[h2][b]F-16C Viper[/b][/h2] [h3]New Features[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/f01ce440d8bb0983fb04376dd90d76b6132cceca.png[/img] We are now engaged in new features for DCS: F-16C Viper and look forward to sharing the details with you in the next Open Beta update. It is with great pleasure that we can guarantee you the arrival of the ECM Pod, a very much improved HSD cursor, new AG features for the helmet and semi-automatic and automatic countermeasure programs. Also, keep your eyes peeled for an updated FLIR picture. [h2][b]AH-64D[/b][/h2] [h3]Development Progress[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/8097c9ad0475039a856e8bf3664deea904c3bbcc.png[/img] [b]Dynamic Modelling[/b] Currently we have achieved satisfactory flight dynamics parameters resulting from payload, fuel quantity, aerodynamic surfaces (wings, fin, horizontal stabilizer) and main gear. Any changes of payload or fuel affect the center of gravity horizontally and vertically which in turn changes inertia, controllability and balance state of the helicopter in flight. Overall, the AH-64D Flight Modeling is step by step approaching an excellent level of “realism” and our SMEs are enthusiastic with the results to date. Each and every correction or modification step in the flight model (tail rotor characteristics change for instance) requires another run of the checks for balancing characteristics and flight dynamics. Because of that we are constantly doing test flights and correcting inaccuracies. If you have not already, please check out the next video in the tutorial series: DCS: AH-64D | TSD Basics https://www.youtube.com/watch?v=B64U9VUYBOw   [h2][b]3D Models[/b][/h2] [h3]Development Progress[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/94277e88dc07ecedb949143bef8b4c497c0386ea.png[/img] We have prepared a preview of the appearance of 3D ground units to infrared sensors. In the above screenshots, you may notice attention has been made to the signature of tires, which increase in brightness based on distance driven over various terrain types. We are doing our best to consider the shape and size of the objects, temperature, reflection of external sources. Infrared signatures vary significantly with changing season, time of day and engine loading. The guns, cannons and engines will also emit contrasting radiant intensities and cooling times will also be part of the overall FLIR improvements, coming soon. Thank you again for your passion and support, Yours sincerely, [b]Eagle Dynamics Team[/b]