DCS 2.9.8.1107 Update
Author: OBWKB,
published 2 months ago,
[h3]DCS World[/h3]
[list]
[*] DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
[*] Improved Spotting dots. Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
[*] Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
[*] 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
[*] 3D Models. EWR55G6 shows as red in mirrors - Fixed.
[*] Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
[*] Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
[*] Aircraft AI. Carpet bombing task not working - fixed.
[*] Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
[*] Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
[*] Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
[*] Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
[*] Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
[*] Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
[*] Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view.
[*] Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
[*] Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
[*] Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
[*] Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
[*] Aircraft AI. Fixed. WWII AI planes doesn’t engage
[*] Core. FPS drops and issues related to mouse activity and polling rate - fixed.
[*] CTD. Dynamic Slots, track replay crash - fixed.
[*] Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
[*] Cargos don't break anymore when they fall to the ground - fixed.
[*] Cargo items register as a unit not a static object - Fixed.
[*] Ground AI. Adjusted the armor values of some units.
[*] Ground AI. Fixed problem with crossing bridges.
[*] Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
[*] Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
[*] Ground AI. URAL 4320T chassis animation bug - fixed
[*] Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
[*] Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
[*] Ground AI. Fixed. FLAK broken, won’t engage.
[*] Ground AI. Patriot not engaging if more than 11 targets - fixed.
[*] FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
[*] Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
[*] Ground AI. When ground AI units expend all of their ammo, the unit does not rearm - fixed
[*] Launcher. Added. Files icon can show the operation in progress sign now
[*] ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
[*] ME. GUI Error when using a dropdown list in some cases - fixed.
[*] ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
[*] MP. Eliminated clients were limited to seeing ~560 drawn shapes only on the F10 map.
[*] MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
[*] MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
[*] Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
[*] Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
[*] Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
[*] Terrain engine. New terrain scenery models VRAM management system:
[*] optimized VRAM usage
[*] optimized streaming from storage disk
[*] optimized CPU utilization in scenery models rendering
[*] Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
[*] Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
[*] VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
[*] VR. Added options for Quad View to VR settings
[*] Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
[*] Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
[*] Weapons. AIs do not use APKWS rockets - fixed
[*] Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
[*] Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
[*] Weapons. SA10 5V55 missile has folded fins in flight - fixed.
[*] Weapons. China Asset Pack. Added HJ-12 ATGM missile.
[*] Weapons. APKWS. Added laser code settings field in the payload editor.
[*] Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.
[/list]
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