[h2]New campaigns:[/h2] https://store.steampowered.com/app/2545060/DCS_Mi24P_The_Border_Prequel_Campaign_by_Armen_Murazyan/ https://store.steampowered.com/app/2635860/DCS_F16C_First_in_Weasels_Over_Syria_Campaign_by_Ground_Pounder_Sims/ https://store.steampowered.com/app/2635100/DCS_MAD_Black_Shark_Campaign_by_Stone_Sky/ [h2]New aircraft:[/h2] Mirage F1BE addition to DCS: Mirage F1. DCS: Mirage F1 BE https://store.steampowered.com/app/2071330/DCS_Mirage_F1/ Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics https://store.steampowered.com/app/249310/DCS_Mi8_MTV2_Magnificent_Eight/ Introducing warehouse management functions for DCS: World Scripting Engine [list] [*] NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP [*] NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP. [*] NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available. [*] Multi-Sampling Anti-Aliasing (MSAA) [*] Temporal Anti-Aliasing (TAA) [*] Deep Learning Anti-Aliasing (DLAA) [*] NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP. [*] NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators. [*] NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased. [*] NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR. [*] NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes. [*] NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS). [*] NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu. [/list] [h3]DCS World[/h3] https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/ [list] [*] [b]Added warehouse management functions to DCS: World Scripting Engine:[/b] - airbase:getWarehouse() - warehouse:getInventory() - Warehouse.getResourceMap() More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) [*] WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page [*] New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click. [*] F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options [*] ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM [*] ME. Cannot Enter Decimals in Frequency Window - fixed [*] ME. The triangular target mark from task remains on map after deleting task in some case - fixed [*] ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed [*] MP. System bar popups on top layer over the role selection window in some cases - fixed [*] AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group [*] AI aircraft. Helicopter group blocks the airfield in some cases - fixed [*] AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed [*] AI aircraft. Helicopters can't land on the ship in some cases - fixed [*] AI aircraft. AI planes do not start from ramp in some cases - fixed [*] AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected. [*] AI aircraft. B-1B. Collision AI with a bomb after release - fixed [*] AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed [*] Weapons. Torpedo. Will not use improper exhaust effect [*] Weapons. Torpedo. Added torpedo splash effect [*] Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills [*] Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350) [*] Score system. Player Score SP Missions, Not being registered - fixed [*] Ground units. Fixed smoking infantry after damage. [*] Ground units. Fixed crash when trying to select empty storage in the tank. [*] Ground units. Fixed enemy units will not attack a train. [*] Ground units. Fixed units getting stuck when attacking. [*] Ground units. Fixed crash when assigning a task disembarking from trigger to a player. [*] JTAC. Fixed not mentioning APKWS for 9-line activities [*] Multicrew. Added role to request query for join [*] [b]Improved “spotting dots” added (WIP):[/b] - Increased dot size at high resolutions - Zoom is not affecting dots size - In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ [*] Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk. [*] NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. [*] NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. [*] NEW: Added helicopter rotor downwash influence on vegetation. [*] [b]Voice chat.[/b] https://www.youtube.com/watch?v=p1wgoZL4_O0 - Added realistic voice filters for all radio units - Added realistic sounds at the end of transmission and effects of multipath interference - All options moved to the Audio options page - All controls moved to the Voice Chat page and aircraft pages - Fixed Voice Chat window not opening after changing the mission on the server - Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission [*] Graphics: Improved helicopter rotor dust effects. [*] AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed. [*] AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed [*] AI Aircraft. Error during radio message when helicopters passing waypoint - fixed [*] AI Aircraft. AWACS detects bandits and share data with radar off - fixed [*] AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed [*] AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed [*] AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed [*] AI Aircraft. Fixed. С-47 Only one cargo is unloaded. [*] AI Aircraft. B-1B ground collision after takeoff in some cases. [*] AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded. [*] AI Aircraft. Fixed H-6J drag when bombs hatch. [*] Ground Units. Fixed - units slide down a slope. [*] Ground Units. Added reload sound for S-60. [*] Ground Units. Added belts for KORD and DSHK on pickup. [*] AI SAM. Fixed missile explodes after launch when the tracking fails. [*] Fixed: