[url=http://assets.kleicdn.com/public/DST/promodst_big.png][img]http://assets.kleicdn.com/public/DST/promodst.png[/img][/url] Hello folks! It’s finally time to announce that we are going out of Early Access. Our official launch day is April 21, just 2 weeks away! As we discussed in our [url=http://forums.kleientertainment.com/topic/61295-happy-holiday-update-dec-23-2015/]last update in December[/url], we are finally at content parity with the base game. Maxwell is on his way, the mandrake is in, caves are hostable without jumping through fiery hoops -- we now feel the game is ready for the general public and we’re ready to tell everyone. This has been our longest Early Access yet (and we’ve done 3 full games and 2 expansions through early access). Both integrating Reign of Giants and Caves were undertakings, and we really appreciate the patience you’ve had with us. Thank you!   [h1]Through the Ages[/h1] Many moons ago, we discussed launching Through the Ages, and it got waylaid by getting to content parity. We felt strongly that getting to parity at our quality standard was the most important priority, and it took much longer than expected. We’re finally here, and we are now actively working on new content. The team is breathing a sigh of relief that we get to build brand new content again. I’m going to leave [url=http://forums.kleientertainment.com/profile/202401-ipsquiggle/]Ipsquiggle[/url] to talk about Through the Ages as it evolves, but the first step of it is coming to at Launch: we’re putting in small variations to the basic biomes so that every generation feels a bit different, and these will transition over time as you play through the seasons. As a refresher, the focus of TTA is the evolution of your world over a longer period of time, and more variation between worlds. This will take time to develop, and we will keep you in the loop both in beta branches and through our Rhymes With Play twitch stream, and of course right here in the forums. I’d say this is going to take about 6 months to develop, but uh, [url=http://forums.kleientertainment.com/topic/44729-dont-starve-together-roadmap/]I’ve been off before[/url]. [h1]And that’s a (Early Access) wrap![/h1] Thank you all so much for joining us on this Early Access journey. It’s always an adventure to evolve a game with the players, and we have a ton of fun doing so. For Don’t Starve Together, launch is just signalling that we’ve achieved that first step of bringing Don’t Starve to be a full-fledged multiplayer experience. We get that there’s still a lot more to develop -- from longer play sessions, to better modding tools, to improving the state of PvP and exploring the lore -- there’s always more to do than we have hands, but thankfully we’re here for the long haul, as long as you are, too. Thanks!   Today's update notes here: http://steamcommunity.com/games/322330/announcements/detail/626373004007532065 [h1]F.A.Q.[/h1] [b]What about Shipwrecked for DST?[/b] We don’t have any concrete plans right now. Shipwrecked was built without DST in mind, and we’re going to need to evaluate how much is needed if we were going to do this. We would all love to go sailing with our friends! [b]What about PS4?[/b] It's in the works! Console development often takes longer than one would hope, but the good news is that we’ve been continually merging in the changes from PC, and the game is coming along well. We'll update you the moment we have more info.