[h2][b]EDGE 2.7[/b][/h2] [h3]Is Here[/h3] [img]https://clan.cloudflare.steamstatic.com/images//4471395/0f86082d0f785e6c38b4996cd457b1fc73f41391.png[/img] [b]Notable Improvements[/b] The ability to place player and client aircraft in any suitable location now allows you to create better road bases and FOBs in a variety of terrain types. The new customisations, with quadrangular areas, allow mission creators to craft corridors, boundaries and other new trigger zones. A new barrage fire option for AAA is also now available. [img]https://clan.cloudflare.steamstatic.com/images//4471395/e54de40f0a953007b2aad056acd6cad6a65a5c2e.png[/img] New 3D loadout visualiser in mission editor All weapons and stores have been renamed and structured to provide more granularity and detail, allowing you to preview loadouts and liveries and get a much better understanding of your aircraft’s mission configuration. [img]https://clan.cloudflare.steamstatic.com/images//4471395/22c0b9b0e2d15ce984d3000db4a27095b845eae3.png[/img] [b]Weather System[/b] Our new Clouds have been released and we are delighted with the encouraging feedback from the community so far. Despite being a work in progress, we are aware of some of the major issues and substantial enhancements will be coming soon. Our priorities for Clouds include work on the wide range of sensors and weapons and how they interact with the new world and how AI behaves in varying conditions. This is particularly relevant for close air combat line-of-sight behaviour. The Clouds mark the start of a significant overhaul and upgrade to the entire weather system as we continue to recreate more realistic weather conditions. [img]https://clan.cloudflare.steamstatic.com/images//4471395/9ffbd6ad7c758e081d7bf454e03074cc5cc740fd.png[/img] [b]Damage Model - Fire Effects [/b] We are pleased to announce that our Damage Model has been enhanced to more accurately consider projectile types and impact locations to subsequently portray the corresponding burning, smouldering and blazing effects. This is just the beginning of the general damage and effects overhaul that is in the works and we eagerly await your feedback. [img]https://clan.cloudflare.steamstatic.com/images//4471395/44c14f01a8a661aa1afd043f8cbbb8420f0215d8.png[/img] [b]New WWII AI Engagement logic[/b] AI will now consider enemy ability and relative position to decide whether to engage or to disengage. We have also considered functions for a lower level AI to make incorrect decisions. This is the start of our long journey to make AI behave more rationally and naturally. [img]https://clan.cloudflare.steamstatic.com/images//4471395/fd240ae05f5633814cb0b7754ab3444d032105b1.png[/img] [b]WWII Propeller Technology[/b] A notable update coming to 2.7 is our unique and new technology that calculates the location of every propeller blade and then regenerates the image to reflect the human eye’s interpretation of the movement. This approach allows for smooth and realistic blade transitions from still, to idle, through to taxing and take off, as well as proper transparency from all viewing angles, aircraft speeds, power settings and blade pitch. This teaser video demonstrates New WWII Propeller Technology. https://www.youtube.com/watch?v=avh0zLzLLmE To read the full list of updates, please check out the full Changelog. Thank you again for your patience, passion and support, Yours sincerely, [b]Eagle Dynamics Team[/b]