AI Helicopters in certain situations can become indestructible. [*] GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed [*] DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed [*] GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed [*] GUI Error when using combination for drop down list in dynamic weather window - fixed [*] MT. Fix labels visibility jittering. [*] ME. Added the coordinate picker copy button. [*] Graphic. HUD casting reflections on the water surface - fixed [*] Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed [*] B-1B and B-52. Corrected masses of launchers. [*] Incorrect positioning of the cargo after task Cargo Unload - fixed [*] MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed [*] Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed [*] ME. “No Pylon” payload restriction does not work - fixed [*] Soil crater is drawn on water surface in certain cases - fixed [*] MT. Graphics. No ground vehicle dust/snow trail - fixed [*] GUI. Scale GUI messes with characters alignment - corrected [*] Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed [*] ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment. [*] AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed [*] Crash on track restart in some cases - fixed [*] JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed [*] FLIR. Added radar heating. [*] Ships. Fixed sound for CV Kuznetsov. [*] VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders. [*] MT. Trains jitter when moving - fixed [*] IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed [*] MP. Net protocol up, old MP version won't see new [*] Crash when destroying vehicle with Insurgent AK-74 - fixed. [*] Fixed crash on Lua states created outside of the ED_lua_open() wrapper [*] Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model. [*] AI aircraft. B-52 wheel chock_NM texture [*] AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar [*] VR. NVG mask in VR covers entire FOV [*] Weapons. Fixed KD-20/KD-63 launch range [*] Incorrect display of player ping - fixed [*] AI aircraft. Transport planes. Removed debug geometry in public ST build. [*] AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed. [*] AI aircraft. S-3B. Added new sounds and sounder. [*] ME. S-3B service ceiling in ME is too low - adjusted. [*] ME. Beacons list. Combined corresponding pairs together. [*] SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed. [*] 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed. [*] 3D model. S-3B updated. [*] 3D model. B-1B updated. [*] 3D model. B-52H. Damage model corrected. [*] Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025. [*] Weapons. AIM-9P3 missile added to payloads of some aircraft. [*] Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg. [*] GUI. Options. Added maxFPS slider. [*] Cameras. Reorganised cameras code for better performance. [*] Crash by switching camera to bomblets - fixed. [*] FLIR. Cannon round impacts and tracers show as cold - fixed. [*] Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed. [*] MP. FARP icons are hidden for first spawned slot - fixed. [*] Weapons. Sea disappears after the RB-04E missile hits the target - fixed. [*] Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation. [*] AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed. [*] Fixed position of static units. [*] [b]Voice chat[/b] - Fixed: Minimising the widget button does not work in the Radio mode. - Fixed: Problem with connection when some players in the session have their VC turned off - Fixed: Crash on the microphone self-test [*] ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed [*] MP. Ships livery does not match livery specified in mission - fixed [*] AI aircraft. S-3B Tanker. Updated 3d model [*] Stennis CVN-74 is not available for spawn and landing without the SC module - fixed [*] MP. Aircraft and missiles in flight "jitter" back and forwards - fixed [*] AI aircraft. IL-76MD middle section can endure too many hits - fixed [*] MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed [*] Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed [*] Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed [*] MP. The new rotor wash effect is not visible other clients - fixed [*] Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed [*] The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed. [*] MP. Net protocol changed, so old version servers will not be shown in the server list. [*] Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74. [*] Weapons. Fixed inaccuracies in several versions of the AIM-9. [*] Weapons. Added AIM-9P3 and R-60A missiles. [*] Weapons. Fixed R-60 payload drag. [*] Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking. [*] Weapons. Introduced ejector mechanics for bombs. [*] Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed [*] Weapons. MK-82Y. Huge aiming miss - fixed [*] Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed [*] Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed [*] Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed [*] Weapons. BGM-109C. Incorrect name in debriefing - fixed [*] Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system. [*] Weapons. Increased dispersion of air rockets. [*] Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack. [/list] Please read the [url=https://www.digitalcombatsimulator.com/en/news/changelog/stable/]full changelog on our website[/url]. Yours sincerely, [b]Eagle Dynamics[/b]