Stable version DCS 2.5.5.41371 patch notes
Author: bignewy,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//4471395/f035ec9736ffc8ec01e6084a44ca77e294a88c2b.png[/img]
https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.5.41371_stable/
Introducing DCS JF-17 Thunder by Deka Ironwork Simulations.
Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.
[b]DCS World[/b]
ChinaAssetPack: Add all JF-17 related weapons
Fixed DCS crash in AI Follow task
Fixed GUI Error when use Trigger Zone window after change locale
Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
Shadows of some aircrafts will not disappear in some conditions
In relation of integrating the Voice Chat there was implemented new SOUND options
AI Wingmen will use radar by default without player permission
SPG Msta armour tweaked
Fixed crash caused by train destroying
MP. Fixed servers disappearing from the master list (error 28)
RTC crash when multiplayer track replayed - fixed
MP. Fix crash when client is entering a server with JDAM in flight
F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
Voice Chat button will be disabled in simulation
Fixed crash when ship is deactivated if helicopter starts up at this time
Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
China Asset Pack: added ZTZ-96B
No active AI reaction for broken lock with fox 3 - fixed
Voice chat. Client in the default configuration can connect to a non-standard server port
Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
Voice chat. Connect to local Voice chat server via localhost, not the external IP
Voice chat panel. Added Illumination of the PTT button while transmitting
MP. Check for second instance BEFORE creating the logs
Fixed helicopters slide off the deck of moving ships
AI Spitfire erratic behaviour fixed
AI UH-1 gunner. Attack enemy helicopters restored
Dedicated server. Added the ability to take a screenshot of any player's DCS window
Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
AIM-120C got next changes:
- Significantly reduced subsonic and transonic zero-lift drag
- Slightly increased of siupersonic zero-lift drag
- Reduced lift-induced drag
- Increased lift
AIM-120B got next changes:
- Reduced lift-induced drag
- Increased lift
Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less
AI F-16C. Corrected landing gear compression on the ground
[b]DCS: F/A-18C Hornet by ED[/b]
Added damage as a result of an overload of G-forces
Added Aft Antenna for the AWW-13 Data Link Pod
Fixed dispensing on both press and release by wall dispense button
AGM-62 Walleye trying to lock target right after uncage fix
Added noise on Walleye/Data Link video
AGM-62 Walleye select/deselect fix
AGM-62 Walleye Datalink interaction fix
Drop Tank Textures on VFA-106 skins fixed
Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned
Gen tie switch guard should move switch to NORM when closed - fixed
EXT XFER Caution fixed
Autostart in cold weather fixed
Fuel temperature initialization fixed
OBOGS failure causes pilot death even on the ground - fixed
Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working
FCS override switch guard should move switch to NORM when closed - fixed
Added TWS radar mode
F18 REDFOR (US Aggressors + NATO) will be able to use GPS
Fixed significant performance drop on SA page with big amount of contacts
JDAM/JSOW STEP Logic changed
JDAM/JSOW Power Logic changed
Fixed JSOW not releasing from stations 7-8
Fixed several AA radar mode issues
Reworked AA modes transition logic
Corrected target designation logic via undesignate button
Restored missing TWS L&S Data
Corrected the heading vector of target tracks
[b]DCS: F-16C Viper by ED[/b]
Jettison will no longer break SAM designation or STT Lock
Added damage as a result of an overload of G-forces
Track While Scan (TWS)
Data Link (Link-16 with MIDS)
External Lights (wip)
Countermeasures Dispenser System (CMDS) manual option programming
Fixed countermeasures rearming
Fixed dispensing on both press and release by wall dispense button
Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector
Now radar scan area centered about cursor
Radar cursor is drawn below friendly and foe contacts - fixed
FCR tracks bugged target up to 20 degrees outside antenna limits - fixed
FCR cursor jumps from page edge to center even at max/min range scale - fixed
Added missing SAI pitch trim scale and arrow on the knob
Corrected antenna elevation axis
Added 300 gal centerline fuel tank
Adjusted payloads drag
MFD Clips text on SMS page - fixed
