[b][UPDATE] Hotfix - 147468 - 08/20/2015[/b]   [b]Bug Fixes[/b] [LIST] [*]Fixed bug with crash logging[/*] [*]Added back an empty Health:RecalculatePenalty() function so existing mods do not crash. (This call has been deprecated with our new health penalty system.)[/*] [/LIST] [b]147356 - 8/20/2015[/b]   [b]Changes[/b] [LIST] [*]Made enemy-vs-player stunlocking more configurable. Wasps and bees now occasionally cause the player to react to a hit[/*] [*]Client connection quality is now displayed graphically in the Player Listing Screen in game. (c_netstats() is still available for a more detailed snapshot)[/*] [*]Added a new [network] setting, steam_group_admins, which automatically gives admin status to officers on servers associated with their Steam Group ID[/*] [*]Health/Sanity/Hunger costs for items are now displayed in the crafting menu[/*] [*]General re-work of resurrection:[/*] [*]Players receive a sanity bonus when using a Telltale Heart to revive other players[/*] [*]Meat Effigy now requires attunement, but can teleport you across the map if you die.  Cost for attunement (or switching to another Meat Effigy) is the same as the health cost for crafting it.  You are automatically attuned when you place a crafted Meat Effigy, without needing to pay the health cost again.[/*] [*]Health costs for crafting items are more explicit and standardized[/*] [*]Dedicated servers set to pause when empty will no longer pause while world reset is counting down in Survival mode[/*] [*]Removed most negative effects from haunting, such as destroying structures and lighting things on fire. This is to deal with immediate problems from ghost griefing and unintentional ghost accidents.[/*] [*]8-way walls! Finally, your walls will line up when the camera angle is straight on them![/*] [/LIST]   [b]Bug Fixes[/b] [LIST] [*]Fixed missing name when inspecting Magma Rocks[/*] [*]Fixed bug where sanity was still draining while sleeping[/*] [*]Fixed crash in Host Game screen when user’s save index is corrupted[/*] [*]Fixed bug where player slots were being reserved even after all whitelisted players are connected[/*] [*]Fixed the muffled winter and summer audio[/*] [*]Fixed bug where puddles show on the ground even when the world is not actually wet[/*] [*]Creatures should no longer float downwards after they die[/*] [*]Ice Hound nose colour is now consistent at all angles[/*] [*]Inventory and Container UI will now refresh when toggling controller settings in game[/*] [*]OSX: Fixed crash on startup under OSX 10.11 El Capitan (beta)[/*] [/LIST]