[b]Changes[/b] [list] [*] “Infinite” stacks are now capped at 4,294,967,296, for safety reasons. [*] Using the Scaled Furnace to destroy creatures is naughty. [*] W.O.B.O.T. now only stores items in chest-like containers (chests, ice boxes, bookshelves). [*] W.O.B.O.T.'s deploy helper will now only show up when positioning a crafting recipe. [*] Adjusted boat placement with controllers to reduce flickering. [/list] [b]Bug Fixes[/b] [list] [*] Fixed W.O.B.O.T. trying to store items indefinitely into Crock Pots or Sunken Chests. [*] Fixed bug with not being able to swap ammo or tackle with the “Set Ammo” or “Attach Tackle” actions. [*] Fixed Scaled Furnace's destroy feature not being accessible on controllers. [*] Fixed Scaled Furnace not being able to destroy empty containers. [*] Fixed Living Logs not screaming when destroyed in the Scaled Furnace. [*] Fixed crash when chopping a Scared Stiff Knobbly Tree. [*] Fixed a bug with the spawning of Wagstaff’s Abandoned Junk. [*] Junk Piles will drop loot correctly when destroyed by Werebeaver’s Tail Slap. [*] Fixed Scrap Wall item not fixing the Scrap Wall. [*] Added missing footsteps during Scrappy Werepig’s tackle. [*] Fixed Scrappy Werepig respawn timer restarting during a world reload when it is fully buried. [*] Fixed bug where Scrappy Werepig was sometimes not blocking teleports after being defeated. [*] Fixed bug where Scrappy Werepig would permanently forget how to rummage for multiple weapons at once after being teleported at low health. [*] Fixed bug where Frostjaw can sometimes get stuck if they dive under the ice right as they are defeated. [*] Treeguard are no longer immune to Lunar Spores. [*] Lunar Fun Cap added to scrapbook. [*] Fixed missing moon Scared Stiff Sapling item name. [*] Fixed Pirate Monkeys not steering right. [*] Fixed Ancient Key position being hidden when you drop a Thulecite Medallion even if you have another one in your inventory. [*] Fixed Friendly Fruit Fly from getting stuck when interrupted while dancing. [/list] [b]Notes to Modders[/b] [list] [*] SetIncineratedSound has been deprecated and removed use inst.incineratesound or the other murdersound variables on health and murderable components. [/list]