[h1][Game Update] - 196191 (hotfix)[/h1] [list][*]Removed the green inventory backing for some non-perishable food items. [*]Added sounds for Broodling and Glomglom. [*]Reduced the cost for the Wood Gate recipe. [*]Reduced the rate of growing Marble Shrubs. [*]Retuned Bee Queen and Grumble Bees. [*]Beekeeper Hat now provides minor stun-lock protection against Grumble Bees. [*]Reduced Jellybeans buff strength, which no longer stacks. [*]Added animations to show the different states of the Gigantic Beehive.[/list] [h1][Game Update] - 196704 (hotfix)[/h1] [list][*]Fixed orientation bug when Wood Doors are placed side by side. [*]Wood Doors placed side by side will now open together. [*]Pets will become less needy overtime if they are often fed properly. [*]Pets will space out their cute idle animations more appropriately. [*]Improved Bee Queen targeting logic. [*]Bee Queen now has an insanity aura while channeling to command her Grumble Bees. [*]Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae. [*]Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update. [*]Fixed spawn effect position for flying pets. [*]Fixed animation bug when holding a Lantern while groggy. [*]Fixed save issue with burnt Salt Licks.[/list] [h1][Game Update] - 196865 (hotfix)[/h1] [list][*]Improved Wood Gate alignment with Fences and Walls. [*]Fixed bug where rotation on clients was not working correctly when placing [*]Wood Gates on clients. [*]Fixed bug where burnt End Tables could still be decorated. [*]Fixed a glitch in Kittykit’s idle animation loop. [*]Fixed bug where some Vargling sounds could still be heard when volume is set to 0.[/list] [h1][Game Update] - 197291 (hotfix)[/h1] [list][*]Fixed Wood Gate orientation when placed with controllers. [*]Improved Wood Gate and Wood Fence placement logic. [*]Pets no longer block building or placement. [*]Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.) [*]Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants. [*]Fixed bug in Wes’ mime animations while mounted. [*]Fixed animation bug when Scarecrow wears long gloves. [*]Increased Glowcap Blueprint drop rate to 33%. [*]Improved Dragonfly targeting behaviour. [*]Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.[/list] [h1][Game Update] - 197463 (hotfix)[/h1] [list][*]Fixed bug where wilted Flowers on End Tables did not save properly. [*]Fixed missing Snow animations on Mushroom Planters. [*]Toadstool will no longer target Hutch after all Players are dead. [*]Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants. [/list]