DCS Stable 2.8.7.42718
Author: OBWKB,
published 1 year ago,
[h3]New Modules[/h3]
Launch of the DCS: F-15E by RAZBAM
https://store.steampowered.com/app/2316890/DCS_F15E/
Introduced a new map module: DCS: Sinai by OnReTech
https://store.steampowered.com/app/2320360/DCS_Sinai_Map_by_OnReTech/
[h3]New campaigns:[/h3]
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
https://store.steampowered.com/app/2413980/DCS_FA18C_Flaming_Sunrise_Campaign_by_Sandman_Simulations/
DCS UH-1H The Last Show Campaign by SorelRo
https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/
[h3]DCS World[/h3]
[list]
[*] Fixed H-6J GDJ-IV1 MER6 adaptor model.
[*] Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
[*] ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
[*] MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
[*] The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
[*] Added raster charts layers transparency
[*] Fixed crash on loading surface textures in Normandy 2.0
[*] Ships AI. Fixed - ships are swung around target course duration after hard turn.
[*] Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
[*] Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
[*] Dedicated server. Fixed - JTAC unresponsive in MP.
[*] Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
[*] Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
[*] Destroyed AI plane teleports to ground level - fixed
[*] MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
[*] In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
[*] ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
[*] MP. DS. Required modules check is not working for the ww2 assets pack - fixed
[*] MT. Units and smoke are visible through clouds from long distance - fixed
[*] Weapons. Corrected weight of S-8 rocket family.
[*] Infantry no longer smoke when injured or killed
[*] ME. Weather widget: Broken alignment. Not enough space for strings - fixed
[*] Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
[*] ME. Mission Editor freezes when creating a new group - fixed
[*] AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
[*] AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
[*] GUI Error when try to select track in some cases - fixed
[*] Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
[*] MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
[*] Historical mode. Egyptian list of units tuned.
[*] MP. There is no confirmation window when exiting the MP via the role selection menu - window added
[*] ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
[*] AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
[*] Improved rendering of sea water surface in FLIR.
[*] ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
[*] FLIR. South Atlantic Map IR render is adjusted.
[*] AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
[*] MP. Server CTD on unit:destroy when player controlled - fixed
[*] Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
[*] VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
[*] ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
[*] MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
[*] New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
[*] MT. Shaded 3D models in ME and Encyclopedia
[*] ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
[*] MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
[*] Train horn sound fixed
[*] Cancel button not working in game options/system - fixed
[*] ME. Egypt. Historical database checked and corrected
[*] ME. The crew's radio is enabled
[*] MANPAD units will not have smoke damaged effect after being hit
[*] Fixed several crashes in certain situations
[*] NS430 Persian Gulf crash on zoom out to 200 nm - fixed
[*] MP. New feature. Slot types filtering feature added to client
[*] MP. Server restart leads to client being timed out or client DCS hang - fixed
[*] MP. Key combo does not work in the role selection window in MP - fixed
[*] ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
[*] ME. GUI Error when try to create new payload - fixed
[*] ME. GUI Error when try to open fuse adjustment panel in some case - fixed
[*] AI ground units will now attack enemy trains
[*] AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
[*] AI aircraft. Overloaded OH-58D cannot take off - fixed
[*] AI aircraft. B-52H will not use all flares on the one incoming hostile missile
[*] AI aircraft. Some planes suspension nose / tail gear animation corrected
[*] AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
[*] AI aircraft. After task Embarking, the helicopter remains on ground - fixed
[*] AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
[*] Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
[*] Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
[*] Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
[*] Cameras. Corrected default camera position for the F4 view
[*] L-39. Corrupt damage models - fixed
[*] Corrected inaccurate terrain shadows appearing in some cases
[*] Weapons. Some weapons pass through terrain and objects without exploding - fixed
[*] Screen flickers black in some case - fixed
[*] Exploded bridge has an ugly explosion crater - fixed
[*] Authorization. Failed auth resets users options for the module - fixed
[*] Encyclopedia. Wrong Harrier entry - fixed
[*] Weapons. Kh-59 missile changes direction when target is already dead - fixed
[*] Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
[*] CTD when Mi-8 is destroyed with a specific payload - fixed
[*] ATC comms mix up between maps - fixed
[*] Weapons. AIM-54 loft trajectory adjusted
[*] MP. Fix scrolling to own slot if filters were used before select role dialog was closed
[*] Fix coalitions passwords feature
[/list]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
[list]
[*] Adjusted threat position on the RWR.
