Mirage F1 | B-52 Textures
Author: bignewy,
published 2 years ago,
[h1]Mirage F1[/h1]
[h2]Development Report[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/dbf178431453d6213627b001c32bf1d50e0857e8.png[/img]
After the Early Access release of the Mirage F1, the immediate focus of the Aerges Engineering team will be on completing the remaining Mirage F1 CE work-in-progress systems. In particular, several radar scan modes, the radio navigation modes of the autopilot, and the implementation of the S530F ‘Supermatra’ missile.
Thereafter, work will continue on the other variants of the Mirage F1, starting with the Mirage F1 EE. Once air-to-air refueling is completed, the inertial navigation system (INS), and the new RWR will be delivered and the EE will be ready for release. The rear cockpit and multiplayer interaction of the F1 BE will be the following task. The final step will be the Mirage F1 M radar, screens, armament, and radios.
[h1]AI B-52 Stratofortress[/h1]
[h2]Development Report[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/a9fc07ada8ec8cbeaffcff818bfccd38af713acd.png[/img]
[url=https://www.digitalcombatsimulator.com/en/downloads/screenshots/]In the screenshots above[/url], you can see the characteristic stressed-skin body of the aircraft. Initial work has begun on external texturing. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. Dirt, dust, signs of wear, and identification marks and technical inscriptions will also be applied.
Thank you again for your passion and support,
Yours sincerely,
Eagle Dynamics