[b]Changes[/b] [list] [*] Charming Salt Tin has been made slightly taller to fit the salt box profile. [*] Followers will no longer destroy Exotic Trees. [*] Winona’s Shadow Seeker II will now work on Big Slimy Pits in the Caves. [*] Calibrated Perceiver will now work on most things that change prefabs when deployed or used. [*] It should now be easier to deploy Boat Bumpers after other structures have already been placed. [/list] [b]Bug Fixes[/b] [list] [*] Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now. [*] Crab King won’t wake up to the Tail o' Three Cats’ crack anymore. [*] Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems. [*] Fixed Crab King Mob, Tower and Ice Wall health thresholds. [*] Fixed Crab King’s Cannon Towers shooting out visually different projectiles when they do not create leaks. [*] Fixed Crab King’s Cannon Towers not getting reduced boat collision damage from Yellow Gems. [*] Fixed world generation layout for repeat generations being deviant from world seed. [*] Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth. [*] Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth. [*] Fixed Wurt’s Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once. [*] Fixed crash with buffing Lunar Merm. [*] Fixed crash when Maxwell’s Shadow Sneak trap is triggered by a Batilisk. [*] Fixed swapping a deployable item with a regular item making the item's inventory icon invisible. [*] Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom’s The Everything Encyclopedia book effects. [/list]