[*] Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
[*] Fixed:Snowplow option missing on FCR page without TGP installed.
[*] Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
[*] Added Velocity Search With Ranging (VSR)
[*] Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
[*] Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
[*] Added Sinai IA Instant Action missions
[*] Fixed: Markpoint created from FCR GM has large offset from what is designated
[*] Fixed: Offset Aimpoint altitude is entered from DED with negative values
[*] Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
[*] Fixed: TGP Mark point incorrect in weapon MAN mode
[*] Fixed: ACM 30x20 locking outside the HUD limits.
[*] Fixed: IAS incorrect on Marianas with very high head winds
[*] Fixed: Radar able to track targets that are terrain masked
[*] Updated BFM Instant Action Mission
[*] Improved target hold mechanism in STT.
[*] Added Thrustmaster Viper TQS Default Profile
[*] Fixed:MAN AUTO waypoint sequencing control.
[*] Fixed:New Ground Emitter sound played when missile inbound
[*] Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.
[/list]
[h3]DCS: F/A-18C Hornet by Eagle Dynamics[/h3]
[list]
[*] Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
[*] Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
[*] Fixed: Rudder animation on net phantom doesn't work.
[*] Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
[*] Fixed: VFA-97 Fuel Tank Texture Issue.
[*] Added Velocity Search (VS)
[*] Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update
[*] https://www.youtube.com/watch?v=FfwUeTcDvKs
[*] Added Sinai IA Missions
[*] Fixed: Enabling one-look raid removes target offboard information
[*] Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
[*] Fixed: Slewing after Offset designation moves the WP symbol on the HSI
[*] Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
[*] Fixed: Precise coordinates discrepancy between F10 map and the cockpit
[*] Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
[*] Fixed: AZ/EL and RDR ATTK pages show info for jamming target
[*] Fixed: Offset symbol moves in SA page
[*] Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
[*] Fixed: Stepping away from first track file takes two presses
[*] Fixed: Training mission carrier moves when it should be static
[*] Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
[*] Fixed: Time on Target seems too fast when setting ground speed
[*] Fixed: Radar able to track targets that are terrain masked
[*] Updated Hornet BFM Instant Action missions
[*] Improved target hold mechanism in STT.
[*] Fixed: TDC Cursor not shown after switching from A/A to ACM
[*] Fixed: Trains on ground radars
[*] Fixed: Radar Range in VS on AZ/EL Page
[*] Fixed: ARC-210 modulation set in ME is not respected
[*] Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
[*] Fixed: VS detects and locks aircraft set to Late Activation before they activate
[*] Fixed: Targeting pods loses point track on weapon change
[*] Fixed: Auto bomb mode sometimes ignores countdown.
[*] Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
[*] Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
[*] Update "Mission Qual" and "Weapons Qual" to standard ED graphics
[/list]
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
[list]
[*] Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
[*] Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
[*] Added Internal Aux Fuel Tank option
[*] FM. Considerable change of flight dynamics model (WIP):
[*] The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
[*] Helicopter controllability at low-speed maneuvering has been improved;
[*] Increased helicopter roll stability at submaximal speeds;
[*] Improved behavior in transitional modes (roll-in/out and pitch-in/out)
[*] The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
[*] FMC/SCAS
[*] SCAS tuned for modified flight dynamics model;
[*] SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
[*] Fixed: Weight issue after heavy loadout creates control problems
[*] Fixed: Crash on PLT client when CPG leaves from crew.
