Hey Heroes! We reached 26,000 wishlists! We are thrilled to hear all the feedback you gave us during the NextFest, we literally have a spreadsheet of feedback from over 1,000 entries. I'm glad that most of the feedback we got from you aligns with our vision and things we were already working on. The reality is that the demo was an old, but fairly stable version, and most of the feedback was either already implemented or was in the works. We also got really cool ideas from the feedback forms and are already working on implementing some of them. [h3]Releasing on 24th June with 5 Free Content Updates Scheduled[/h3] I'm here to tell you we will be releasing Dice & Fold in 6 days on 24th June with 8 unique bosses, 20 minibosses, 70+ monsters with custom mechanics, 20 heroes, 150 items (including new Shiny items), and 20 trinkets. [i]Demo had 70~ items and 5 playable heroes, 1 boss, and no minibosses.[/i] [img]https://clan.cloudflare.steamstatic.com/images//44749773/f6a625307d88e3c19e46d89db932a2e7c3451f21.png[/img] You can also see a regularly updated free content roadmap post on the main store page of Dice & Fold. [h3]Why Free post launch content?[/h3] With these 5 post-launch content updates we aim to; - increase the replayability of the game - introduce new synergic items that promote crazy builds - add new playable content like heroes, bosses, enemies, and game modes We don't want Dice & Fold to be one of those tiny indie games you play once, finish, and leave on the corner of your library. [img]https://clan.cloudflare.steamstatic.com/images//44749773/56dcbed15782f1d94d4dbadc9da393a95ed1f56a.png[/img] Yes, some of my favorite games are like that. But we will continuously have new content to consume in the game, similar to our "solitaire approach" to making this game. Are you bored of a triple-A title, just want to play a game on autopilot when you are listening to a podcast, putting on a TV show that you memorize the lines for, and playing new content released on Dice & Fold. Just like Solitaire. [h3]Why not Early Access?[/h3] We as a team debated over this a lot, we really think Dice & Fold gives a full game experience, with every angle covered, and fits the box pretty well with all corners touching. Meanwhile, we are very much aware Dice & Fold has a great potential for adding content horizontally. Releasing the game full and adding the additional consumable content with updates felt most comfortable for each member of the team. [img]https://clan.cloudflare.steamstatic.com/images//44749773/6f52548072c6d971f03fb075c3bd895c4ecb2933.png[/img] Here is a warning tho, even though 20,000 players played the game's demo, it is still not battle tested, be patient while we fix up things, balance the content and add QoL in our first content update. [h3]What do you think?[/h3] We care a lot about what you think, we were able to create a small community in discord & steam community forums, my team is actively engaging with your feedbacks and ideas, what do you think about our future plans?