DCS Open Beta Update
Author: OBWKB,
published 1 year ago,
Introduced new campaign:
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
DCS World
Fixed H-6J GDJ-IV1 MER6 adaptor model.
Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.
DCS: F-16C Viper by Eagle Dynamics
Adjusted threat position on the RWR.
Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
Fixed: VFA-97 Fuel Tank Texture Issue.
DCS: AH-64D by Eagle Dynamics
Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
Added Internal Aux Fuel Tank option
FM. Considerable change of flight dynamics model (WIP):
The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: Rotor lighting effect artifacts at night
Fixed: Export viewport - static viewport images when choosing external views
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
DCS: Mi-24P Hind by Eagle Dynamics
Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick start missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system
DCS: A-10C II by Eagle Dynamics
All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now
DCS: UH-1H Huey by Eagle Dynamics
Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted
All WWII aircraft
Repair now replaces the battery with a charged one.
Fixed. Guns sound the same with open or closed cockpit
DCS: Mosquito FB Mk VI by Eagle Dynamics
Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
Fixed. Cockpit lighting does not work in the Multi-threading
Added new skins for the aircraft
Fixed. Glitches in the spinning propeller effect.
DCS: Spitfire LF Mk. IX by Eagle Dynamics
Added the Chinese Flight Manual
Fixed. Cockpit lighting does not work in the Multi-threading
DCS: P-47D by Eagle Dynamics
Fixed. Landing gear that led to jumping behavior and explosions of the aircraft
DCS: Bf 109K-4 by Eagle Dynamics
Fixed. AI bot flies too slow compared to the player flown aircraft
DCS: FW 190D-9 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation
DCS: FW 190A-8 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation
DCS: WWII Assets pack by Eagle Dynamics
C-47. Better start up visual is integrated
C-47. Fixed. Landing gear contact with the surface.
C-47. Added new sounds for the aircraft
Reloading sounds for WWII tanks are added
A-20. Fixed. Bomber does not fire defensive guns
DCS: MB339-A by IndiaFoxtEcho
Fixed incorrect indication for RNAV bearing
Fixed radios stop working when tacan is switched on
Fixed knob behavior for the gunsight MILS settings
Fixed tacan and radios volume at spawn according to ICS panel
Fixed wrong RPM percentage for the anti ice test
DCS: JF-17 by Deka Ironwork Simulations
Fixed: wmd7 image shaking during maneuvering
Fixed: AG radar no RBM image
Fixed: blackout issue at high alt due to ECS turned off
Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
Updated: PL-12 changed to same scheme as AIM-120C
DCS AJS-37 Viggen by Heatblur Simulations
Tweaked HUD glass for better visibility in very bright lighting.
Fixed various sound loop issues.
Better ease-in and ease-out for afterburner sounds in cockpit
Added ability to move ahead in Cold Start mission in case of misfiring trigger.
Show Must Go On livery now shows appropriate droptank textures.
DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 1:
Improved general suspension.
Improved taxi behaviour and ground roll characteristics.
Improved ground handling sounds.
More ground handling improvement to come!
NEW: Added pedal shaker sound (above 21 units AOA.)
NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
Added DLC deployment sound
Fixed USS Forrestal taking damage on landing and take off
Adjusted buffet intensity and AOA schedule for “realistic” buffet option
Adjusted Yaw SAS effectiveness
Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
Fixed MAK-79 loadouts.
Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
DCS Mirage F1 by Aerges
TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:
TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.
Optical Sight fixes:
Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
Changed Optical Sight Velocity Scale display logic:
In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
General missile logic:
Wingtip missiles can now only be fired with a lock.
After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
Added radar missile locked and masked tones.
Flight control system and AP fixes:
Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
AP ALT mode engagement is much more smooth now.
It's no longer possible to connect the AP at all when disconnection conditions are being met.
Solved AP disconnection issues with FFB.
3D model and textures:
Fixed Mirage F1 EE AOA color band lights.
Fixed Mirage F1 EE accelerometer reset animation.
Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
Added missing SIL label to UHF radio unit.
Fixed animation of the anemometer speed bug.
Fixed several fuel and radar lights in the Mirage F1 EE.
Other fixes and improvements:
Corrected asymmetric load behavior when carrying BR-500 bombs.
Fixed control stick animation arguments mix.
Oxygen system energization logic fixed.
Main oxygen tank level test corrected.
Emergency landing gear deployment issues fixed.
Updated tooltips in Mirage F1 'Special Options' menu.
Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
Removed "T" key default binding in "Search light button" input.
Added "Stick alternate PTT button" input.
Updated flight manual.
DCS: Black Shark 3 by Eagle Dynamics
APU & Engine sounds updated
DCS: Flaming Cliffs by Eagle Dynamics
Su-33. G limiter not functioning correctly - fixed
DCS: Supercarrier by Eagle Dynamics
CVN-74 USS John C. Stennis No Number in LSO Display
DCS: Combined Arms by Eagle Dynamics
Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
Fixed - Range lamp for leopard 2.
Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
Added gun reloading sound for WWII tanks.
Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
COLD STARTS - added for all applicable missions
Player now launches mission via SPACEBAR when ready allowing prep time
Added ability to use LABELS
Added SCORE SYSTEM system to each mission
Added optional IMMORTAL MODE to several longer missions, dangerous missions
Fixed / added EPLRS for all aircraft with datalink
New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
Player WAYPOINTS renamed for consistency
TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
Many more updates that improve flow/experience
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Missions 12. Mission goals edited
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Radio frequencies fixed
Odd truck parked on a revetment fixed
Mission 6 odd units fixed
Spitfire IX The Big Show Campaign by Reflected Simulations
Radio frequencies fixed
Mission 2 success score fixed
Some random leftover statics removed
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Radio frequencies fixed
Mission 10 AI takeoff bug workaround
Missing skin textures fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Hand gestures added
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Hand gestures added
Mission 3 possible AI taxi bug workaround
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Hand gestures added
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
Hand gestures added
TACAN added to the tanker in mission 13
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Hand gestures added
Mission 10 progression safety added
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
Both datacard and flight plans use larger font for easier viewing in-flight.
For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
All AI anti-air threats dumbed down a bit to enhance game enjoyment.
Added background radio transmissions for a more "immersive" experience.
All mission kneeboards updated to new graphics/checklists.
Added support for new ARC-210 radio
And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
Mission 1: Added new datacard and flight plan.
Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
Mission 8: Added new datacard and flight plan. Modified player's loadout.
Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
Missions 1 to 10: Ford dedicated skins added
Mission 3: Removal of co-ords via space bar fixed.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
Missions 1 to 15: Livery numbering fixed
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Missions 1 to 13: Livery numbering fixed
Mission 13: Initial fail zone reduced.
DCS: F/A-18C Rising Squall Campaign by INVERTED
M02 - Fixed abnormal time flow at the beginning of the mission.
M08 - Fixed abnormal time flow at the beginning of the mission.
M09 - Fixed A-A data link functionality on SA page.
M10 - Fixed the issue of Hammer squadron not engaging.
DCS: UH-1H Huey Argo Campaign by 373vFS Greg
Fixed carrier issues on Missions 1 & 8
Tweaked cargo issues on Mission 3
Tweaked Mission's 4 time
Tweaked Mission's 8 Convoy reactions
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg
Fixed script error when targets were destroyed during CAS missions.