Stable 2.7 is here | F-16C Viper Report
Author: OBWKB,
published 3 years ago,
[h2][b]F-16C Viper[/b][/h2]
[h3]Development Roadmap[/h3]
[url=https://forums.eagle.ru/topic/206282-planned-f-16c-systems-and-payloads/][img]https://clan.cloudflare.steamstatic.com/images//4471395/c94254d3d37e8183e3a25e6a7ed0f4b1c864d759.png[/img][/url]
In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling.
Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added.
[h2][b]Supercarrier Deck Crew[/b][/h2]
[h3]Development Report[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/8e05295e81fa30406120e721a0a2a9e94ee6ba64.png[/img]
DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks:
[list]
[*] Plane director “Shooter” model has been edited to include skinning and geometry corrections.
[*] Improved mesh and skinning for the hands and gloves.
[*] A completely new and anatomically correct skeleton for the hands.
[*] The sailor head model has been replaced with a much more realistic one.
[*] The airboss model has been improved with improved hands and removed beer belly.
[*] Missing Level Of Details (LOD) have been added for all models.
[*] All seated and standing poses have been corrected and improved.
[*] Fixed excessive bending animation of the legs while walking.
[*] Fixed sliding legs.
[*] Fixed the intersection of arms and legs.
[*] Several new idle animations have been added for a more natural look.
[*] Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
[*] All the models have been converted to a new version of the skeleton that will provide more natural movements.
[/list]
[h2][b]R-27 Missile[/b][/h2]
[h3]Development Report[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//4471395/b6ad846351a72906212378b018d391c2a417c546.png[/img]
In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our [url=https://www.digitalcombatsimulator.com/upload/medialibrary/bda/xnncgbqcdftgat1awbmcegln17yf2c8m/R-27_Missile_Family.pdf]R-27 Missile Family Report.[/url]
Thank you for your trust, passion and support.
You make our dreams come true.
[b]Eagle Dynamics Team[/b]