Game Update - 128375 - 2/26/2015
Author: Klei-JoeW,
published 9 years ago,
[b]Game Update - 128375 - 2/26/2015[/b]
[h1]Changes[/h1]
[LIST][*]Remove the oldest player skeleton only when the total count exceeds 100 (instead of automatically decaying after 10 days)[/*]
[*]Disable a player’s indicator when they are in the dark or disguised as a bush[/*]
[*]Disable controller prompts and action targeting on entities in the dark[/*]
[*]Some minor Lua optimizations to mitigate performance spikes related to brains and entity queries[/*]
[*]Improved logging of crashes[/*][/LIST]
[h1]Bug Fixes[/h1]
[LIST][*]Fixed shutdown crash when using threaded renderer[/*]
[*]Fixed a crash when haunting blueprints[/*]
[*]Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)[/*]
[*]Fix for pond bushes failing to remove properly from the pond when being burned.[/*]
[*]Fixed trying to add a component action from a mod to an existing component that already has an action component of another type.[/*]
[*]Fixed a bug where entities could not be muted on a dedicated server[/*]
[/LIST]