Hotfix 119851 Now Live - 12/09/2014
Author: klei_janh,
published 9 years ago,
Hotfix 119851 - 12/09/2014
Changes
[LIST]
[*]Mod character avatar textures and atlases are now set via images/avatars/avatar_prefabname.xml and avatar_prefabname.tex.
[*]Many creatures will send out more defenders if you attack their homes.
[*]Maxwell's influence can now be found in newly generated worlds.
[*]More creatures have beefed up health for multiplayer.
[*]Add separate messages for creating and resuming offline worlds.
[*]Reduced network data overhead.
[*]Abigail now stays with Wendy even after she dies.
[*]Abigail’s flower now displays correctly for Wendy in containers.
[*]Abigail’s flower will not bloom if it is held by or placed on the ground by any character other than Wendy.
[/LIST]
Bug Fixes
[LIST]
[*]Armor will no longer load with greater than 100% durability.
[*]TheNet:LookupPlayerInstByUserID is now fault tolerant and will return nil if the player is not connected or out of range (client only).
[*]Survival mode will now persist after world reset (rather than reverting to endless mode)
[*]Server settings will now persist after world reset in survival mode
[*]Ewecus will be unfrozen by attacking it
[*]Players can no longer craft items while stuck by Ewecus
[*]Fixed a bug in the server selection screen that made it difficult to join a server while refreshing
[*]Fixed SaveIndex:Load crash when joining some servers
[*]Fixed bug where clients can stay in game after getting kicked, banned or dropped.
[*]Fixed crash when trying to join expired servers
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