DCS 2.9.4.53549
Author: OBWKB,
published 7 months ago,
[h3]DCS World[/h3]
[list]
[*] CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
[*] NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
[*] FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
[*] ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
[*] ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
[*] Voice chat:
- Added a separate input layer for each FC3 aircraft.
- Added the Forced PTT mode for intercom.
- Fixed. FM range is missing R-862 radio.
- Fixed. The frequency range of P-832M.
[*] Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
[*] AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
[*] Update default trimmer sounds in accordance with new references.
[*] AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
[*] ME. Crash when deleting text from editor text field in some cases - fixed.
[*] GUI. When the user edit the joystick name and pressing (as suggested by tooltip), OPTIONS window closes - fixed.
[*] Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
[*] ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
[*] MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
[*] MP. JTAC laser code setting is transferred to another mission - fixed.
[*] AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
[*] AI surface. Ground units don't work if the mission has an intro - fixed.
[*] AI surface. Some units always face north - fixed.
[*] Airborne troops. Crash when requesting to disembark - fixed.
[*] AI surface. Added new sound for M-60, BMD-1 and BTR-D.
[*] 3D Models. Fixed models (SA-10) S-300.
[*] GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
[*] SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.
[/list]
[h3]DCS: F-16C Viper by Eagle Dynamics[/h3]
[list]
[*] G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
[*] Added embedded INS+GPS logic based on Kalman filter. - work in progress.
[*] Fixed: “Knife Edge Pass” review FCS logic.
[*] Fixed: TGT-TO-VRP (CCRP) crash when activating it.
[*] Fixed: CTD when switching FCR mode in OVERRIDE.
[*] Fixed: Datalink with human players not working if GPS is unavailable.
[*] Fixed: Datalink doesn't work for maps in the Western hemisphere.
[*] Fixed: Multiplayer datalink share of detected air targets.
[*] Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
[*] Fixed: FCR auto-display range is not working with a SAM designated target.
[*] Fixed: VSR Scan limits not possible to slew.
[*] Fixed: TGP line-of-sight oscillations and freezing.
[*] Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
[*] Fixed: FPS drop with JDAM.
[*] Fixed: Maverick ripple lock loss.
[*] Fixed: MAV TD BOX drift.
[*] Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
[*] Fixed: HSD Expand can cause some symbology to disappear.
[*] Fixed: MSL/DGFT/AA mode OSB 9..
[*] Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
[*] Fixed: WCMD loss of TUI after bomb release on HUD.
[*] Fixed: HTS major and minor axis data becomes unstable in some situations.
[*] Fixed: Engine nozzle feathers graphical error.
[*] Fixed: Jamming SURV effect improvements.
[*] Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
[*] Fixed: Cockpit seems to have two reflections.
[*] Fixed: IAM missed by the amount of drift.
[*] Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
[*] Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
[*] Fixed: GBU-24 symbology jumping around and erratic when on ground.
[*] Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
[*] Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
[*] Fixed: Visual issue with F-16 HUD glass edge.
[/list]
[h3]DCS: F/A-18C by Eagle Dynamics[/h3]
[list]
[*] Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
[*] Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
[*] Fixed: High drag bomb release error in Free Fall (FF) mode.
[*] Fixed: RAID mode can be "pre-activated" prior to entering TWS.
[*] Disabled Game Flight Mode.
[*] Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
[*] Fixed: Check stab command NU at landing flare touch down.
[*] Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
[*] Fixed: Check trim advisory not showing.
[*] Fixed: Steerpoint TPOD misalignment/drift.
[*] Fixed: ACM Slew and NO RAD indication under specific flow.
[/list]
[h3]DCS: A-10C II Tank Killer by Eagle Dynamics[/h3]
[list]
[*] Fixed. Altimeter is missing a decimal separator for pressure setting.
[/list]
[h3]DCS: AH-64D by Eagle Dynamics[/h3]
[list]
[*] Game Flight Mode disabled.
[*] Fixed: CTD on turning on AH-64D TADS.
[*] George AI tuning.
[*] NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.
