DCS 2.9.6.57650
Author: OBWKB,
published 4 months ago,
Introduced a new terrain module: DCS: Afghanistan Map by Eagle Dynamics
https://store.steampowered.com/app/2909950/DCS_Afghanistan/
Introduced a new terrain module: DCS: Southwest Afghanistan Map by Eagle Dynamics
https://store.steampowered.com/app/2913270/DCS_Southwest_Afghanistan/
Presenting Flaming Cliffs 2024 that contains:
Eight existing Flaming Cliffs 3 aircraft:
F-15C
A-10A
Su-27
J-11
Su-33
Su-25
MiG-29
MiG-29S
Three new Flaming Cliffs aircraft:
F-5E FC
F-86F FC
MiG-15bis FC
New campaigns:
DCS: F-16C The Gamblers Campaign by Baltic Dragon
https://store.steampowered.com/app/3015300/DCS_F16C_The_Gamblers_Campaign_by_Baltic_Dragon/
DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
https://store.steampowered.com/app/2982420/DCS_UH1H_Worlds_Apart_Stormfront_Campaign_by_Low_Level_Heaven/
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
https://store.steampowered.com/app/2982430/DCS_AH64D_The_Four_Horsemen_Campaign_by_Fights_On_Sims/
[h2]DCS World[/h2]
[list]
[*] New Launcher that allows you to configure and manage DCS prior to starting the program.
[*] New Multiplayer “Select Role” interface added to enhance respawn functionality with additional information and the ability to see exact respawn locations on the map and interact with them. Note that spawn locations icons are aggregated based on the map zoom level. A “Server” tab has been added in the briefing images panel in the Mission Editor. This allows you to add an image as a header to the first screen that the connected player sees before joining a coalition. We will monitor feedback for future adjustments and additional features.
[*] New Dynamic Respawn slots system has been added that allows mission designers to set up airfields serving any aircraft respawn its associated warehouse without the need of specific placement in the editor. Airfields with active dynamic spawns are specifically marked on the map with a hexagon icon. Parking spots are assigned automatically on a respawn request. We are coordinating with MOOSE, MIST and CTLD developers for supporting these new spawn methods in their scripts (Thank you Pikey, funkyfranky, Grimes, and Ciribob). Additionally, a specific dynamic spawns template system was added to customise dynamic slots properties and restrictions. Detailed description here
[*] AI Ground. Added the ability for SAM to evade ARM (enabled by default, but can be disabled in Set Options - Evasion of ARM). Units that detect the missile will turn off their radar(s) and displace. Units that cannot move quickly will simply turn off their radar(s). The higher the skill level, the higher the likelihood that the air defence unit will react to the incoming ARM
[*] AI. Performance-demanding logic of target detection and line of sight checks have been moved to a parallel thread. This gives more headroom for the performance, especially on AI-populated dedicated servers with large scale battles. This applies to ground, sea and airborne AI units.
[*] AI Ground. Added a new air targets detection system for ground AI.
[*] Updated 3D model of M1A2 Abrams.
[*] Added M1A2C SEP v3 Abrams unit model.
[*] Added MRAP MaxxPro unit model.
[*] MBT T72B3 is available for the player control
[*] AI Aircraft. Added a new “Combat Landing” option for AI helicopters. This allows for much faster approaches and landing in combat conditions. It also controls the heading to take when taking off again.
[*] AI Aircraft. Helicopter terrain collision checks needed for low-altitude flight have been moved to parallel thread.
[*] AI Aircraft. AI aircraft set to RTB on bingo with no airbase in their flight plan would endlessly orbit at their last waypoint. The AI is able to find a divert airbase and land.
[*] AI Aircraft. AI helicopters will now correctly fly their route after an embarking task.
[*] AI Aircraft. AI would sometimes orbit the aircraft carrier after takeoff, endlessly, in some circumstances - fixed.
[*] AI Aircraft. Changed old ED's F-4E AI 3D model to new one by HB.
[*] AI Aircraft. Crash AI Helicopter during ATGM attack - fixed.
[*] AI Aircraft. Fixed some issues with helicopter cargo transportation.
[*] AI Aircraft. Possible helicopter collisions during disembarking task - fixed.
[*] AI Aircraft. Helicopter wingman can't land during the task Land in some cases - fixed.
[*] AI Aircraft. Plane stops gaining speed during takeoff after refuelling - fixed.
[*] AI Ground. Crash during infantry disembarking from helicopter - fixed.
[*] AI Ground. CTD when a unit reaches a point with a script in a task - fixed.
[*] AI Ground. Infantry with RPG units perform only one shot at helicopters - fixed.
[*] AI Ground. JTAC not working with some callsigns - fixed.
