Patch Notes | Blazing Bifrost Update
Author: HiRezTodesberg,
published 1 year ago,
[h1] New Skins[/h1]
[b]Ymir - Magmir - Blazing Bifrost Event Pass[/b]
[img]https://webcdn.hirezstudios.com/dko-cdn/Wallpaper_Ymir_Fire_Giant_1920x1080_00c7679dd4.png[/img]
Wallpapers: [url=https://webcdn.hirezstudios.com/dko-cdn/Wallpaper_Ymir_Fire_Giant_3840x2160_3b945ba202.png?updated_at=2023-03-13T11:57:32.739Z]3840x2160[/url] | [url=https://webcdn.hirezstudios.com/dko-cdn/Wallpaper_Ymir_Fire_Giant_2560x1440_9b6601c0e3.png?updated_at=2023-03-13T11:57:28.312Z]2560x1440[/url] | [url=https://webcdn.hirezstudios.com/dko-cdn/Wallpaper_Ymir_Fire_Giant_1920x1080_00c7679dd4.png?updated_at=2023-03-13T11:46:19.460Z]1920x1080[/url] | [url=https://webcdn.hirezstudios.com/dko-cdn/Wallpaper_Ymir_Fire_Giant_1080x1920_8625d9bc3f.png?updated_at=2023-03-13T11:57:23.826Z]1080x1920[/url]
[h1] [/h1][h1] New Map: Fiery Furnace[/h1]
[img]https://webcdn.hirezstudios.com/dko-cdn/Social_Fiery_Furnace_4_1920x1080_44970518ce.png[/img]
It's time to heat things up, literally!
Maneuver elevation changes and pitfalls, all the while avoiding the firebombs created by the furnaces, in this new distinct map Fiery Furnace!
[h1] [/h1][h1] New Feature: Event Pass[/h1]
The Blazing Bifrost Event Pass is here!
To mark the start of our new Season, players can progress the Event Pass to unlock some red hot cosmetics and currencies.
Did we mention, as the very first Event Pass, we’ll give players the Premium upgrade for free? All rewards from all tiers are absolutely free to everyone!
Here's a list of highlights that you can unlock! Please note that there are additional XP Boosters, Stars, and Runes to unlock!
[h2] Instant Unlock: Bifrost Shatter Knockout FX[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Bifrost_Shatter_Knockout_FX_7e864e3f1e.gif[/img]
[h2] [/h2][h2] Instant Unlock: Magmir, Ready for Battle Banner[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Magmir_Ready_For_Battle_Banner_96c88d67ae.png[/img]
[h2] [/h2][h2] Tier 1: Blazing Flame Avatar[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Blazing_Flame_Avatar_b916094c18.png[/img]
[h2] [/h2][h2] Tier 5: Fire Sprite Emote[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Fire_Sprite_Emote_39f03c5720.gif[/img]
[h2] [/h2][h2] Tier 10: Frostfire Seal Card[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Frostfire_Seal_Card_eec73035e1.png[/img]
[h2] [/h2][h2] Tier 15: Flame Emblem Crater[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Flame_Emblem_Crater_285f95e71b.gif[/img]
[h2] [/h2][h2] Tier 18: Fire Lord Title[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Fire_Lord_Title_9e9340b8d3.gif[/img]
[h2] [/h2][h2] Tier 20: Magmir Ymir Skin[/h2]
[img]https://webcdn.hirezstudios.com/dko-cdn/Social_Ymir_Magmir_2_1920x1080_99cb760903.png[/img]
[i][b]You can find an Event Pass FAQ [/b][/i][url=https://www.divineknockout.com/news/event-pass-faq/][i][b]here[/b][/i][/url][i][b]![/b][/i]
[h1] [/h1][h1] Updated Feature: God Pass and Lesser Blessings[/h1]
We made major adjustments to the progression in DKO:
[list] [*] We adjusted the god pass XP requirements so that players progress faster within the track, unlocking the gameplay progression earlier. We're lowering the total Experience requirements in the God Pass by roughly 30%. [/*] [*] Divine Traits and Greater Blessings have been moved earlier in the god pass progression track [/*] [*] Lesser Blessings have been removed from the game. It will allow us to create more and more interesting traits for characters in the future. More info on that very soon. [/*][/list]
We have a full blog post written up that you can find [url=https://www.divineknockout.com/news/talent-progression-changes/]>>here<<[/url] with more information on this change!
