Patch Notes v0.7.0 (Demo) - Language & Codex Update
Author: Troypc,
published 5 months ago,
Greetings Heroes!
In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize.
[img]https://clan.cloudflare.steamstatic.com/images//44749773/c2ed3e0f17ef7e4ea76cea199b4c4e4594ad2211.png[/img]
[b]Full Patch Notes[/b]
[b]New Features[/b]
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[*][b]Implemented Shapeshifter's Three Phases[/b]: The Shapeshifter now progresses through three phases, each increasing its damage.
[*][b]Custom Boss Fight Mechanics[/b]: Introduced new mechanics for the Illusionist and Fallen King bosses.
[*][b]New Character Availability[/b]: Knight and Craftsman are now available in the beta version.
[*][b]Dragon's Fireball[/b]: The Dragon now summons a Fireball card at the end of each turn.
[*][b]New Animations[/b]: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar.
[*][b]Tutorial Update[/b]: Added a tutorial message for the Boss Stage.
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[b]Balances and Adjustments[/b]
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[*][b]Goblin's Eye[/b]: The item effect of Goblin's Eye no longer triggers against bosses.
[*][b]Nuckelavee[/b]: Nuckelavee now deals damage to the hero when one of its slots is completed.
[*][b]Ancient Hero[/b]: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends.
[*][b]Vampire[/b]: Increased Total Slot values by the damage it deals with each attack.
[*][b]Plague Doctor[/b]: Dice slots reset at the end of the turn if not folded.
[*][b]Forlorn[/b]: Unfolds as Ancient Hero when folded.
[*][b]Undead Dweller[/b]: Now unfolds itself with an 80% chance after being folded.
[*][b]Item Rerolls[/b]: Each reroll now costs an additional +1 gold.
[*][b]Gold Chest[/b]: Item effect triggers only at the end of enemy stages.
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[b]Bug Fixes[/b]
[list]
[*][b]Ancient Hero[/b]: Fixed damage reset issue before attacking.
[*][b]Princess[/b]: Fixed the ability to complete her own skill slot.
[*][b]Star Fruit[/b]: Fixed the issue where it completed locked skill slots.
[*][b]Companion Damage[/b]: Fixed companions taking damage incorrectly.
[*][b]Hero Cards[/b]: Fixed hero cards being selectable in the codex panel.
[*][b]Item Purchase[/b]: Fixed item cards being purchasable with right-click in the codex panel.
[*][b]Multiple Shortcut Keys[/b]: Fixed issues regarding multiple shortcut keys being pressed simultaneously.
[*][b]UI Fixes[/b]: Various fixes to improve the user interface, including the hero selection panel and codex panel.
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[b]Visual and Audio Enhancements[/b]
[list]
[*][b]Slash Effects[/b]: Added new slash animations and sounds for heroes, monsters, and bosses.
[*][b]Hero Attack VFX[/b]: Arranged all hero attack visual effects.
[*][b]Contrast Improvements[/b]: Improved contrast for visual effects.
[*][b]Lore Panel Animation[/b]: Added animation for the lore panel.
[*][b]Sound Implementation[/b]: Enabled sound effects, including click and background sounds.
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[b]Translations and Localization[/b]
[list]
[*][b]Synced Translations[/b]: Updated and synced translations across multiple languages.
[*][b]Localized Logos[/b]: Set localized logos where available.
[*][b]Punctuation Fixes[/b]: Fixed punctuation issues in localized descriptions.
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[b]Data Management[/b]
[list]
[*][b]Save Data Improvements[/b]: Enhanced saving and loading of hero, companion, item, and game progress data.
[*][b]Continue Feature[/b]: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene.
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[b]Miscellaneous[/b]
[list]
[*][b]Keyboard Shortcuts[/b]: Added keyboard shortcuts for the hero selection panel.
[*][b]Monster Attacker VFX[/b]: Updated visual effects for monster attacks.
[*][b]Sync Improvements[/b]: Synced bosses, monsters, images, and UI elements.
[*][b]Game Progress Slider[/b]: Implemented a slider to display game progress.
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These updates bring various improvements to gameplay, visual effects, and user interface, while also addressing numerous bugs and balance issues to enhance the overall player experience.