[*] AI Ground. Artillery “Shoot and Scoot” option added. Currently, it is linked to the “Fire at Point” task in ME. After completing the fire task, the artillery group will immediately relocate within a given radius to avoid enemy counter-battery fire.
[*] AI Ground. S-60 AAA engaging missiles - fixed.
[*] AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”.
[*] AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.
[*] AI Ships. Possible ATC crash during takeoff from ship - fixed.
[*] AI Ships. Submarines do not follow the assigned route - fixed.
[*] F10 map. Threat and detection rings of ground units are always visible on the F10 map and cannot be toggled off - fixed.
[*] Input. Modifier prevents execution of “Command Menu Next/Preivous/Select/Return” inputs - fixed.
[*] Graphic. Shadows on the surface have artefacts when SSS is enabled - fixed.
[*] Graphic Effects. Ship wakes moving in reverse have been adjusted.
[*] Graphic Effects. Dynamic weather causes water to “follow” client aircraft in multiplayer - fixed.
[*] GUI. Options. Graphic Presets. Fixed GUI Error when selecting preset in some cases.
[*] IR Render. Added IR signature of ship wake effects.
[*] ME. Fixed error when click button Clear in resource payload window.
[*] ME. Fixed GUI Error when click button Fill Col in resource payload window.
[*] ME. Fixed GUI Error when clicking on a supplier group in some cases.
[*] ME. GUI Error if you double-click on the trigger zone window - fixed.
[*] ME. Incorrect placement of panels after moving units in some cases - fixed.
[*] ME. Map twitches when a unit is selected - fixed.
[*] ME. Open/Save mission panel size increased.
[*] ME. Switching waypoints through prev and next buttons changes the altitude - fixed.
[*] ME. Added a warning, when appropriate, about placing a unit on a sloped surface. A notification will appear on a red background indicating the current value and affordable limit (in parentheses).
[*] Mission Planner lets users move static objects - fixed.
[*] Mission Planner shows threat and detection rings of hidden units - fixed.
[*] MP. Clients can see only their own routes and can't see routes assigned by another client - fixed.
[*] MP. DS. Command line options no longer conflict with dcs_start_options.lua settings.
[*] MP. Copilot of a multi crew helicopter sees a sling load jumping around - fixed.
[*] Rearm Panel. Fixed weapon settings not being applied after rearming using a loadout preset.
[*] Static objects. Added handling hit and kill events for static objects
[*] Terrain Engine:
[*] Improved clipmap technology: more detailed rendering of terrain ground textures.
[*] NEW: field and town material for a more realistic experience.
[*] Weapons. Added S-5KP and S-5M rockets with corresponding loadout options.
[*] Weapons. AGM-45 after launch falls into the water - fixed.
[*] Weapons. AIM-7E/E2 mass decreased.
[*] Weapons. AIM-9X lift/drag ratio tweak.
[*] Weapons. Corrected delay-fuzed bombs’ deceleration in buildings and ships.
[*] Weapons. Corrected thrust and drag values for S-8 rocket family.
[*] Weapons. Delay-fuzed weapons wedged within ships will now move with them.
[*] Weapons. Fixed appearance mismatch between owner and network observers
[*] Weapons. Fixed erratic behaviour of parachute illumination flares.
[*] Weapons. Fixed mass inconsistencies for several rocket launchers and racks: LAU-68D/A, LAU-131, B-8M1, LAU-3, LAU-10, TER-9A, UB-32A.
[*] Weapons. Fixed MIM-104 oscillations just after launch. Missiles switched to PN guidance.
[*] Weapons. LS-6 autopilot settings fixed new range tables.
[*] Weapons. Mk 20/CBU-99 inaccuracy and premature airburst when equipped with FMU-140 - fixed.
[*] Weapons. R-24 missiles. Corrected motor plume position.
[*] Weapons. R-24 missiles. Ejector launcher changed to a rail.
[*] Weapons. Rocket motors' smokiness now depends on ambient air temperature. Introduced three basic types of contrail (smoky, reduced smoke, minimum smoke) with different temperature-related properties.
[*] Weapons. RPG-16 rockets speed is too high - fixed.
[*] Weapons. S-75 (SA-2). Added delay of control after launch. Controlled flight begins 2.5 seconds after the booster is separated.
[*] Weapons. SM missiles. Adjusted SM family lift/drag ratio.
[*] Weapon settings panel. Added descriptions for fuzes.
[*] Weapon settings panel. Corrected AGM-45 seeker descriptions.
[*] Weapon settings panel. Removed M904 and M905 from fuze options for PGMs.
[*] WWII Assets Pack. Wurzburg radar angles fixed
[/list]
For the [url=https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.57650/]full changelog please click here[/url].