This week we released DCS 2.5.6.54046 Open Beta. [h3][b]DCS World[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/c8afecc4c50502e262bde7769c291f3606a38aa5.jpg[/img] [list] [*] Shader compilation error on big display resolution - fixed [*] Added some single missions for Syria map: A-10C, Mi-8, Su-27 [*] ME. Added a new country Lebano [*] ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries [/list] [h3][b]DCS C-101 Aviojet by AvioDev[/b][/h3] [list] [*] Improved cockpit textures [*] Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit [*] NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor [*] Reduced brightness of C-101EB Flight Director buttons [*] Added transfer over the network of IFR hood and NS 430 presence and position [*] Updated EN and ES localizations [*] Formation lights switch is operative again [*] Removed power up/cool down times of formation lights. They get now desired brightness instantly [*] Fixed wing tip formation lights flickering [/list] [h3][b]DCS SA-342 by Polychop Simulations[/b][/h3] [list] [*] Adjusted gunsight / mistral sight glass opacity and reflectiveness [/list] [h3][b]DCS MiG-19P by RAZBAM[/b][/h3] [list] [*] ARK-5 Frequency tuning handle issues fixed [*] Damage not transferring to FM physics correctly in some cases [*] Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second [/list] [h3][b]DCS MiG-21bis by Magnitude 3[/b][/h3] [list] [*] Introduced structural damage on g-overloads [*] Introduced pitch stability changes in case of manual ARU operation [*] Enabled navigation data loading for all existing terrains [*] Added navigation data for Syria [*] Updated navigation data for The Channel [*] Added instant action missions for Syria [*] Tuned SAU recovery and automatic landing operations [*] Fixed IR missiles from locking on to the sun under the horizon [*] Fixed ASP reticle from being centered on a radar locked target [*] Adjusted Radar code for FPS increase...see note: [*] NOTE: The radar FPS fix is still WIP and asks for user feedback. [/list] [h3][b]DCS JF-17 by Deka Ironwork Simulations[/b][/h3] [list] [*] Fixed: AG radar EXP/DBS mode render (Thank ED) [*] Fixed: AG radar DBS1/2 image refresh [*] Fixed: RWR database cleared after repair [*] Fixed: WMD7 bypass BIT in cold start [*] Added HNS initial implementation [*] Adjust INS FAST/GC drift [*] Adjust MFCD/HUD/UFCP brightness when born at night [*] Removed wmd7 ir pointer (for debug purpose) [*] Removed “mimic” echo (white dots) in AG radar MAP mode [/list] [h3][b]DCS F-14B by Heatblur Simulations[/b][/h3] [list] [*] NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP) [*] Fixes to Cage the Bear Campaign - thank you Kaba! [*] Several fixes to Quickstart missions [*] Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec) [*] Jester will set AN/ARC-182 to AM now when starting cold [*] Fixed AOA Indexer Brightness step up/down keybindings [/list] [h3][b]DCS AJS-37 by Heatblur Simulations[/b][/h3] [list] [*] NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map [*] Fix to AI logic in Mjolnir Response Mission 2 [*] Fixed RB-24J [/list] [h3][b]DCS F-18C Hornet by ED[/b][/h3] [list] [*] Added new rendering for EXP 1/2/3 mode [*] WWII models that have no AG radar signature - Fixed [*] Modern ground vehicles models that have no AG radar signature - Fixed [*] Static objects AG radar signature issues - Fixed [*] All static buildings have no AG radar signature - Fixed [*] A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed [/list] [h3][b]DCS F-16C Viper by ED[/b][/h3] [list] [*] Added Israeli and Turkish skins [/list] [h3][b]DCS: P-47D Thunderbolt by ED[/b][/h3] [list] [*] Updated flight manual (fixed typos, minor further updates) [/list] [h3][b]DCS L-39 by ED[/b][/h3] [list] [*] Failures, assigned in Mission Editor, don't work - fixed [/list] [h3][b]DCS Flaming Cliffs by ED[/b][/h3] [list] [*] Su-33. Ramp start is possible only with power off - fixed [/list] [h3][b]DCS A-10C Warthog by ED[/b][/h3] [list] [*] Restored assigned engine failures in old missions [/list] [h3][b]DCS Mi-8MTV2 by ED[/b][/h3] [list] [*] Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed [/list] [h3][b]DCS I-16 by OctopusG[/b][/h3] [list] [*] Fixed broken controls animation in the cockpit [/list] [h3][b]DCS Syria map by Ugra Media[/b][/h3] Fixed: [list] [*] known bugs in airfields taxiing [*] known bugs in airfields parking [*] known bugs in airfields lighting [*] bugs in collisions and lighting in stadiums [*] bug when forest rendering range setting now works improperly [/list] Improved: [list] [*] airfields lighting at parkings [*] "collision shells" of objects, including helipads in hospitals [*] lighting of city blocks and unique objects [*] scenes around unique objects [*] surface textures, fixed joints and artifacts around roads [*] scenes of airfields in the takeoff and landing courses [*] "collision shells" of trees [*] map wallpaper [/list] [h2]Campaigns[/h2] [h3]A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:[/h3] [list] [*] TAC14 - Adjusted Helicopter Altitudes [*] TAC15 - Minor text dialogue change [*] TAC16 - Corrected Flight Examiner takeoff time [*] F/A-18C Raven One campaign by Baltic Dragon [/list] [list] [*] Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead) [*] Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman [*] Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling [*] Mission 06: Updated kneeboard (added Marshal frequency) [*] Mission 07: Updated speed of recovery helo [*] Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft [*] Mission 10: Fixed issue where campaign would not progres if player didn't refuel [*] Mission 13: Fixed faulty trigger detecting when player lands [/list] Kind regards, [b]Eagle Dynamics Team[/b]