[*] Fixed: Multi monitor - Exported displays not respecting brightness
[*] Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
[*] Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
[*] Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
[*] Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
[*] Fixed: Rotor lighting effect artifacts at night
[*] Fixed: Export viewport - static viewport images when choosing external views
[*] Fixed: TEDAC Export Viewport spills into adjacent view ports
[*] Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
[*] Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
[*] Fixed: CPG TDU blinking in Multicrew/MP
[*] Fixed: Blurred rotor effect not working for CPG in multicrew
[*] Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
[*] Fixed: AGM-114 quantity issue when taking control with CA
[*] Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
[*] Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
[*] Fixed: "Back Scatter" Message with no missiles
[*] Fixed: M282 rocket warhead falls outside the timeframe
[*] Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
[*] Made it possible for AI to use IAT
[*] Added Sinai IA Instant Action missions
[*] Added Windshield wipers clear rain drops
[*] Added for AGM-114L new icon for ME
[*] Fixed: George manoeuvres are not predictable and almost deadly
[*] Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
[*] Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
[*] Fixed: APU desync between PLT and CPG
[*] Fixed: "George" will say "in range" when it is not
[*] Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
[*] Fixed: George evaluate LT switch position when Player leaves CPG seat
[*] Fixed: Yaw limit after you don't launch AGM-114L at once
[*] Fixed: Constraint box fixed after last missile
[*] Fixed: George launched AGM-114L from 9km when in weapons free mode
[*] Fixed: AGM-114 typo in weapon label
[*] Fixed: FCR defaults to wrong mode in specific power on conditions
[*] Altitude Hold logic corrections
[*] Added mixed AGM-114 loadout
[*] Fixed: George enter VRS too often
[*] Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
[*] Fixed: George refuses to fire gun after first engagement
[*] Fixed: Extra symbols on EUFD
[*] Fixed: George AI as pilot loses height for no reason
[*] Fixed: IAT inertial track behavior for primary tracked target
[*] Fixed: VR Collective issues - Collective raises with no user input.
[*] Fixed: INU alignment resets when APU is turned on from External Power
[*] Fixed: Ground power GPS alignment can be broken with APU
[*] Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
[*] Fixed: MPD Brightness knobs not working cold and dark with input pushes
[*] Fixed: Flat tires are not fixed with repair.
[*] Fixed: CPG joins after APU - no sync of engine or rotors
[*] Fixed: Multicrew Hold mode indications not Syncing
[*] Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog
[/list]
[h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3]
[list]
[*] Added: NEXT and PREV. bind commands for R-60 launcher selector
[*] Added: Quick missions for NTTR and Caucasus
[*] Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
[*] Fixed: English cockpit backlight stencils conflict with Russian version stencils
[*] Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
[*] Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
[*] Fixed: AC Voltmeter readings and wiring
[*] Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
[*] Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
[*] Fixed: Several crashes reported by users through built-in report system
[*] Fixed: Radio desync in multicrew
[*] Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
[*] Added: Quick Start missions for Sinai map
[*] Fixed: Searchlight multicrew desync
[*] Fixed: Petrovich AI switch targets in the loop sometimes
[*] Fixed: Fuel shut-off valve sound
[*] Added: subtitle for Petrovich AI for target miss
[*] Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
[*] Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
[*] Improved: bomb struts are removed from pylons for weapons which don't need them
[*] Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
[*] Improved: Weapon release button cover opens automatically when weapon release is pressed
[*] Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
[*] Fixed: DISS-15 system works without power
[*] Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"
[/list]
[h3]DCS: A-10C II by Eagle Dynamics[/h3]
[list]
[*] All training mission now using the correct A-10C II aircraft
[*] Named presets for ARC-210 can be set in the ME now
[*] Fixed. Two AIM-9 have launched from one point if manually selected
[*] Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
[*] Fixed. ARC-210 modulation set in ME is not respected
[*] Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
[*] Added. Wheel chocks
[*] Added. AN/ALQ-184 Long Pod
[*] Added. Copy Feature for UFC and CDU
[/list]
[h3]DCS: UH-1H Huey by Eagle Dynamics[/h3]
[list]
[*] Added: New engine simulation model added, replacing the old one
[*] Added: Hypoxia effect added to UH-1H pilot
[*] Improved: Position lights dim/bright adjusted
[*] Fixed: Minigun animation is missing in MT
[*] Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
[*] Fixed: WIP Fuel consumption tuning after new engine model implementation
[/list]
[h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3]
[list]
[*] Added: Quick Start missions for Sinai map
[*] Fixed: Crash caused by asymmetrical gunpods jettison
[/list]
Please read the entire [url=https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.8.7.42718/]DCS Stable changelog on our website[/url].