[h2][b]DCS: Marianas[/b][/h2] [h3]Early Access Available [/h3] https://store.steampowered.com/app/1677150/DCS_Marianas/?curator_clanid=4471395 We are committed to building the world’s best maps, and DCS: Marianas takes us even further down this road with brand new ways to navigate and explore. You will experience enhanced detail in cities and neighborhoods, commercial districts, airfields, ports, elevation, new buildings, new road colours and signs, custom-designed landmarks, and a new night-time mode with varied street lighting throughout. [img]https://clan.cloudflare.steamstatic.com/images//4471395/c8f2766a5f4bd981bb55ef81de4eb762a8d787d3.png[/img] For many of you DCS: Caucasus has become indispensable, and this year we’ve created more ways to enhance the DCS combat experience. Being a free map, DCS: Marianas brings our online community together with no purchase requirements. The Marianas brings an all new environment to play in with new missions. [img]https://clan.cloudflare.steamstatic.com/images//4471395/4f004c1cfb6e9f7676184a22b3708275237b867f.png[/img] DCS: Marianas is running on our latest EDGE 2.7 graphics engine. To fly this map you will need to download the latest Open Beta and head over to the Module Manager. We are looking forward, as ever, to your feedback. Please check out The Marianas Release Trailer. https://www.youtube.com/watch?v=gbaukPIFFyY [h2][b]Mi-24P Hind[/b][/h2] [h3]Development Progress[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/2ecfa898a6e8c30cee137abeea4ab632259aec86.png[/img] Petrovich will now be responsible for countermeasures and will automatically select new ones when required. We are now working on giving “him” an interface for the ASO-2V panel. We have also added a delay in response from the Petrovich interface. This delay emulates the time between commands being given and heard over the crew intercom. Work on the Petrovich voice overs also continues apace. [img]https://clan.cloudflare.steamstatic.com/images//4471395/a7a112c2c0c41e17aa355c365e0f2e1a0ad7f837.png[/img] Petrovich will now inform you when reaching your desired course, altitude, or speed, and “he” will confirm RoE orders for ATGM launches. Although Petrovich has errors in determining distance to target, for now “he” will dynamically range +/- 300 meters. In later updates we will improve the error modeling by taking into account all the factors that play a role in building this error. [img]https://clan.cloudflare.steamstatic.com/images//4471395/55a133a8ae4617adaa2deda97c3935f98fe8bbe2.gif[/img] In the latest patch, we've added the implementation of the ammo counter panel. KMGU-2 fixes have been made and we have resolved engine control desync issues. Looking ahead, our priorities are on Petrovich AI upgrades (including flying skills), further resolving de-sync issues in multiplayer, enhancing ATGM sight picture in VR and 2D, and improving overall key binding logic. We are also actively working on known issues and new-found bugs. Thank you for your reporting. [h2][b]Summer Sale[/b][/h2] [h3]Promotions[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/a23adc3ec9b92f6f43241a7ee20c73ed389e07c8.png[/img] DCS: JF: 17 Thunder is a superb, modern swing-role fighter that is a match for the F-15, F-16C and F/A-18C. It is powered by a Klimov RD-93 turbofan engine, giving it a top speed of up to Mach 1.6 at altitude. The aircraft has an operational range of up to 1,200 kilometers without refueling. The JF-17 can be armed with a wide variety of smart and dumb weapons, including air-to-air, air-to-surface, and anti-ship missiles on seven hardpoints. The DCS World Summer Sale is your chance to take advantage of up to 50% savings on most of our modules and campaigns. Benefit from our new Free to Play program to sequentially try out multiple modules before making a decision on your next fighter, helicopter, or map! Thank you again for your passion and support, Yours sincerely, [b]Eagle Dynamics Team[/b]