Introducing DCS: Kfir | B-1B Texture Progress
Author: OBWKB,
published 2 years ago,
[h2][b]DCS: Kfir by AVIRON[/b][/h2]
[h3]Introduction to the Lion Cub[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/4134398f54e46d445fb3859501341af98e6a3aaf.png[/img]
The Kfir is a single engine, single seat multirole, all-weather combat aircraft based on the Nesher Mirage 5 aircraft. but it is powered by the GE-J79E engine. To accommodate the engine, extensive changes to the fuselage, cooling, wing, and canards were required to retain its excellent performance. It was given the designation KFIR (Lion Cub in Hebrew). The Kfir received various upgrades and special modifications throughout its service.
The Kfir entered Israeli Air Force service in the mid 70’s, and it was used until the late 90’s. It took part in the 1982 Peace for Galilee Lebanon where it carried out unescorted strike missions and received credit for shooting down a MiG-21 in a mixed-dogfight with F-15As.
[img]https://clan.cloudflare.steamstatic.com/images//4471395/4394234f50216e2197d5e14d8f1b0b8ab4cf6b71.png[/img]
An early version of the Kfir without the modified wing and canards (Kfir-C1) was leased to the US Navy and Marine Corps with the designation F-21A. It was used as an aggressor in various locations. The Kfir was also exported to Ecuador, Colombia, and Sri Lanka, and it is actively in use by the private US Aggressor company, ATAC.
Aviron aims to bring the Kfir to DCS in the most realistic fashion possible. The DCS Kfir will simulate the external and internal systems and state-of-the-art flight dynamics based on aerodynamic research, CFD modeling, and wind tunnel data.
[h2][b]Infantry Animations[/b][/h2]
[h3]Development Progress[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/b96298f177cc5f14d8988b242c3e8c09e6e6f6c4.gif[/img]
We are pleased to inform you that work is progressing on a range of infantry animations. In the above animation, you can see a work-in-progress animation of a soldier climbing to a higher surface. The new control system will allow units to behave in a more complex and realistic manner.
It also requires the solution of applied problems, such as overcoming obstacles and improved path finding. In some cases, the unit can overcome a situation just by stepping over an obstacle. There are different types of such surfaces that can be up to 1 meter in difference. The second animation option is for higher obstacles of 1.5 to 2 meters. In this case, the unit will have to climb up the obstacle and then jump off the other side.
[h2][b]B-1B Lancer[/b][/h2]
[h3]Development Progress[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/7c4dcf8be8e4eba230bc9fd1f4ea50ab9bd0019f.png[/img]
As part of our larger effort to improve older AI units, work is underway on texturing the new AI B-1B model. Most of the rivets, screws, and aircraft skin sheets are already drawn. The aircraft is painted in standard USAF colors. Material surfaces have also been created. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. We will also apply dirt, dust, traces of aircraft wear and identification marks / technical inscriptions.
Thank you again for your passion and support,
Yours sincerely,
[b]Eagle Dynamics[/b]