The eject sequence animation has been adjusted
Adjusting the seat animation by height corrected
Added radio-commands for radar usage to wingmen
Improved cockpit interior lighting at night
Fixed inlet and wingtip lights flashing
Adjusted inlet and wingtip lights brightness
Fixed external lights brightness control
Fixed ANT ELEV control sensitivity with keyboard
Datalink tracks now aren’t correlated after switching from TWS to RWS
FCR does not produce mid-course update for missiles - fixed
ACM Radar Lock Problem fixed
All target symbols disappear from FCR screen in EXP mode - fixed
Fixed wrong countermeasures amount after rearming
Fixed chaff/flare voice message
Fixed programme not running with either chaff or flare empty
RWR tones corrected
Added centerline fuel tank to F-16C missions originally designed with them in mind
Stick in the cockpit can be hidden
Added ability to change bombs laser code on ground (like in F-5)
Internal lights are creating triangle shadows in the cockpit - fixed
Fixed AIM-9 COOL at DGFT mod
Fixed sidewinder sound when not selected
Added wing flex (WIP)
Fixed significant performance drop on datalink/FCR pages with big amount of contacts
Added steerpoints modes for Autopilot
Fixed missile Tone with Guns selected
Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page
MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch
Fixed FUEL QTY SEL knob behavior with left mouse click action
Corrected right brake braking power
Gun can no longer be fired on the ground
Fixed pylon selection staying on an empty space after last missile was released
AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons
3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit
Increased length of afterburner effect, slightly decreased diameter
Corrected afterburner textures
Flashlight can be used without aircraft battery power
3D model. Corrected wing flex animation with lights and pylons
Ground refuelling fixed when battery is off
AIM-9 Uncage Needed for Radar Slave - Fixed
Sidewinder Seeker Diamond won't move to target - Fixed
When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed
[b]DCS: MiG-21bis by Magnitude 3 LLC[/b]
Added Phase 1 Radar glass screen cover
Added Phase 1 Radar indicator lights
Added Phase 1 T-4, T-6, and T-10 indicator lights
[b]DCS: Christen Eagle II by Magnitude 3 LLC[/b]
Fixed propeller animation at idle
[b]DCS: C-101 by AvioDev[/b]
Engine won't stall now when using emergency fuel lever with engine computer off
Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
Implemented caution lights of normal and standby inverter failure
Normal and standby inverters failure logic:
After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
Added several new liveries made by "Etten" for Chile and Spain
Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
Fixed several other electrical system issues
Updated Caucasus hard mission and added Caucasus extremely hard mission:
Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather
[b]DCS F-14B by Heatblur Simulations[/b]
NEW: Introducing NAVGRID for the TID
Added Jester functionality for Navgrid
Added Navgrid section to the manual
Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
Increased IR signature for the F-14
Added AIM-7MH (aka AIM-7M H-build) to loadout
Further tweaks to Afterburner cone pending new afterburner effects
Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
Removed baking residue from cookies: black helmet knob shadow removed on default liveries
Show more accurate radar altimeter reading on carrier deck
Allow hooking datalink targets on TID in all radar modes
Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
Fixed floating RIO mirror
Fix HUD glow visibility
Fix RIO console & instrument light brightness step keybinds
Increased brightness of LANTIRN panel lights & text
Increased brightness of RIO cockpit buttons/controls
Tweaked missile loadout drag values on all stations
Fixed double fuel weight assigned to ac on carrier spawn
Possible fix to right engine not starting on spawn
Improved lead pursuit steering solution for missile launches
Fixes to TALD loadout definition for Jester menu naming
Fixes to TALD drag influence
Fix CTD when trying to enter lat/long for location hook
Added JF-17 VID/ recognition callouts for JESTER
Added JF-17 to the RWR threat library as '17'
Added all variants of Tornado to the RWR threat library as 'TO'
Added utility kneeboard charts for radar elevation
Added utility kneeboard charts for scan bars
Updated both versions of Cage the Bear Campaign. Thank you Kaba!