[h1] [/h1][h1] New Feature: Map Rotation[/h1]
Every few weeks there will be map rotations on the 3v3, 2v2 & 1v1 Queues. Please find the first map rotations listed below and keep in mind that we will share future map rotations on our social media channels! ([url=https://twitter.com/DKOgame]Twitter[/url] / [url=https://www.instagram.com/dkogame/]Instagram[/url] / [url=https://discord.com/invite/dkogame]Discord[/url] / [url=https://www.facebook.com/DKOGame/]Facebook[/url])
[img]https://webcdn.hirezstudios.com/dko-cdn/3v3_Map_Rotation_Week_1_3_1920x1080_67da99e0e4.png[/img]
[img]https://webcdn.hirezstudios.com/dko-cdn/Brawl_Duel_Map_Rotation_Week_1_3_1920x1080_0c028e8845.png[/img]
[h1] [/h1][h1] God Balance[/h1][h2] [/h2][h2] Amaterasu[/h2]
[i]Amaterasu's Divine Trait Switching Strike was disabled since it was leading to a spike of power and unbalanced situations. We wanted to design a new talent to replace Switching Strike, returning to have 3 selectable Divine Traits on Amaterasu.[/i]
[list] [*] Switching Strike has been replaced by a new talent called Blade Edge. [list] [*] Blade Edge: The attack after Uppercut grants 10% Ultimate Charge if it is an Air Light (2nd hit) or reduces all cooldowns by 2s if it is Air Heavy. [/*] [/list] [/*][/list][h2] [/h2][h2] King Arthur[/h2]
[i]King Arthur receives some love in this patch. We want to make the tracking, warping, and hitboxes of his attacks consistent with other God metrics since they were slightly shorter. In addition, we make the Ability 2 projectile harder to avoid for opponents, since it was easily avoidable compared to other projectiles in the game.[/i]
[list] [*] Updated tracking, warping, and hitbox size of all the attacks. [/*] [*] Increased projectile speed of Soaring Edge by 20% to increase skill check. [/*][/list][h2] [/h2][h2] Loki[/h2]
[i]Loki has seen a great god release but we hear your voices and we want to adjust him in this patch. We want to provide more awareness to opponents about Loki's stealth activation in order to exactly know when he enters in stealth even not looking at him. Next to this addition, we want to balance the cooldown of Acrobatic Vault since it was obtained too fast leading to a lot of aerial combos. Empowered attacks led to power spikes thanks to huge tracking distance and damage, we wanted to balance them to bring those attacks in a more balanced state. Loki's damage potential was very high due to various combos. We nerfed his damage in several parts of his kit, to spread the nerf and keep abilities and talents interesting. This also includes reducing the damage potential and making the ultimate more avoidable for opponents, since it was more punishing than other ultimates.[/i]
[list] [*] Integrate a specific SFX of a laugh (or other sound in line with stealth fantasy) that has to be very recognizable and unique. It has to be heard from close to medium/far distance from opponents to be aware of the stealth activation. [/*] [*] Acrobatic Vault: Increased the cooldown from 17s to 20s. [/*] [*] Obscuring Dagger: Reduced damage from 12 to 10. [/*] [*] Explosive Me: [list] [*] Added 0.1 on the charging phase to force Loki to wait more time before the Ult is fully charged (providing also more time to refire) [/*] [*] Added 0.1 on the prefire of the explosion to give more reaction time to the opponents to dodge/avoid the explosion [/*] [*] Reduced the dmg bracket of the Ultimate from 20-30 to 17-25 to be more in line with other gods' ult damage [/*] [*] Reduced Ultimate Charge rate by 8% (same as Sun Wukong and King Arthur). [/*] [/list] [/*] [*] Empowered Air Light: [list] [*] Reduced warping distance from 9m to 8m [/*] [*] Reduced the velocity of the warping to reduce the "snappy" feeling of the attack and provide more time to react for opponents [/*] [*] Reduced damage from 16 to 12 [/*] [/list] [/*] [*] Empowered Air Heavy Attack: [list] [*] Reduced the velocity of the warping to reduce the "snappy" feeling of the attack and provide more time to react for opponents [/*] [*] Reduced damage from 16 to 14 [/*] [/list] [/*][/list]