[*] DCS: Mi-24P Hind by Eagle Dynamics
[*] Added: Bind for radar altimeter dangerous altitude setting
[*] Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM
[/list]
[h3]DCS: P-47D Thunderbolt by Eagle Dynamics[/h3]
[list]
[*] Fixed. P-47D-40 bugged gunsight external texture
[*] Fixed. hydraulics drives fail to extend undercarriage after repair
[*] Added. New landing gear physics
[/list]
[h3]DCS: P-51D Mustang by Eagle Dynamics[/h3]
[list]
[*] Added. New landing gear physics (including TF-51D)
[/list]
[h3]DCS: Spitfire LF Mk. IX by Eagle Dynamics[/h3]
[list]
[*] Cockpit reflection tuned
[/list]
[h3]DCS: Supercarrier by Eagle Dynamics[/h3]
[list]
[*] Fixed: Deck crew LODs have spikes
[*] Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
[*] Fixed: Radio menu may break after repeated landing request in some case
[/list]
[h3]DCS: NS430 by Eagle Dynamics[/h3]
[list]
[*] Fixed. Terrain mode memory leak leads to CTD
[*] Fixed. Options menus have truncated labels
[*] Fixed. Wrong indicated ground speed
[*] Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
[*] Fixed. Crash that happens during zooming in and out on the Persian Gulf map
[/list]
[h3]DCS: Mirage F1 by Aerges[/h3]
[b]General:[/b]
[list]
[*] Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
[*] The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
[*] Adjusted appearance of the aircraft mission options dialog.
[*] Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
[*] Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.
[/list]
[b]Radar:[/b]
[list]
[*] Implemented radar 'Standby' mode.
[*] Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
[*] Added power up logic for the radar “AP” (parametric amplifier) light.
[*] Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
[*] The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.
[/list]
[b]Systems:[/b]
[list]
[*] Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
[*] Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
[*] Fixed combat flaps logic not working in Mirage F1 BE.
[*] Fixed Optical Sight test symbology appearance:
[/list]
- 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
- Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
- Gun firing reticle now has 40 mil diameter in all test modes.
- Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
[list]
[*] IFF will start in N when the aircraft is initialised hot on the ground.
[*] Fixed brightness adjustment of IFF lights.
[*] Default mode 2 IFF code is now 2000.
[*] Added magnetic indicator logic in the Mode 4 IFF panel.
[*] Fixed launch problems created by a mixed F1 and F4 rocket payload.
[/list]
[b]Flight Model:[/b]
[list]
[*] Added vibrations with airbrake deployment at high Mach.
[*] Fixed a small bug in airbrake pitching moment tables.
[/list]
[b]Communications:[/b]
[list]
[*] Added 'Engage Ships' radio command.
[*] Added 'Engage with' radio submenu.
[*] Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
[*] Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
[*] Voice Chat intercom does not operate anymore when electric power is unavailable.
[/list]
[b]3D model and textures:[/b]
[list]
[*] Added cryptographic computer unit texture.
[/list]
[b]Miscellaneous:[/b]
[list]
[*] Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.
[/list]
[h3]DCS: C-101 Aviojet by AvioDev[/h3]
[b]General:[/b]
[list]
[*] Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
[*] 'Solo Flight' is now available for AI-controlled aircraft.
[*] Fixed C-101EB 'English' cockpit livery not being applied.
[*] Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
[/list]
[b]Communications:[/b]
[list]
[*] Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.
[/list]
[h3]DCS: JF-17 by Deka Ironwork Simulations[/h3]
[list]
[*] New: inSky SATAC 2022 Champion skin
[*] New: draw two airspace on HSD (A: purple and B: cyan)
[*] MISSION (default): Added by mission maker using draw->line->segments
[/list]
- Blue: BKYA and BKYB
- Red: RKYA and RKYB
- Neutral: NKYA and NKYB
[b]F10 Label: Added by player on F10 using label[/b]
[list]
[*] JKYA1~JKYA10 and JKYB1~JKYB10
[*] Always closed polygon
[/list]
[b]Preset: Added by preset lua[/b]
- Each terrain has its own airspace lua
- Lua sample can be found in JF-17/Doc directory
- Lua (file) can be edited (replaced) during (MP) mission for quick update
- In MP, each flight/squadron can use its own lua (convenient distribution)
- Help keep F10 map clean
[list]
[*] Clean: remove airspace from HSD
[*] Note:
[/list]
- You can select airspace source in configuration panel then update DTC
- Each draw no more than 10 line segments
[list]
[*] Fixed: unstoppable refocus of WMD7 camera
[*] Fixed: WMD7 laser cannot be repaired after run out of life
[*] Adjusted: WMD7 CCD image source (better CCD grey image)
[*] Adjusted: install/remove ladder and inlet cover via config panel
[*] Adjusted: switched to ED’s GB-6 and LS-6
[/list]
[h3]DCS: Black Shark 3 by Eagle Dynamics[/h3]
[list]
[*] Fixed Ka-50 old QS Syria missions corrupted start position
[*] Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed
[/list]
[h3]DCS: Flaming Cliffs by Eagle Dynamics[/h3]
[list]
[*] A-10A. Panel lights texture issue (border) - fixed
[*] A-10A. Cockpit model adjustments
[*] Su-33. Reflections can be too strong at odd times on gauges - fixed
[*] Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
[*] A-10A. HSI and ILS are not working - fixed
[*] Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
[*] Su-27. MFD placed in wrong place in HUD view mode - fixed
[/list]
[h3]DCS: L-39 Albatros by Eagle Dynamics[/h3]
[list]
[*] Added Marianas Instant Action missions
[/list]
[h3]DCS: Mi-8MTV2 by Eagle Dynamics[/h3]
[list]
[*] Cockpit reflections tuned
[/list]
[h3]DCS: Yak-52 by Eagle Dynamics[/h3]
[list]
[*] FIXED: Reflections too strong under flashlight
[/list]
[h3]DCS: Combined Arms by Eagle Dynamics[/h3]
[list]
[*] Fixed player-JTAC operation in MP.
