[b]Game Update - 128375 - 2/26/2015[/b] [h1]Changes[/h1] [LIST][*]Remove the oldest player skeleton only when the total count exceeds 100 (instead of automatically decaying after 10 days)[/*] [*]Disable a player’s indicator when they are in the dark or disguised as a bush[/*] [*]Disable controller prompts and action targeting on entities in the dark[/*] [*]Some minor Lua optimizations to mitigate performance spikes related to brains and entity queries[/*] [*]Improved logging of crashes[/*][/LIST] [h1]Bug Fixes[/h1] [LIST][*]Fixed shutdown crash when using threaded renderer[/*] [*]Fixed a crash when haunting blueprints[/*] [*]Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)[/*] [*]Fix for pond bushes failing to remove properly from the pond when being burned.[/*] [*]Fixed trying to add a component action from a mod to an existing component that already has an action component of another type.[/*] [*]Fixed a bug where entities could not be muted on a dedicated server[/*] [/LIST]