/ [h1]HOTFIX - 335754[/h1] [list] [*] Fixed boat health icon getting stuck open when jumping on and off a boat quickly [*] Fixed crash when mods change the camera zoom limits [*] Fixed crash when a steering wheel is removed while in use [*] Fixed a crash when tall bird eggs try to hatch [*] Fixed clients not being able to repair the boat. [*] Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture [*] Fixed spoilage rate for Rock Fruit and tweaked loot chances [*] Fixed Seawreath disappearing when dropped [*] Houndius Shootius now renders correctly on boats [*] Fixed Ocuvigil build on boats [*] Fixed anchor and steering not saving/loading properly. [*] Further optimized lunacy effect. [*] Optimized ground/ocean shaders. [*] Fixed not being able to place walls on the boat. [*] Fixed tooth traps not being resettable [*] Fixed Lucy possessing the Moon Glass Axe [*] Fixed Werebeaver gnawing Rock Fruit [/list] [h1]HOTFIX - 336171[/h1] [list][*] Fixed Set Pieces overlapping the water (requires regenerating your world) [*] Wormholes should no longer spawn too close to the water [*] Lazy Explorer/Wortox teleports now work on boats. [*] Fixed crash when Tallbird Eggs hatch [*] Fixed a bug where players would not drop all their items when they died on a boat. [*] Fixed resurrecting a player if they died on a boat when their inventory was full. [*] Hound waves now spawn at sea [*] Oars are now a weapon [*] Oars will auto-equip a new one when broken [*] Woodie will no longer be stuck when turning into a beaver while using the steering wheel. [*] Fixed Moon Glass Axe durability when fighting shadows [*] Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back [*] Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush [*] Hounds are now wet while swimming [*] Fixed hound art while asleep in the water [*] Moved some of the tuning values for boats to Tuning.lua to make them easier to mod. [*] Fixed a rendering issue causing some mods, such as Basements, to not render properly. [*] Equipment that reduce wetness now work on failed rowing attempts. [/list] Additional notes are now being posted in the Steam forums: https://steamcommunity.com/app/322330/discussions/0/1649919326331054755/