[h3]DCS World[/h3] [list] [*] CTD with new Oculus/Meta Quest 2/3 v63 software - fixed. [*] NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. [*] FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor. [*] ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate). [*] ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version [*] Voice chat: - Added a separate input layer for each FC3 aircraft. - Added the Forced PTT mode for intercom. - Fixed. FM range is missing R-862 radio. - Fixed. The frequency range of P-832M. [*] Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed. [*] AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed. [*] Update default trimmer sounds in accordance with new references. [*] AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed. [*] ME. Crash when deleting text from editor text field in some cases - fixed. [*] GUI. When the user edit the joystick name and pressing (as suggested by tooltip), OPTIONS window closes - fixed. [*] Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed. [*] ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed. [*] MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed. [*] MP. JTAC laser code setting is transferred to another mission - fixed. [*] AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed. [*] AI surface. Ground units don't work if the mission has an intro - fixed. [*] AI surface. Some units always face north - fixed. [*] Airborne troops. Crash when requesting to disembark - fixed. [*] AI surface. Added new sound for M-60, BMD-1 and BTR-D. [*] 3D Models. Fixed models (SA-10) S-300. [*] GUI. CTD when trying to play Ogg Theora video tutorials - fixed. [*] SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed. [/list] [h3]DCS: F-16C Viper by Eagle Dynamics[/h3] [list] [*] G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later. [*] Added embedded INS+GPS logic based on Kalman filter. - work in progress. [*] Fixed: “Knife Edge Pass” review FCS logic. [*] Fixed: TGT-TO-VRP (CCRP) crash when activating it. [*] Fixed: CTD when switching FCR mode in OVERRIDE. [*] Fixed: Datalink with human players not working if GPS is unavailable. [*] Fixed: Datalink doesn't work for maps in the Western hemisphere. [*] Fixed: Multiplayer datalink share of detected air targets. [*] Fixed: VSR gets stuck in EXP when switching to VSR in EXP. [*] Fixed: FCR auto-display range is not working with a SAM designated target. [*] Fixed: VSR Scan limits not possible to slew. [*] Fixed: TGP line-of-sight oscillations and freezing. [*] Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft. [*] Fixed: FPS drop with JDAM. [*] Fixed: Maverick ripple lock loss. [*] Fixed: MAV TD BOX drift. [*] Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation. [*] Fixed: HSD Expand can cause some symbology to disappear. [*] Fixed: MSL/DGFT/AA mode OSB 9.. [*] Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage. [*] Fixed: WCMD loss of TUI after bomb release on HUD. [*] Fixed: HTS major and minor axis data becomes unstable in some situations. [*] Fixed: Engine nozzle feathers graphical error. [*] Fixed: Jamming SURV effect improvements. [*] Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent. [*] Fixed: Cockpit seems to have two reflections. [*] Fixed: IAM missed by the amount of drift. [*] Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear. [*] Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates. [*] Fixed: GBU-24 symbology jumping around and erratic when on ground. [*] Fixed: Cursor zero ignores newly set Mark Point if using DTOS. [*] Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly. [*] Fixed: Visual issue with F-16 HUD glass edge. [/list] [h3]DCS: F/A-18C by Eagle Dynamics[/h3] [list] [*] Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly. [*] Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping. [*] Fixed: High drag bomb release error in Free Fall (FF) mode. [*] Fixed: RAID mode can be "pre-activated" prior to entering TWS. [*] Disabled Game Flight Mode. [*] Fixed: ASI command makes a little overcompensation command - Pitch down tendency. [*] Fixed: Check stab command NU at landing flare touch down. [*] Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT. [*] Fixed: Check trim advisory not showing. [*] Fixed: Steerpoint TPOD misalignment/drift. [*] Fixed: ACM Slew and NO RAD indication under specific flow. [/list] [h3]DCS: A-10C II Tank Killer by Eagle Dynamics[/h3] [list] [*] Fixed. Altimeter is missing a decimal separator for pressure setting. [/list] [h3]DCS: AH-64D by Eagle Dynamics[/h3] [list] [*] Game Flight Mode disabled. [*] Fixed: CTD on turning on AH-64D TADS. [*] George AI tuning. [*] NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions. [*] DCS: Mi-24P Hind by Eagle Dynamics [*] Added: Bind for radar altimeter dangerous altitude setting [*] Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM [/list] [h3]DCS: P-47D Thunderbolt by Eagle