Greetings Heroes! In this update, we have a lot of fixes and balance adjustments, additionally, we added support for 11 languages and a Codex screen where you can access all the in game objects, heroes and content you would like to review and strategize. [img]https://clan.cloudflare.steamstatic.com/images//44749773/c2ed3e0f17ef7e4ea76cea199b4c4e4594ad2211.png[/img] [b]Full Patch Notes[/b] [b]New Features[/b] [list] [*][b]Implemented Shapeshifter's Three Phases[/b]: The Shapeshifter now progresses through three phases, each increasing its damage. [*][b]Custom Boss Fight Mechanics[/b]: Introduced new mechanics for the Illusionist and Fallen King bosses. [*][b]New Character Availability[/b]: Knight and Craftsman are now available in the beta version. [*][b]Dragon's Fireball[/b]: The Dragon now summons a Fireball card at the end of each turn. [*][b]New Animations[/b]: Added fade in & fade out animations for the Shapeshifter and the hero selection panel top bar. [*][b]Tutorial Update[/b]: Added a tutorial message for the Boss Stage. [/list] [b]Balances and Adjustments[/b] [list] [*][b]Goblin's Eye[/b]: The item effect of Goblin's Eye no longer triggers against bosses. [*][b]Nuckelavee[/b]: Nuckelavee now deals damage to the hero when one of its slots is completed. [*][b]Ancient Hero[/b]: Fixed the damage reset issue before attacking and increased its damage by 2 when the turn ends. [*][b]Vampire[/b]: Increased Total Slot values by the damage it deals with each attack. [*][b]Plague Doctor[/b]: Dice slots reset at the end of the turn if not folded. [*][b]Forlorn[/b]: Unfolds as Ancient Hero when folded. [*][b]Undead Dweller[/b]: Now unfolds itself with an 80% chance after being folded. [*][b]Item Rerolls[/b]: Each reroll now costs an additional +1 gold. [*][b]Gold Chest[/b]: Item effect triggers only at the end of enemy stages. [/list] [b]Bug Fixes[/b] [list] [*][b]Ancient Hero[/b]: Fixed damage reset issue before attacking. [*][b]Princess[/b]: Fixed the ability to complete her own skill slot. [*][b]Star Fruit[/b]: Fixed the issue where it completed locked skill slots. [*][b]Companion Damage[/b]: Fixed companions taking damage incorrectly. [*][b]Hero Cards[/b]: Fixed hero cards being selectable in the codex panel. [*][b]Item Purchase[/b]: Fixed item cards being purchasable with right-click in the codex panel. [*][b]Multiple Shortcut Keys[/b]: Fixed issues regarding multiple shortcut keys being pressed simultaneously. [*][b]UI Fixes[/b]: Various fixes to improve the user interface, including the hero selection panel and codex panel. [/list] [b]Visual and Audio Enhancements[/b] [list] [*][b]Slash Effects[/b]: Added new slash animations and sounds for heroes, monsters, and bosses. [*][b]Hero Attack VFX[/b]: Arranged all hero attack visual effects. [*][b]Contrast Improvements[/b]: Improved contrast for visual effects. [*][b]Lore Panel Animation[/b]: Added animation for the lore panel. [*][b]Sound Implementation[/b]: Enabled sound effects, including click and background sounds. [/list] [b]Translations and Localization[/b] [list] [*][b]Synced Translations[/b]: Updated and synced translations across multiple languages. [*][b]Localized Logos[/b]: Set localized logos where available. [*][b]Punctuation Fixes[/b]: Fixed punctuation issues in localized descriptions. [/list] [b]Data Management[/b] [list] [*][b]Save Data Improvements[/b]: Enhanced saving and loading of hero, companion, item, and game progress data. [*][b]Continue Feature[/b]: Display "Continue" button only if saved data exists and prevent saving in the MainMenu scene. [/list] [b]Miscellaneous[/b] [list] [*][b]Keyboard Shortcuts[/b]: Added keyboard shortcuts for the hero selection panel. [*][b]Monster Attacker VFX[/b]: Updated visual effects for monster attacks. [*][b]Sync Improvements[/b]: Synced bosses, monsters, images, and UI elements. [*][b]Game Progress Slider[/b]: Implemented a slider to display game progress. [/list] These updates bring various improvements to gameplay, visual effects, and user interface, while also addressing numerous bugs and balance issues to enhance the overall player experience.