Changes [list] [*] Mind’s Eye Amulet has an updated more accurate description. [/*] [*] Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something. [list] [*] Lower loyal Merms will be less inclined to respect personal space. [/*] [/list] [/*] [*] Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw. [list] [*] This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep. [/*] [/list] [/*] [*] Updating various Chinese translations. [/*][/list] Bug Fixes [list] [*] Gameplay [list] [*] Fixed Wortox not getting souls when: [list] [*] Killing a Wobster while it is on land. [/*] [*] Something alive perishes from spoiling while in the player’s inventory. [/*] [*] Cooking something alive. [/*] [/list] [/*] [*] Fixed Toadstool’s Sporecaps from managing to get on top of ponds. [/*] [*] Fixed boats not saving their velocity resulting in them to be at rest on load. [list] [*] Boats saved before the patch will be at rest on load but will preserve velocity after saving. [/*] [/list] [/*] [*] Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time. [/*] [/list] [/*] [*] Art [list] [*] Fixed Dangling Depth Dweller’s cheeks and mouth colouring. [/*] [*] Fixed Celestial Crown disappearing on Wes during the custom inspection animations. [/*] [*] Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items. [/*] [/list] [/*] [*] Crashes [list] [*] Fixed cases with the Pirate Stash stashing disappearing entities. [/*] [/list] [/*][/list] Notes for Modders [list] [*] Fixed Berry Bush variant 2 going invisible if it is in the disease state. [/*] [*] Added back diseased build for the Grass Gekko. [/*] [*] Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.   [/*][/list]