Hotfix 124021 - 01/20/2015 [H1]Changes[/H1] [list] [*]Clients download the host’s mod configs now. [*]Client error messages are more clear now when they can’t join a server due to lacking the required mods. [*]Servers now get announce messages when their mods are out of date and stopping players from joining. [*]Dedicated servers can now enable mods and set mod configurations via a file in the mod’s folder named “modoverride.lua” (\mods\your_mod\modoverride.lua). An example of the contents of this file is [code]enabled = true configuration_options = { hunt_time = 6 }[/code] [*]In Survival mode, if a world reset countdown is triggered due to a client losing connection, the countdown may now be cancelled if the client reconnects in time [*]Toggling the map screen no longer pauses audio [*]Display message when games are delisted due to a terms of service violation [*]Display UserID in the debug printout (backspace) [*]Override dedicated server save slot in settings.ini with: [network] server_save_slot = # [/list] [H1]Bug Fixes[/H1] [list] [*]Examining skeletons will now properly show the player killer’s name [*]Fixed a bug where players could still craft while frozen [*]Fixed a bug where Crock Pots can sometimes remain opened while cooking [*]Fixed inconsistent behaviour when using sleeping bags with a full inventory [*]Fixed a crash when taking an item from a Meat Bulb (Lureplant) that you already have a stack of [*]Windows dedicated servers now share the CPU [*]Added unique messages for client and server initialization failures [*]No longer loads MainScreen on dedicated servers [*]Fixed crash when a player joins during world generation [/list]