DCS Stable 2.8.1.34667.2
Author: OBWKB,
published 1 year ago,
[b]Introducing new modules: [/b]
[list]
[*] DCS: MB-339 by IndiaFoxtEcho[/list]
https://store.steampowered.com/app/2147490/DCS_MB339/
[list][*]Black Shark 3 by Eagle Dynamics[/list]
https://store.steampowered.com/app/2214600/DCS_Black_Shark_3/
[b]Introducing new campaign[/b]
[list]
[*] DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633[/list]
https://store.steampowered.com/app/2236870/DCS_FA18C_Rise_of_the_Persian_Lion_II_Campaign_by_Badger633/
[b]Introducing new weather graphic features:[/b]
[list]
[*] Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
[*] Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
[*] New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
[/list]
New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft.
[b]DCS Dogfighting AI Update[/b]
https://www.youtube.com/watch?v=K_3AYT_5HNo
[b]DCS 2.8[/b]
https://www.youtube.com/watch?v=GVlRcYaQMZ4
[b]DCS World[/b]
[list]
[*] AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
[*] ME. Missing country in ME. Fix default country.
[*] Added copy of JTAC 9-Line data to kneeboard.
[*] FLIR. Overexposed FLIR image at some angles - fixed.
[*] WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
[*] Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
[*] Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
[*] Graphics. Adjusted rain effect.
[*] Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
[*] Graphics. Fixed flat shadows on MFDs.
[*] Graphics. Fixed glass shading in the cockpit.
[*] Fixed over-brightened terrain lights in mirrors.
[*] Fixed lights source rendering in mirrors.
[*] Input. Improved axis tune panel.
[*] Added Italian Social Republic for historical mode.
[*] New IC setting - "Require pure scripts"
[*] This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft//Cockpits/Scripts to prevent exploits.
[*] Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
[*] If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
[*] Graphics. Improved motion blur effect.
[*] Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
[*] A-20G loss of stabiliser removes entire tail - fixed
[*] Network protocol version changed.
[*] Fixed CTD while conversing with JTAC.
[*] Aircraft shadows appear overlapping models and duplicated - fixed.
[*] VR Kneeboard waypoint pages show battery page - fixed.
[*] Fixed crash caused by shooting train that was placed via ME.
[*] Fixed dedicated server crash when client uses smoke rockets.
[*] Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
[*] Сombined arms crash - fixed.
[*] Debriefing. Players not getting scores - fixed.
[*] Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars.
[*] ME. Loadout menu extended to 15 hardpoints.
[*] MP. Users in the same server sharing the same UCID - fixed.
[*] DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
[*] DS. "Pure Scripts" option not available in webGUI - fixed.
[*] Fixed: Alarm State Change causes all tasks to abort.
[*] Fixed: Wrong position for ground units in ME (3D view).
[*] Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
[*] Added 'Hold' task for ships.
[*] Fixed: Unable to create circular routes with “Go to Waypoint” for ground units.
[*] Improvements made to smoke tracer rounds.
[*] Fixed: MP Scoreboard not working.
[*] Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll).
[*] MP: Reduced number of AWACS messages. (WIP)
[*] AIM-120: Improved tracking of slow targets
[*] Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
[*] New: Multiple lines of text now possible in ME draw tools
[*] Fixed: AI F/A-18 will not release TALD
[*] New: AI task - Recovery tanker.
[*] VR mask setting not persistent between sessions - fixed.
[*] Changing ROE or Formation on client aircraft causes client to freeze - fixed.
[*] Guarded request to cockpit arg values.
[*] Fixed: AI F-14B doesn't seem to use LANTIRN pod.
[*] Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
[*] Weapons. Fixed: SA missiles pass through tree trunks.
[*] Weapons. Fixed: M257 illumination flare’s animation.
[*] Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
[*] Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
[*] Weapons. DCS crash after CBU-97 released from F-16 - fixed.
[*] CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
[*] SH-60 has lost part of its textures - fixed.
[*] ME. Fixed background color in text box. Change size and position widgets.
[*] Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
[*] Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
[*] Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
[*] Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
[*] AWACS. Multiple AWACS messages spam - corrected.
[*] AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
[*] New. Added keyboard response to in-game ESC menu.
[*] New. Graphics. Added bloom effect to night vision devices.
[*] Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
[*] AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
[*] AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
[*] AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
[*] Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
[*] Ai Aircraft. Corrected CH-53 collision model.
[*] Fixed: Stop Condition "Time More" is broken.
[*] Fixed: SSE - Event.dead not called if an object isn't immediately dead.
[*] Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
[*] Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
[*] Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
[*] Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
[*] Multimonitor: different configs don't work - fixed.
[*] Weapons. AGM-84E final phase manual correction is broken - fixed.
[*] AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
[*] AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
[*] Obsolete CVN-70 Carl Vinson replaced by Stennis in missions.
[*] AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.
[/list]
[url=https://www.digitalcombatsimulator.com/en/news/changelog/stable/]Read the full changelog[/url]