[h2]New God - Zeus[/h2] [previewyoutube=KnQzJpfZxgk;full][/previewyoutube] Ruler of Mount Olympus, this mighty God of lightning commands respect and awe from his foes! His ability to cast & control the arena through shocking displays makes him a formidable ally or enemy! Here's a brief glimpse at his kit: [h3]Surge[/h3] Zeus dashes forward, damaging enemies along the way. Zeus can refire this ability within a limited window to dash again. [h3]Bolt of Olympus[/h3] Zeus holds a bolt of Olympus aloft before throwing the projectile forward, stopping on first enemy hit. If Zeus holds and charges it, it deals increased damage, becomes a large projectile, and will shock enemies near the target. [h3]Thunderstruck[/h3] Calling down thunder from the sky, Zeus strikes 3 areas in a line in front of him in a quick sequence. Enemies hit by the initial 2 strikes take damage and are pushed into the next hit. Enemies hit by the final strike take increased damage and heavy knockback. [h3]Ultimate - Heaven's Rage[/h3] Zeus flies into the air before throwing down bolts from the sky, 3 at a time. Enemies hit by the bolts take damage and become Charged. Targets can be Charged up to 3 times. If Zeus has Charged enemies after throwing all his bolts he will snap his fingers and call down a lightning strike on the target. With each charge, its area of effect increases in size and knockback. [h2]Balance Changes[/h2] [h3]Core Combat Changes[/h3] We added a .2 delay before you can cancel or recast your movement abilities (Ability 1) on the following Gods: [list] [*] Athena [*] Thor [*] Susano [*] Arthur [*] Thanatos [*] Izanami [/list] [i]We had 2 problems on movement abilities. First, players were able to cancel very early in order to reset aerial attacks. This was causing major imbalances and would in the end mean we would need to redesign air attacks for characters like Susano as they push players quite a lot and could be used to eliminate opponents early. Secondly, the ability and animations were never designed to be instant confirm and therefore would lead to some problems where players could still hit characters confirming their movement ability cast. The way our game works, the capsule stays where the movement ability is confirmed. So, if you confirm straight away, you could get hit while you’re animating in the air.[/i] We've implemented a technical design that prevents multiple players keeping enemies in long combos. When the system detects abusive combos being performed, it will apply a knockback to the victim, in order to break the combo. [list] [*]This change will help prevent infinite combos in 1v2 and 1v3 scenarios. [/list] Cratering force (the force at which you bounce off the ground) after a spike will now be increased by your % of Vulnerability. [list] [*]This will result in spikes not allowing to link in between different attacks and effectively negate the ability for spikes to be used to chain combos together beyond certain Vulnerability. [/list] [h3]God Balance[/h3] [b]Amaterasu[/b] Sunlit Uppercut [list] [*] Startup changed to 0.25 seconds (From 0.2) [/list] Bug Fixes [list] [*] Made sure uppercut is sending opponents forward [/list] [b]King Arthur[/b] Soaring Edge [list] [*] Increased Wave slash projectile speed by 10% [/list] Might of Excalibur [list] [*] Increased duration to 13s (was 11) [*] Hits now deal 50% increased damage (was 30%) [/list] [b]Athena[/b] Air Heavy [list] [*] Reduced endlag to 0.55 (was 1.1) [/list] [b]Hercules[/b] Berserker Rage [list] [*] Reduced knockback of third hit by ~17.5% [/list] Talents [list] [*] Look up - Reduced damage to 10 (was 12) [/list] [b]Izanami[/b] Fade [list] [*] Reduced stealth time to 3 (was 4) [/list] [b]Sol[/b] Talents [list] [*] Preheated - Ult charge on game start reduced to 15% (From 20) [/list] Bug Fixes [list] [*]Fixed a bug on Combustion with being able to put the ability on half cooldown if you dodge just as the explosion occurs [/list] [b]Susano[/b] Air Light [list] [*]Air Light into Air Heavy is now a true combo [/list] Storm Kata [list] [*]Reduced time allowable between firing hits to 3.25s (was 4s) [/list] [b]Thor[/b] Hold Heavy [list] [*] Warp distance increased by 4m [/list] Anvil of Dawn [list] [*] Increased Radius by 10% [/list] Berserker's Barrage [list] [*] Allow Thor to dodge out of the ability and allow jump during the ability [*] Base speed increased from 30% to 40% [/list] Talents [list] [*] Spinning Spree - Reduced movement speed bonus from 25% to 15% [/list] [b]Ymir[/b] Hold Heavy [list] [*] Warp distance reduced by 2.5m [/list] Frost Breath [list] [*] Reduced frozen time to 2.5s (was 3s) [*] This ability can no longer Counter [/list] Talents [list] [*] Frostbite - Reduced damage to 6 per crater (was 8) & Capped the amount of crater per wall to maximum of 2 (was infinite) [/list]