Patch Notes | 0.19..56
Author: HiRezKryptek,
published 1 year ago,
Hey there KO Crew! We've recently released a small patch to address some immediate concerns & issues:
[h1] [b]Progression[/b][/h1]
[i]We’ve listened to the feedback and understand that the rate of progression isn’t in line with expectations.
With that in mind, in the short term, we’re increasing the XP gained for all queues.
Furthermore, 1v1 and 2v2 matches were behind in term of progression and will now award an additional 25% compared to the Arcade queue to account for the difference in time to go from one match to the other, as individual matches are rewarding less XP.
In the long term, expect more systems allowing you to gain XP and Boosters. But for the meantime, profit from your free 50 boosters[/i]
[list] [*] XP gains increased by 10% [/*] [*] XP gains in 1v1/2v2 are now 25% more compared to 3v3 [/*] [*] XP win bonuses for Duel and Brawl set to 1.5x (from 1.25x) [/*][/list]
[h1] [b]God Balance[/b][/h1]
[h2] Izanami[/h2]
[list] [*] Extended end lag on abilities out of air heavy [/*][/list]
[h2] Susano[/h2]
[i]Susano has too much presence in fights, and we will address it fully in a later patch. For now, we’re bringing his light attacks in line with the rest of the characters in order to make sure missing light attacks can be punished and that Susano cannot land light attacks in a way that’s abusive. [/i]
[list] [*] Reduced attack distance of second light attack by 2m [/*] [*] Reduced attack distance on third light attack by 2m [/*][/list]
[h2] Thanatos[/h2]
[i]Thanatos has been underperforming slightly, particularly in 1v1, so we’ve made a few changes to improve his viability in solo fights. Some of his talents have also been returned to increase their usefulness across all queues.[/i]
[b]Light Attack[/b]
[list] [*] Increased attack distance on first light attack by 2m [/*] [*] Increased attack distance on second light attack by 1m [/*] [*] Increased attack distance on third light attack by 1m [/*][/list]
[b]Held Heavy Attack[/b]
[list] [*] Increased hit window of Held Heavy Attack [/*][/list]
[b]Ability: Soul Leech[/b]
[list] [*] Increased healing per orb by 1 [/*][/list]
[b]Talent: Blood Omen[/b]
[list] [*] Increased extra damage from 4 to 6 [/*][/list]
[b]Talent: Speed Demon[/b]
[list] [*] Increased movement speed from 20% to 30% [/*] [*] Increased distance from target from 25m to 35m [/*][/list]
[b]Talent: Cursed Scythe[/b]
[list] [*] Increased extra On The Hunt damage to 15 [/*][/list]
[b]Talent: Marked for Death[/b]
[list] [*] Increased extra damage to 3 [/*][/list]
[b]Blessing: Weakness in Numbers[/b]
[list] [*] Increased outnumbered distance from 8m to 10m [/*][/list]
[h1] [b]General[/b][/h1][list]
[*] New shiny icon for PlayStation app [/*] [*] Better messaging for players who don’t have up-to-date NVIDIA drivers [/*][/list]
[h1] [b]Bug Fixes[/b][/h1][list] [*] Fixed causes for multiple crashes [/*] [*] Fixed an issue where players could start casting and cancel an Aerial ability after an Air Light to break out of end lag early and drop to the ground. [/*] [*] Come Back talent should now be properly reducing movement ability cooldown [/*][/list]