[h2]Changes[/h2] [list][*] Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world. [*] Greatly reduced the loading times when traveling between worlds on the same server. [*] Greatly reduced all loading times when you have lots of mod enabled. [*] The Mods Warning Screen now has an option to make the screen not show up again. [*] Domesticated beefalo will no longer go into heat. [*] The “Clean All” button on the mods screen will no longer delete non workshop mods.[/list] [h2]Bug Fixes[/h2] [list][*] Fixed Griefer Spawn Protection not providing the appropriate level of protection. [*] Fixed an issue where Pipspook could cause mouse detection to break. [*] Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed. [*] Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed. [*] Fixed a crash if you baited a trap with a stack of items, and then left the server. [*] Fixed a bug causing Abigail's Flower to have the wrong inventory icon. [*] Fixed a bug causing Salamanders to have the wrong hurtbox size. [*] Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive. [*] Fixed a bug causing Pigs to stop chopping trees prematurely. [*] Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely. [*] Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings. [*] Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it. [*] Fixed a crash that could occur if steam’s API is too old. [*] Fixed a bug causing salt licks to stop working sometimes. [*] Fixed a bug causing the Bats World Setting to not appear on Caves worlds [*] Fixed a bug causing Crab King to not spawn.[/list]