Return of them - Turn of Tides now available on Steam! (+Hotfix notes)
Author: Klei-JoeW,
published 5 years ago,
[url=https://www.youtube.com/watch?v=6eznDM3AMPc][img]https://clan.cloudflare.steamstatic.com/images//6835324/31dbe51390a32ae8f35ec84ff22462a42ccf2102.png[/img][/url]
[h1]Turn of Tides:[/h1]
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.
Keep a wary eye out. They’re almost here.
[h1]Key Features:[/h1]
[list]
[*] [b]New Boat Mechanics: [/b]Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
[*] [b]New Seafaring Crafting Menu:[/b] Craft everything you’ll need to hit the high seas.
[*] [b]The Lunar Island:[/b] Explore a strange lunar landscape filled with bizarre creatures.
[*] [b]New Lunar Island Biomes: [/b]Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
[*] [b]Enlightenment:[/b] See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
[/list]
[h1]Console Players:[/h1]
As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.
I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.
Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.
[h1]Everybody:[/h1]
Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.
[img]https://clan.cloudflare.steamstatic.com/images//6835324/0a1da88d6707c32efb2c403e64092ac4ba9fb439.png[/img]
We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.
Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.
[h1]HOTFIX - 390373[/h1]
[list]
[*] Fixed the hounds freezing in mid jump when near the shore.
[*] Booster Shot can now be crafted in Wilderness mode
[*] Freshly planted Bull Kelp Stalks are no longer ready to be picked right away.
[*] Added a setting a Seafaring Camera Options menu to toggle the camera behavior while on a boat.
[*] Camera now centers on the player properly after hopping off a boat while using some mods.
[*] Fixed Werebeaver’s Plank / Abandon Ship action strings.
[*] Fixed waterfalls disappearing at certain camera angles.
[/list]
[h1]HOTFIX - 361362[/h1]
[list][*] Fixed a performance issue that could occur after sailing for a little while.
[*] Fixed save/load for masts built on land
[*] Fixed a crash on load
[*] Fixed various clothing bugs with WX78’s cuffs.
[/list]
[h1]HOTFIX - 363698 - 8/28/2019[/h1]
[list][*] Players can no longer craft or perform other actions while hopping on and off boats
[*] Wortox’s soul explosion no longer interrupts hopping on and off boats
[*] Boats can no longer be placed overhanging the waterfalls
[*] Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork)
[*] One more save/load fix for masts built on land
[*] The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
[*] Added sounds for the Flare
[*] Added Anchor art for to represent how deep the Anchor was dropped.
[*] Fixed a rowing controller bug
[*] Notes for Modders:
[list][*] Fixed Story:_FindStartingTask default return value
[*] storygen.lua now returns the Story class
[*] GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)
[/list][/list]