[b]Talents[/b]
[list] [*] Effect Seeker Divine Trait (Attacks against Poisoned and Blinded enemies deal an additional 2 Damage) reduced damage buff provided from 2 to 1. [/*][/list][h2] [/h2][h2] Sol[/h2]
[i]Sol receives small Quality of Life changes in this patch. We increase the potency of her healing potential and build after the changes applied in the last patch. Also, Disapparate's animation was not perfectly synced with the start of the movement.[/i]
[list] [*] Increased the number of pools created by “The Floor is Lava” from 4 to 6. [/*] [*] Reduced the length of the pre-fire animation by 2 frames. [/*][/list][h2] [/h2][h2] Sun Wukong[/h2]
[i]We continue to hear your feedback about Sun Wukong and we want to provide a subtle way to recognize the clone (in combo with what we already did in the last patch: the clone dealing 30% less dmg) to allow high-skill players to recognize it. Next to this, the Precise Momentum blessing was the only blessing without the God name in the title; we wanted to avoid that kind of inconsistency. And lastly, we update the “Monkey See, Monkey Do” talent to reduce its overall power.[/i]
[list] [*] Clone plays specific gameplay cues when is hit by the opponent and when he hits the opponent. The gameplay cues are just slightly different, requiring attention to be recognized. [/*] [*] The talent name of “Precise Momentum” has been updated in “Sun Wukong’s Momentum” to avoid naming inconsistency. [/*] [*] The “Monkey See, Monkey Do” talent has been updated in “Monkey See”, and the clone can now use just The Magic Cudgel (Dashing Strikes has been removed from the talent). [/*][/list][h2] [/h2][h2] Susano[/h2]
[i]Our team has been hard at work designing a new talent to replace the Wind Runner minor trait since it is too strong and leads to unbalanced power spikes in aerial playstyle.[/i]
[b]Talents[/b]
[list] [*] Wind Runner replaced by a new Talent: Windstorm [list] [*] Attacks against enemies trapped by Swirling Tempest deal additional 2 damage and 20% knockback (Up to 6 damage per Attack). [/*] [/list] [/*][/list][h1] [/h1][h1] Map Updates[/h1][list] [*] Buff Pads have been added to the following maps for Knockout modes: [list] [*] Spinning Spikes [/*] [*] Sinking Swamp [/*] [*] Rockslide Ridge [/*] [*] Spellbound Study [/*] [*] Spirit Shrine
[/*] [/list] [/*][/list][h2] Mystic Mayhem[/h2][list] [*] Merlin statue has less intrusive invisible collision around it. [/*] [*] Big pillars structure now has even more form accurate collision. This should now also allow crater decals to sometimes not be visible. [/*][/list][h1] [/h1][h1] Bug Fixes[/h1]
We also fixed a bunch of bugs again! Here's a list of highlights:
[list] [*] Character Select now by default highlights the favorite God (or last played God if there is no favorite) instead of Amaterasu. [/*] [*] Added a gamepad key binding option for resetting the camera (default is right stick click). [/*] [*] 3vAI switched to Knockout instead of Arcade [/*] [*] Fixed where Loki was playing his Enemy Knockout voice lines when an ally is knocked out [/*] [*] Fixed an issue where Amaterasu's uppercut was sometimes putting her to be behind the target [/*] [*] Changed the name of the Arcade custom tab to 3v3 custom [/*] [*] Fixed an issue where players did not receive daily login rewards if they were loaded into the tutorial. [/*] [*] Fixed where AI Thor's Ability 1 wasn’t displaying the warning [/*] [*] Fixed a controller issue where changing god in practice rooms changes god for the AI [/*] [*] Fixed where Bots were unable to navigate onto the central tower when playing oddball on crumbling keep when nobody was holding the crown [/*] [*] Fixed where Oddball cooldown HUD failed to countdown in a custom arcade game [/*] [*] Fixed an issue if Ymir was standing right next to his wall then he could be hit by abilities thrown at the other side of it [/*][/list]