[b]129926 - 3/12/2015 [h1]Changes[/h1][/b] [LIST] [*]Improved server snapshot system no longer has any additional performance impact over auto-saving[/*] [*]Fully supported snapshot rollbacks through the server admin screen, as well as in-game console command (c_rollback())[/*] [*]c_reset() debug command no longer has slot deleting functionality. Instead it takes an optional parameter for if we should save the slot before restarting the sim.[/*] [*]Added c_regenerateworld() debug command for generating a new world in the active slot. The current world will be deleted.[/*] [*]Added useful warning message for Dedicated Servers with misconfigured Steam ports[/*] [*]Prevent hdd sleep and system idle sleep while game or dedicated server are running (Windows and OSX)[/*] [*]Added "-skip_update_server_mods" and "-only_update_server_mods" command line parameters for dedicated server.  This controls if we want to update the mods in dedicated_server_mods_setup.lua, and if we want to quit once the downloads are finished.  This is meant to be used by hosts that are running several dedicated servers on a single machine.[/*] [/LIST] [b][h1]Bug Fixes[/h1][/b] [LIST] [*]Fixed rare crash when exiting the game[/*] [*]Resuming an auto-saved game will now restore the session to prevent losing or duplicating items[/*] [*]Fixed rare server crash when a player who has timed out is simultaneously kicked[/*] [*]Fixed rare crash caused when activating a steam join link while connecting to a server[/*] [*]Fixed a crash that was a result of being disconnected while auto-downloading server mods[/*] [*]Fixed rare crash when unzipping mod data[/*] [/LIST] [h1]NOTE:[/h1] Cached character icons for servers you’ve played on before have been reset until the next time you join that server again. (Your character is still saved on that server) Cached minimap will be reset for existing sessions saved before this update