Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Introducing warehouse management functions for DCS: World Scripting Engine New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan [b]DCS World[/b] Added warehouse management functions to DCS: World Scripting Engine: airbase:getWarehouse() warehouse:getInventory() Warehouse.getResourceMap() More about them here: [url=https://www.forum.dcs.world/topic/332300-warehouse-control-functions/]forum.dcs.world/topic/332300-warehouse-control-functions/[/url] (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click. F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM ME. Cannot Enter Decimals in Frequency Window - fixed ME. The triangular target mark from task remains on map after deleting task in some case - fixed ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed MP. System bar popups on top layer over the role selection window in some cases - fixed AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group AI aircraft. Helicopter group blocks the airfield in some cases - fixed AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed AI aircraft. Helicopters can't land on the ship in some cases - fixed AI aircraft. AI planes do not start from ramp in some cases - fixed AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected. AI aircraft. B-1B. Collision AI with a bomb after release - fixed AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed Weapons. Torpedo. Will not use improper exhaust effect Weapons. Torpedo. Added torpedo splash effect Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350) Score system. Player Score SP Missions, Not being registered - fixed Ground units. Fixed smoking infantry after damage. Ground units. Fixed crash when trying to select empty storage in the tank. Ground units. Fixed enemy units will not attack a train. Ground units. Fixed units getting stuck when attacking. Ground units. Fixed crash when assigning a task disembarking from trigger to a player. JTAC. Fixed not mentioning APKWS for 9-line activities Multicrew. Added role to request query for join [h3]DCS: AH-64D by Eagle Dynamics[/h3] Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide Updated to current state of AH-64D early access Numerous revisions and improvements Added cpg ai target store command Added make ai cpg interface always respect the color scheme for weapons wheel Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override) Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed Fixed: APU exhaust should not have flame effect on start-up Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS Fixed: Windshield wiper keybinding now working correctly [h3]DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics[/h3] Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner. Improved: different Mi-8MTV2 features to support multicrew Fixed: Rear gunner can be mounted without cargo half doors Fixed: Rare crash which happened when Mi-8MTV2 was damaged Fixed: Crash that sometime happen at the time of GUV pod jettison Fixed: Side AI gunner long burst does not work [h3]DCS: Mi-24P Hind by Eagle Dynamics[/h3] Improved: Petrovich AI control over altitude [h3]DCS: F-16C Viper by Eagle Dynamics[/h3] Fixed: RWR new contact doesn't pulse on subsequent detections of same emission Fixed: ACM/STT track being lost again under specific circumstances Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode Fixed: WCMD SMS page indicates no wind when it's set in ME added loading wind information to SMS and CNTL pages for WCMD type of bombs fixed "-" for wind direction fixed wrongly upper status visibility if CNTL page selected [h3]DCS: F/A-18C by Eagle Dynamics[/h3] Fixed: STT from VS range scale bugs Fixed: ACM/STT track being lost again under specific circumstances Fixed: HACQ is limited to 5nm if entered from GACQ Added AN/ARC-210 default FM in 136...155.9975 MHz [h3]DCS: F-5E Tiger II by Eagle Dynamics[/h3] Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or External Stores Selector is out of SAFE (AG is selected) [h3]DCS: A-10C II by Eagle Dynamics[/h3] Added. Wheel chocks on cold start Fixed. Crash with AGM-65E missile [h3]DCS: F-15E Suite 4+ by RAZBAM Simulations[/h3] Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming Fixed: Crash when selecting ACMI pod as OFF Missile Update: Improvements to basic autopilot feedback control Update: Inverted RC MPD/MPCD screen selection Update: Improvements to alt hold feedback control Update: External Model and LODS Added: CRS (Course) Autopilot Steer mode enabled Added: TCN (TACAN) Autopilot Steer mode enabled Added: Reduction of lights displayed through NVG filters. Added: Livery Mad Duck IV Added: Ability to control LGB codes from WSO seat (3D Model). Added: laser code panel for WSO Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement Fixed: Speedbrake will now retract when hydraulic power is no longer available to it Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned Fixed: TACAN will no longer automatically adjust channel when going to AA mode Fixed: TACAN now initialising into proper initial state Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value Fixed: ILS not working from a cold start Fixed: Corrected random floating point error for standby altimeter setting [h3]DCS: AV-8B N/A by RAZBAM Simulations[/h3] Updated: UFC LL Input format Updated: Flood Lights position default values Added: Special Options for MPCD Video GAIN/CONTRAST default values [h3]DCS F-14 Tomcat by Heatblur Simulations[/h3] Added SEAD as a task for the Mission Editor. Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. Fixed certain shader params in the F-14B cockpit causing very dark panels. [h3]DCS: JF-17 by Deka Ironwork Simulations[/h3] Fixed: HUD TDC position reset issue when moving TDC on HUD [h3]DCS: SA-342 Gazelle by Polychop Simulations[/h3] Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters [h3]DCS Mirage F1 by Aerges[/h3] Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode. Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Increased ILS glidepath sensitivity in the artificial horizon indicator. Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start. Fixed fuselage Belouga bomb drag not being taken into account. [h3]DCS: C-101 Aviojet by AvioDev[/h3] Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update). [h3]DCS: Yak-52 by Eagle Dynamics[/h3] Oil cooling improved DCS: Black Shark 3 by Eagle Dynamics PVI-800 confusion about ME fixpoints 3 and 4 - fixed 3D. Fixed the texture with the Vikhr launcher markings. [h3]Campaigns[/h3] [b]Combined Arms: Frontlines Georgia Campaign by ED[/b] Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters. Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed [b]DCS: UH-1H The Huey Last Show Campaign by SorelRo[/b] Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it. [b]DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations[/b] All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed [b]F-15C Aggressors BFM Campaign by Maple Flag Missions[/b] Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. [b]F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions[/b] Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun and missile calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Added rookie and random campaigns. [b]F/A-18C Aggressors BFM Campaign by Maple Flag Missions[/b] Updated planner with range boundaries and updated range diagrams and kneeboard pages. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. [b]P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/b] P-51 Skin updates [b]Spitfire IX The Big Show Campaign by Reflected Simulations[/b] P-51 Skin updates [b]DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations[/b] P-51 Skin updates [b]Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations[/b] P-51 Skin updates [b]DCS: P-47D Wolfpack Campaign от Reflected Simulations[/b] P-51 Skin updates [b]DCS: F-14A Zone 5 Campaign by Reflected Simulations[/b] Engagement end logic improved [b]DCS: F-14 Speed & Angels Campaign by Reflected Simulations[/b] Skin updates [b]DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations[/b] Safety triggers added to a few missions