Fixed Jester Navgrid Reference manual entry being stuck after first use
Possible fix for idle lockup RPM bug
Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
Tuned AB thrust for top speeds after stores drag improvements
Further increased full flap drag when deployed above 275 KIAS
[b]DCS AJS-37 by Heatblur Simulations[/b]
Aircraft now repairable
Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
Corrected HUD height information when setting altitude reference via HÖJD switch
Fixed sounds and heatblur from engine while the engine is shut off
NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
NEW!: Added Pilot Body in Cockpit + associated keybinds
NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
NEW!: Added Radar Night Filter (not clickable yet)
Minor tweaks to cockpit graphics
Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
Fix for afterburner not relighting after high alt flame-out
Increased max cockpit FoV
Sight ballistics improved for LD-bombs (tossing)
Fixed IRRB FRAMSTEGN (Sidewinder missile step)
Corrected issue where inputting wrong wind data would increase Bk90 accuracy
Removed various assertion-errors, especially associated with low-drag bombing
Fixed RAT clipping through intake
Fixed missing RAT textures
Fixed missing Pilot Oxygen hose
Fixed last sidewinder causing CTD
[b]DCS Fw 190 A-8 by ED[/b]
Eliminated black stripe artefact that was displayed after pilot ejection
[b]DCS Mi-8MTV2 by ED[/b]
Pilots not die at external view - fixed
Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu
[b]DCS Combined Arms by ED[/b]
Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed
[b]DCS P-51D by ED[/b]
Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)
[b]DCS AV-8B by RAZBAM[/b]
JDAMs Enabled
Fuel Flow modelling improved
[b]UH-1H by ED[/b]
AI Door gunners engage units through buildings - Fixed
[b]DCS Normandy 1944 map[/b]
Textures massive update for fields, cities and towns, villages, airfields
Added four new regions in France that includes:
Cana district
Quarantine estuary
Coasts north of the Utah landing zone
The Mont Saint-Michel area
Included seven new airfields (The total number of airfields has been increased to 38):
Argentan is a single-lane track
Barville is a two-lane dirt track
Essay is a single-lane grass track
Goulet is a single-lane grass track
Hauterive is a single-lane grass track
Vrigny is a single-lane grass trac
Conches is a single-lane concrete track
Airfields have a significant increase in detail with many more objects
Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
More detailed Atlantic Wall:
Added costal anti-tank hedgehogs, barbed wire, etc.
8 zones were added that includes artillery batteries
New, detailed scenery has been added that includes:
Le Mont-Saint-Michel
Jumièges Abbey
Cathedral of Notre-Dame de Rouen
Rouen-Rive-Droite Station
More detail was also added objects in the original map
The vector data was significantly improved over 20,000 sq kms
Additional bug fixes and performance optimisations
[b]Campaigns[/b]
[b]M-2000C Red Flag campaign by Baltic Dragon.[/b]
Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:
Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
Updated safeguard for Gazelles in M15 to make sure they are destroyed
Updated M04 and removed chatter about lack of NVGs
[b]Spitfire IX The Big Show Campaign by Reflected Simulations:[/b]
Voice overs updated - Al Deere has a Kiwi accent now
Triggered explosions and fire effects added to make bombing raids more dramatic
Mission 6 - Typhoon leader returns to base properly
Mission 12 - clock position in voice over corrected
Mission 10, 12 - added more targets of opportunity
[b]Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:[/b]
Some RTB speeds corrected
More airfield ambience objects added
Mission 8: D-day landings made more realistic / dramatic
Mission 8-9: ROE of enemy planes change based on the player's altitude
Mission 10: surprise opponent added
Triggered explosions and fire effects added to make bombing raids more dramatic
[b]P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:[/b]
Triggered explosions and fire effects added to make bombing raids more dramatic
Mission 10, 12 - added more targets of opportunity
[b]M-2000C Red Flag Campaign by Baltic Dragon:[/b]
M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi
[b]Su-27 The Ultimate Argument:[/b]
Mission 11 - added AWACS