[Game Update] - BETA 196191, 196704, 196865, 197284 & 197463 (hotfix)
Author: Klei_Jan,
published 8 years ago,
[h1][Game Update] - 196191 (hotfix)[/h1]
[list][*]Removed the green inventory backing for some non-perishable food items.
[*]Added sounds for Broodling and Glomglom.
[*]Reduced the cost for the Wood Gate recipe.
[*]Reduced the rate of growing Marble Shrubs.
[*]Retuned Bee Queen and Grumble Bees.
[*]Beekeeper Hat now provides minor stun-lock protection against Grumble Bees.
[*]Reduced Jellybeans buff strength, which no longer stacks.
[*]Added animations to show the different states of the Gigantic Beehive.[/list]
[h1][Game Update] - 196704 (hotfix)[/h1]
[list][*]Fixed orientation bug when Wood Doors are placed side by side.
[*]Wood Doors placed side by side will now open together.
[*]Pets will become less needy overtime if they are often fed properly.
[*]Pets will space out their cute idle animations more appropriately.
[*]Improved Bee Queen targeting logic.
[*]Bee Queen now has an insanity aura while channeling to command her Grumble Bees.
[*]Fixed issue where Dragonfly sometimes gets stuck trying to reach Magma to spawn Lavae.
[*]Fixed bug where Toadstool Minimap icons near an Ocuvigil sometimes did not update.
[*]Fixed spawn effect position for flying pets.
[*]Fixed animation bug when holding a Lantern while groggy.
[*]Fixed save issue with burnt Salt Licks.[/list]
[h1][Game Update] - 196865 (hotfix)[/h1]
[list][*]Improved Wood Gate alignment with Fences and Walls.
[*]Fixed bug where rotation on clients was not working correctly when placing [*]Wood Gates on clients.
[*]Fixed bug where burnt End Tables could still be decorated.
[*]Fixed a glitch in Kittykit’s idle animation loop.
[*]Fixed bug where some Vargling sounds could still be heard when volume is set to 0.[/list]
[h1][Game Update] - 197291 (hotfix)[/h1]
[list][*]Fixed Wood Gate orientation when placed with controllers.
[*]Improved Wood Gate and Wood Fence placement logic.
[*]Pets no longer block building or placement.
[*]Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.)
[*]Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants.
[*]Fixed bug in Wes’ mime animations while mounted.
[*]Fixed animation bug when Scarecrow wears long gloves.
[*]Increased Glowcap Blueprint drop rate to 33%.
[*]Improved Dragonfly targeting behaviour.
[*]Note to people using the Geometric Placement mod: If you are having issues placing double Wood Gates, holding Ctrl will use our placement logic.[/list]
[h1][Game Update] - 197463 (hotfix)[/h1]
[list][*]Fixed bug where wilted Flowers on End Tables did not save properly.
[*]Fixed missing Snow animations on Mushroom Planters.
[*]Toadstool will no longer target Hutch after all Players are dead.
[*]Increased range for Ice Flingomatic range indicator to stay visible while placing other structures or plants.
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