[/list]
[h2]Campaigns[/h2]
[h3]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/h3]
Campaign was updated to version 2.3
[list]
[*] All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
[*] All missions - radio frequencies better coordinated for all aircraft in the strike package
[*] All missions - updated Datalink connections for all like aircraft.
[*] All missions - changed all displayed messages to Clearview
[*] All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
[*] All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
[*] All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
[*] All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
[*] All missions - datacards use different font/colors for easier reading.
[*] All missions - end of mission music added.
[/list]
[h3]DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations[/h3]
[list]
[*] All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA
[/list]
[h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3]
[list]
[*] Updated mission 13
[/list]
[h3]DCS: F-14A Fear the Bones Campaign by Reflected Simulations[/h3]
[list]
[*] Su-25T was removed from modules list
[/list]
[h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3]
[list]
[*] Added campfire to mission 1 to assist in location of enemy training camp
[/list]
[h3]P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/h3]
[list]
[*] ATC frequencies changed and corrected
[/list]
[h3]Spitfire IX The Big Show Campaign by Reflected Simulations[/h3]
[list]
[*] Complete revamp of the campaign to version 2.0
[*] Every mission uses historical locations now
[*] Mission historical inconsistencies fixed
[*] Mission timings adjusted based on further research
[*] Smoothened triggers
[*] More voice overs and sound effects added
[*] Reworked kneeboards and briefing visuals
[*] Corrected mission timings
[*] ATC frequencies changed and corrected yet again.
[/list]
[h3]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/h3]
[list]
[*] ATC frequencies changed and corrected yet again.
[*] All takeoff sequences were reworked
[/list]
[h3]DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations[/h3]
[list]
[*] More damage fail safes added to mission 12
[/list]
[h3]Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations[/h3]
[list]
[*] ATC frequencies changed and corrected
[/list]
[h3]DCS: P-47D Wolfpack Campaign by Reflected Simulations[/h3]
[list]
[*] Mission 12 - flight has no bombs - fixed
[/list]
[h3]A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions[/h3]
[list]
[*] Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.
[/list]
[h3]DCS: UH-1H Worlds Apart - Spring 2025 Campaign[/h3]
[list]
[*] Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.
[/list]
[h3]DCS: Raven One Dominant Fury Campaign[/h3]
Mission 2:
[list]
[*] fixed issue where mission would not progress after reporting seeing the yacht
[*] complete mission update to match new radio system
[*] F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
[*] added Link4 and ACLS to the carrier
[/list]
Mission 9:
[list]
[*] fixed issue with Texaco 21 refuelling of Texaco 11
[*] fixed issue with SCUDs not firing and breaking the mission
[*] complete mission update to match new radio system
[*] F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
[*] added Link4 and ACLS to the carrier
[*] added working TACAN to all flight members
[/list]
[h3]F/A-18C Serpent’s Head 2 Campaign by Badger633[/h3]
[list]
[*] Missions 1: Fail on entering display fixed.
[*] Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced
[/list]
[h3]F/A-18C Rise of the Persian Lion by Badger633[/h3]
[list]
[*] Mission 6: IR shield removed from enemy Helos.
[*] Mission 7: Convoy blocking itself and not moving fixed.
[*] Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.
[/list]
[h3]F/A-18C Rise of the Persian Lion 2 by Badger633[/h3]
[list]
[*] Mission 6: F18 not exploding fixed.
[*] Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
[*] Mission 12: Bugged moving rectangular zone fixed.
[/list]