Dynamics[/h3] [list] [*] Fixed. P-47D-40 bugged gunsight external texture [*] Fixed. hydraulics drives fail to extend undercarriage after repair [*] Added. New landing gear physics [/list] [h3]DCS: P-51D Mustang by Eagle Dynamics[/h3] [list] [*] Added. New landing gear physics (including TF-51D) [/list] [h3]DCS: Spitfire LF Mk. IX by Eagle Dynamics[/h3] [list] [*] Cockpit reflection tuned [/list] [h3]DCS: Supercarrier by Eagle Dynamics[/h3] [list] [*] Fixed: Deck crew LODs have spikes [*] Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult [*] Fixed: Radio menu may break after repeated landing request in some case [/list] [h3]DCS: NS430 by Eagle Dynamics[/h3] [list] [*] Fixed. Terrain mode memory leak leads to CTD [*] Fixed. Options menus have truncated labels [*] Fixed. Wrong indicated ground speed [*] Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields [*] Fixed. Crash that happens during zooming in and out on the Persian Gulf map [/list] [h3]DCS: Mirage F1 by Aerges[/h3] [b]General:[/b] [list] [*] Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. [*] The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled. [*] Adjusted appearance of the aircraft mission options dialog. [*] Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. [*] Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive. [/list] [b]Radar:[/b] [list] [*] Implemented radar 'Standby' mode. [*] Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment). [*] Added power up logic for the radar “AP” (parametric amplifier) light. [*] Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed. [*] The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes. [/list] [b]Systems:[/b] [list] [*] Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights). [*] Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit. [*] Fixed combat flaps logic not working in Mirage F1 BE. [*] Fixed Optical Sight test symbology appearance: [/list] - 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected. - Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode. - Gun firing reticle now has 40 mil diameter in all test modes. - Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle. [list] [*] IFF will start in N when the aircraft is initialised hot on the ground. [*] Fixed brightness adjustment of IFF lights. [*] Default mode 2 IFF code is now 2000. [*] Added magnetic indicator logic in the Mode 4 IFF panel. [*] Fixed launch problems created by a mixed F1 and F4 rocket payload. [/list] [b]Flight Model:[/b] [list] [*] Added vibrations with airbrake deployment at high Mach. [*] Fixed a small bug in airbrake pitching moment tables. [/list] [b]Communications:[/b] [list] [*] Added 'Engage Ships' radio command. [*] Added 'Engage with' radio submenu. [*] Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat. [*] Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz. [*] Voice Chat intercom does not operate anymore when electric power is unavailable. [/list] [b]3D model and textures:[/b] [list] [*] Added cryptographic computer unit texture. [/list] [b]Miscellaneous:[/b] [list] [*] Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description. [/list] [h3]DCS: C-101 Aviojet by AvioDev[/h3] [b]General:[/b] [list] [*] Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. [*] 'Solo Flight' is now available for AI-controlled aircraft. [*] Fixed C-101EB 'English' cockpit livery not being applied. [*] Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. [/list] [b]Communications:[/b] [list] [*] Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets. [/list] [h3]DCS: JF-17 by Deka Ironwork Simulations[/h3] [list] [*] New: inSky SATAC 2022 Champion skin [*] New: draw two airspace on HSD (A: purple and B: cyan) [*] MISSION (default): Added by mission maker using draw->line->segments [/list] - Blue: BKYA and BKYB - Red: RKYA and RKYB - Neutral: NKYA and NKYB [b]F10 Label: Added by player on F10 using label[/b] [list] [*] JKYA1~JKYA10 and JKYB1~JKYB10 [*] Always closed polygon [/list] [b]Preset: Added by preset lua[/b] - Each terrain has its own airspace lua - Lua sample can be found in JF-17/Doc directory - Lua (file) can be edited (replaced) during (MP) mission for quick update - In MP, each flight/squadron can use its own lua (convenient distribution) - Help keep F10 map clean [list] [*] Clean: remove airspace from HSD [*] Note: [/list] - You can select airspace source in configuration panel then update DTC - Each draw no more than 10 line segments [list] [*] Fixed: unstoppable refocus of WMD7 camera [*] Fixed: WMD7 laser cannot be repaired after run out of life [*] Adjusted: WMD7 CCD image source (better CCD grey image) [*] Adjusted: install/remove ladder and inlet cover via config panel [*] Adjusted: switched to ED’s GB-6 and LS-6 [/list] [h3]DCS: Black Shark 3 by Eagle Dynamics[/h3] [list] [*] Fixed Ka-50 old QS Syria missions corrupted start position [*] Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed [/list] [h3]DCS: Flaming Cliffs by Eagle Dynamics[/h3] [list] [*] A-10A. Panel lights texture issue (border) - fixed [*] A-10A. Cockpit model adjustments [*] Su-33. Reflections can be too strong at odd times on gauges - fixed [*] Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed [*] A-10A. HSI and ILS are not working - fixed [*] Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed [*] Su-27. MFD placed in wrong place in HUD view mode - fixed [/list] [h3]DCS: L-39 Albatros by Eagle Dynamics[/h3] [list] [*] Added Marianas Instant Action missions [/list] [h3]DCS: Mi-8MTV2 by Eagle Dynamics[/h3] [list] [*] Cockpit reflections tuned [/list] [h3]DCS: Yak-52 by Eagle Dynamics[/h3] [list] [*] FIXED: Reflections too strong under flashlight [/list] [h3]DCS: Combined Arms by Eagle Dynamics[/h3] [list] [*] Fixed player-JTAC operation in MP. [/list] [h2]Campaigns[/h2] [h3]DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations[/h3] Campaign was updated to version 2.3 [list] [*] All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental. [*] All missions - radio frequencies better coordinated for all aircraft in the strike package [*] All missions - updated Datalink connections for all like aircraft. [*] All missions - changed all displayed messages to Clearview [*] All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog [*] All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. [*] All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready. [*] All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo. [*] All missions - datacards use different font/colors for easier reading. [*] All missions - end of mission music added. [/list] [h3]DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations[/h3] [list] [*] All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA [/list] [h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3] [list] [*] Updated mission 13 [/list] [h3]DCS: F-14A Fear the Bones Campaign by Reflected Simulations[/h3] [list] [*] Su-25T was removed from modules list [/list] [h3]DCS: F/A-18C Inherent Resolve Campaign by Looking Glass[/h3] [list] [*] Added campfire to mission 1 to assist in location of enemy training camp [/list] [h3]P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/h3] [list] [*] ATC frequencies changed and corrected [/list] [h3]Spitfire IX The Big Show Campaign by Reflected Simulations[/h3] [list] [*] Complete revamp of the campaign to version 2.0 [*] Every mission uses historical locations now [*] Mission historical inconsistencies fixed [*] Mission timings adjusted based on further research [*] Smoothened triggers [*] More voice overs and sound effects added [*] Reworked kneeboards and briefing visuals [*] Corrected mission timings [*] ATC frequencies changed and corrected yet again. [/list] [h3]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/h3] [list] [*] ATC frequencies changed and corrected yet again. [*] All takeoff sequences were reworked [/list] [h3]DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations[/h3] [list] [*] More damage fail safes added to mission 12 [/list] [h3]Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations[/h3] [list] [*] ATC frequencies changed and corrected [/list] [h3]DCS: P-47D Wolfpack Campaign by Reflected Simulations[/h3] [list] [*] Mission 12 - flight has no bombs - fixed [/list] [h3]A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions[/h3] [list] [*] Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions. [/list] [h3]DCS: UH-1H Worlds Apart - Spring 2025 Campaign[/h3] [list] [*] Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu. [/list] [h3]DCS: Raven One Dominant Fury Campaign[/h3] Mission 2: [list] [*] fixed issue where mission would not progress after reporting seeing the yacht [*] complete mission update to match new radio system [*] F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion [*] added Link4 and ACLS to the carrier [/list] Mission 9: [list] [*] fixed issue with Texaco 21 refuelling of Texaco 11 [*] fixed issue with SCUDs not firing and breaking the mission [*] complete mission update to match new radio system [*] F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion [*] added Link4 and ACLS to the carrier [*] added working TACAN to all flight members [/list] [h3]F/A-18C Serpent’s Head 2 Campaign by Badger633[/h3] [list] [*] Missions 1: Fail on entering display fixed. [*] Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced [/list] [h3]F/A-18C Rise of the Persian Lion by Badger633[/h3] [list] [*] Mission 6: IR shield removed from enemy Helos. [*] Mission 7: Convoy blocking itself and not moving fixed. [*] Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced. [/list] [h3]F/A-18C Rise of the Persian Lion 2 by Badger633[/h3] [list] [*] Mission 6: F18 not exploding fixed. [*] Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced. [*] Mission 12: Bugged moving rectangular zone fixed. [/list]