Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations DCS World Ground AI. Late activated infantry units react to explosions that happened in the past - fixed Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed Aircraft AI. F-4E has terrible aim with Rockeye - fixed Aircraft AI. B-52H waggles during bomb run - fixed Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed VR. Some UI elements are cut off and not shown properly - fixed Fixed crash in weapons MP hot join system FARP warehouse stock movement is not implemented - fixed Weapons. R-24R/T missiles. Corrected motor plume position Weapons. Fixed crash occurred with rail launcher in some cases DCS: F-4E Phantom II by Heatblur Simulations Performance: Major improvements to Radar raycasting performance, especially on busy MP servers Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen Performance: Changed amounts of radar threads across different core setups Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic) CTD: Fixed crash if DCS install path had Chinese characters in it CTD: Fixed crash on empty coords text entry CTD: Fixed some instances of a CTD after damage and ejection Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual) JESTER: Will no longer call aircraft on the ground as BFM threats or targets JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff JESTER: Fixed Jester not asking for alignment when starting cold on a runway JESTER: Fixed missile reports having wrong order of words sometimes JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker) JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between: Full - Free browsing Offline - only offline UI features will work Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder. By default it has regex rules, currently covering: Google Youtube Kneeboard.live HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!) HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit" HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity HBUI: Added Special Option to select UI Theme (auto, light, dark) HBUI: Added Special Option to shift head-tracking origin vertically HBUI: Updated in game manual to latest version HBUI: Removed browser forward nav button in manual HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel): additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel Radar: Fixed possibly triggering other RWRs through terrain Radar: Fixed WSO maverick slew speed wrong Radar: Improved CAA lock reliability Radar: Fixed aspect switch setting wrong closure Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held Radar: Fixed radar starting in standby mode despite being off Radar: Fixed caged mode allowing the antenna to be moved in acquisition Radar: Fixed bug allowing a short half second period of time without raycasting Weapons: Fixed TV weapon gimbal limits Weapons: Fixed gimbal limits not being respected Weapons: Fixed sidewinder gimbal limit Weapons: Fixed sidewinder half-aperture size Weapons: Fixed AGM-12C not arming Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator Weapons: Added time of flight and bomb range to the bombing calculator output Weapons: Fixed various issues with the Shrike WRCS mode Weapons: Fixed Shrikes not updating after settings changed in rearm menu Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly Weapons: Made default Shrike volume quieter Weapons: Updated Shrike range calculations and added Shrike range and altitude bias Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert. Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position Weapons: Fixed Normal Jettison consent on ground Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound. RWR: Fixed diamond not going to new guy contact for a short period of time RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added) RWR: Fixes to E-2C carrier frequency and beamwidth RWR: Fixed Track Only Radars broadcasting with no target RWR: Added fixed radar for units such as the F-86 Sabre (WIP) RWR: Fixed range being displayed incorrectly sometimes Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it Avionics: Small fix to alignment completion Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach Avionics: Fixed AJB-7 heading oscillations when electric power was being applied Avionics: Added a kneeboard page with diagrams for INS alignment options Engines: Fixed nozzles having insufficient oil pressure at idle Engines: Fixed controls dying too soon with the engines off or windmilling Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned) Systems: Fixed pod and ECM jettison Systems: Fixed neutral horizontal stab position Systems: Minor improvements to hit damage Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check) Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression Inputs: Changed SYNC knob to sync with right click instead of left click Inputs: Updated Chinese keybinds Inputs: Added bind for "Tanker: Intent to Refuel" Inputs: Ensured that all backend-called commands are executed properly. Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim) Inputs: Fixed following inputs that require rebinding: Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2 Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank) Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft Crew Chief: Adjusted GPU appearing/disappearing logic Crew Chief: Fixed GPU spool up sound not playing sometimes Missions: Fixed various issues with training missions (- fixes almost all community reports) Missions: NEW: Added IA missions by Kaba (thank you!) Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!) Missions: Updated missions by Sedlo, Reflected and Activity (thank you!) Missions: Added more slots to Through The Inferno COOP versions Missions: Updated Syria Landing mission to LOC RWY 08, added base Missions: Added base to Caucasus Cold start mission Missions: Updated training missions 1-4 CN localization Visual: Made Cockpit much brighter with Global Illumination Off Visual: Fixed AI afterburner visuals Visual: Fixed nozzle and horizontal stab LoDs Visual: Fixed minor LoD bugs Sound: Possible fix to random sound playing on spawn in multicrew Sound: Fixed gear sound bug on spawn in multicrew. Sound: Fixed Tapeplayer clipping audio Liveries: JASDF Jets now all have olive drab ALQ-131s Liveries: Improved JV Jets nose gear door art Liveries: Fixed JV Jets accidental overpaint on landing light Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!) Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!) DCS: AH-64D by Eagle Dynamics Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot Fixed: CPG WPN page desync in multicrew Fixed: TADS desync in multicrew Fixed: TSD desync in multicrew Fixed: FMC desync for CPG in multicrew Fixed: Synchronization ACQs, Txx and TRN points Fixed: Missiles Shot-At Data Synchronization Fixed: Automatic route point sequencing corrections Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route. WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD. Distance and direction requirements for automatic route sequencing corrected. When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route. When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route. When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page. DCS: F/A-18C by Eagle Dynamics Fixed: Selecting different nose fuses will produce dud bombs Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first DCS: F-16C Viper by Eagle Dynamics Fixed: Сrash when switching weapons when using unlimited weapons Fixed: Reverse left arm patch orientation Fixed: Bomb mode selection not updating dynamically DCS: MiG-15bis by Belsimtek Added Kola Instant Action Missions Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 0: Wingman not rejoining. Fixed. Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers. Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones. Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones. Mission 7: Friendly armor blocking taxiway - Fixed. DCS: F/A18C Raven One by Baltic Dragon Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan Mission 4: Fixed a script error when destroying infantry DCS: F/A-18C Operation Green Line Campaign by Badger633 Printable mission briefs updated. Mission 1: Removed trigger fail. Improved voice timings. Note added to brief. Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief. Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief. Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief. Mission 5, 7 to 12: Note added to brief. Mission 6: Bulls corrected to WP3. Note added to brief. Mission 5,9,10,11: Temporary fuel bug fix. DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633 Mission 8 all versions: Missing goals fixed. DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633 Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed. DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E