Hotfix 119851 - 12/09/2014 Changes [LIST] [*]Mod character avatar textures and atlases are now set via images/avatars/avatar_prefabname.xml and avatar_prefabname.tex. [*]Many creatures will send out more defenders if you attack their homes. [*]Maxwell's influence can now be found in newly generated worlds. [*]More creatures have beefed up health for multiplayer. [*]Add separate messages for creating and resuming offline worlds. [*]Reduced network data overhead. [*]Abigail now stays with Wendy even after she dies. [*]Abigail’s flower now displays correctly for Wendy in containers. [*]Abigail’s flower will not bloom if it is held by or placed on the ground by any character other than Wendy. [/LIST] Bug Fixes [LIST] [*]Armor will no longer load with greater than 100% durability. [*]TheNet:LookupPlayerInstByUserID is now fault tolerant and will return nil if the player is not connected or out of range (client only). [*]Survival mode will now persist after world reset (rather than reverting to endless mode) [*]Server settings will now persist after world reset in survival mode [*]Ewecus will be unfrozen by attacking it [*]Players can no longer craft items while stuck by Ewecus [*]Fixed a bug in the server selection screen that made it difficult to join a server while refreshing [*]Fixed SaveIndex:Load crash when joining some servers [*]Fixed bug where clients can stay in game after getting kicked, banned or dropped. [*]Fixed crash when trying to join expired servers [/LIST]